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  NETWORK

Version: BBC Cassette (Peter Scott Trilogy release)
Description: Infinite lives
Source: A & B Computing March 1989

PAGE=&1900
LOAD"NETWORK"   } last file

Change variable H% in line 68 (set up) and 126 (decremented). Make changes required then *SAVE NETWORK 1900 +1225


  OMEGA ORB

Version: BBC Cassette
Description: Infinite lives, immortality
Source: A & B Computing May 1988

*LOAD ORB6 2100
VDU7
?&2218=&39
?&2138=&2B

Then on a new tape type *SAVE ORB6 2100 +AFF and swop tapes when loading the game.


  OMEGA ORB

Version: BBC Cassette
Description: Extra lives
Source: A & B Computing November 1987

Load OmegaOrb6 and change line 1 to H%=H%+1, save to another tape and swap at the relevant moment.


  OMEGA ORB

Version: BBC
Description: Screen skip
Source: 8BS (cheats by C J Richardson - TBI 38)

Add this line to OMEGA7
5IF INKEY(0)=74INPUTTAB(0,16)C%:INPUTTAB(0,16)D%:PRINTTAB(0,16)" ":PROCS

Then
*LO. OMEGA5
?&1B4D=&60
*SA. OMEGA5 1100+1000

Then CH."OMEGA"

You can then input room co-ordinates to travel to by repeatedly tapping "J" until the program freezes. Enter 2 sets of co-ordinates. The first is X in the range 0 to 13. The next is Y in the range 0 to 11. Your choice is displayed at the bottom left corner of the screen


  ONE LAST GAME

Version: BBC Cassette?
Description: Extra lives
Source: A & B Computing February 1988

*LOAD (main prog)
2130 L%=0: B%=<number of lives>
CALL &63D0


  ORCREST

Version: BBC
Description: Infinite energy
Source: A & B Computing June 1989

LOAD the header file and change line 4520 to NOP:NOP


  OVERDRIVE

Version: Electron Cassette
Description: Easier qualification
Source: Electron User October 1987

PAGE=&2300
LOAD "OVER2"
210 IF ?BONUS%>20 THEN ?STAGE%=?STAGE%+1:GOTO 150
RUN

The sound envelopes will be lost, but you now need to pass only 20 cars to be promoted to the next stage. By all means change line 210 - the qualifying limit can be anywhere between one and 50.


  PAINTER

Version: BBC Cassette?
Description: Extra lives
Source: A & B Computing February 1988

*LOAD (main prog)
?&24C1=&<number of lives>
CALL &3B00


  PALACE OF MAGIC

Version: BBC Cassette
Description: More energy
Source: A & B Computing March 1988

*LOAD POM2
?&3941=&EA
?&3942=&EA
CALL &63A0


  PALACE OF MAGIC

Version: BBC Disk
Description: Infinite energy
Source: A & B Computing June 1989

PAGE=&1400
*LOAD POM2
!&69C4=&202E4C20
CALL &6900
?&9B4=&60
CALL &970
?&3941=&EA
?&3942=&EA
CALL &63A0


  PANDEMONIUM

Version: BBC Cassette (Peter Scott Trilogy release)
Description: Infinite lives
Source: A & B Computing March 1989

PAGE=&1900
LOAD"PANDEM"   } last file

Change variable I% in line 63 (set up) and 210 (decremented). Make changes required then *SAVE PANDEM 1900 +1225


  PAPERBOY

Version: BBC Cassette
Description: Infinite lives and invulnerability
Source: A & B Computing May 1988

*LOAD PROG 2000
?&2D92=&F0

Then on a new tape type *SAVE PROG 2000 +2C00 2000 and swop tapes when loading the game.

Be warned that the game may crash if you complete a full Monday to Sunday week.


  PEDRO

Version: BBC
Description: Bugs don't get the flowers
Source: 8BS (cheats by C J Richardson - TBI 38)

Alter main game file to:
?&2E5E=&EA
?&2E5F=&EA


  PENGO

Version: BBC
Description: Extra lives
Source: Michael Foot

*LOAD "PENGO1"
?&22F5=<lives>
CALL &3F00


  PERPLEXITY

Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)

?&1BEC=&60 See all passwords
?&2F51=&60 Immortal
?&211E=&60 Blank out walls
?&15A8=&9 Time (increase if wished)


  PIPELINE

Version: BBC Tape & Disk, Master Compact
Description: Hidden music (The lumberjack song!)
Source: Micro User September 1989

LOAD "MENU"
PAGE=PAGE+&1C00:RUN


  PLAN B

Version: BBC / Electron Cassette + BBC Bugbyte Compilation Disk
Description: Infinite energy/ammunition, extra keys
Source: Acorn User August 1987 + Micro User May 1990

For Cassette:

*LOAD PLANB

?&3F74=&EA:?&3F75=&EA - Infinite energy
?&3F82=&EA:?&3F83=&EA - Infinite ammunition
?&3F01=x - where x is the required number of keys.

CALL &4CB3

For BBC Bugbyte Compilation Disk:

*LOAD PLANC

?&3F6F=&60 - Infinite energy
?&48AB=&4C:?&48AC=&65:?&48AD=&40 - Infinite ammunition
?&3F01=x - where x is the required number of keys.

CALL &4CB3

The only point to note is that you should not be too greedy when selecting the number of keys with which you intend to start. If you are carrying 255 at any point the number will be reset to zero if you collect one more. Around 40 should be more than sufficient to ensure success.


  PLANETOID

Version: BBC
Description: Extra lives, extra smart bombs
Source: Michael Foot

PAGE=&3C00
LOAD "PLANET1"
115?&276B=<lives and smart bombs>
RUN


  PLANETOID

Version: BBC
Description: Infinite bombs, infinite lives, immortality
Source: 8BS (cheats by C J Richardson - TBI 38)

Change PLANET1 to:
101PRINT"INFINITE BOMBS? Y/N":B$=GET$:PRINT"INFINITE LIVES? Y/N":L$=GET$:PRINT"IMMORTAL? Y/N":I$=GET$:IF B$="Y" ?&1ACA=0
102IFL$="Y"?&1D92=0
103IFI$="Y"?&235F=0:?&2A5A=0


  POSITRON

Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing April 1987

*LOAD (main program) 3728
?&4967=&EA:?&4968=&EA
CALL &3D06


  POSITRON

Version: BBC
Description: 200 lives
Source: 8BS (cheats by C J Richardson - TBI 38)

*LOAD positron
?&285D=&96
CALL&3D06


  POWER RAIDER

Version: BBC
Description: Immortality
Source: 8BS (cheats by C J Richardson - TBI 38)

*LOAD POWCODE
?&2E78=&EA
?&2E79=&EA
?&2E7A=&EA
*SAVE POWCODE 1800+3FFF


  PREDATOR

Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)

Changes to PRED4
?&1AE9=&60 - No enemy fire
?&1F55=&60 - Immunity
?&20C0=&60 - No enemies


  PSYCASTRIA

Version: BBC Cassette?
Description: 255 lives
Source: A & B Computing January 1987

*LOAD (main program)
?&1859=&FF
CALL &7B00


  Q*BERT

Version: BBC Cassette
Description: Extra lives
Source: A & B Computing April 1989

When playing press Break then Escape. Change the value of MEN% in line 2900 for more lives.


  RANSACK

Version: BBC Disk
Description: Infinite lives
Source: Micro User November 1988

*LOAD RANSAC1
?&2610=96
CALL 2348

When the Basic prompt reappears, enter:

?&7415=234
?&7416=234
?&7429=234
?&7430=234
?&7431=234
CALL 7325


  RANSACK

Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)

*LO. RAN4

Slow game down:
?&12C0=&EA
?&12C1=&EA
?&12C2=&EA

No foreign bodies:
?&1837=&EA
?&1838=&EA
?&1839=&EA

Fantastic score:
?&1391=&EA
?&1392=&EA
?&1393=&EA

*SA. RAN4 1100+1630


  REPTON 2

Version: BBC
Description: Invulnerability
Source: 8BS (cheats by C J Richardson - TBI 38)

*LO.REP3 1D00

Meteors:
?&2743=&8C:?&2744=&8C:?&2745=&8C
Monsters:
?&2823=&8C:?&2824=&8C:?&2825=&8C
Spirits:
?&2A29=&8C:?&2A2A=&8C:?&2A2B=&8C
Boulders:
?&2EE9=&8C:?&2EEA=&8C:?&2EEB=&8C
Skulls:
?&2FD6=&8C:?&2FD7=&8C:?&2FD8=&8C

Master Compatibility:
?&4393=&8C

*SA. REPT3 1D00+53A0 700


  REPTON 3

Version: BBC Disk
Description: Various pokes
Source: Micro User July 1987

*DIR D
PAGE=&900
LOAD "REPTON1"
5 MODE 5

The enter any of the following as line 115:

?&2FED=0 - You do not need to collect any diamonds or kill any monsters.
?&2FF4=0 - You do not need to collect any crowns.
!&301D=&08A9EAEA - Finish the game after completing the first screen.
?&311C=&A9:?&311D=1 - For infinite lives.
?&1B5A=x - Number of lives.

Type RUN to start the game as normal.


  REPTON 3

Version: BBC Cassette
Description: Screen viewer
Source: Micro User June 1987

PAGE=&900
*DIR D
LOAD "REPTON1"
5 MODE 5
115 ?&304A=9
RUN


  REPTON 3

Version: BBC Disk
Description: Extra lives
Source: A & B Computing March 1987

ON A BITCOPY OF THE ORIGINAL DISK:

*LOAD D.REPTON1 and change the line that reads CALL&2F00 to ?&1B5A=0:CALL &2F00 and *SAVE it.


  REPTON 3

Version: BBC Disk
Description: Edit any screen without the edit code
Source: A & B Computing March 1987

ON A BITCOPY OF THE ORIGINAL DISK:

*LOAD E.REPTON3 2400
?&257C=&60
*SAVE E.REPTON3 2400 +400 400


  REPTON AROUND THE WORLD

Version: BBC Disk
Description: Infinite lives
Source: A & B Computing October 1987

PAGE=&900
*DIR D
LOAD "REPTON1"
1 MODE5
115 ?&311C=&EA
116 ?&311D=&EA
RUN


  ROCKET RAID

Version: BBC
Description: Extra lives
Source: Michael Foot

PAGE=&7A00
LOAD "RAID2"
85?&117B=<lives>
RUN


  RUBBLE TROUBLE

Version: BBC
Description: Extra lives, level skip
Source: Michael Foot

40END
RUN
*LOAD "TROUBLE"
?&3B35=<lives>
?&3B3B=1 (jump to level 5)
CALL &5C00


  RUBBLE TROUBLE

Version: BBC
Description: Immortality, infinite lives
Source: 8BS (cheats by C J Richardson - TBI 38)

changes to RUBBLE2:

70B$=""
80PRINT"IMMORTAL? Y/N":A$=GET$:IFA$="Y"B$="?&34D0=0:?&295E=0:?&339F=0:?&353C=0:":REM ?&3023=0 TIME NOT KILL
90PRINT"INFINITE LIVES? Y/N":A$=GET$:IFA$="Y"B$=B$+"?&2F15=&EA:?&2F16=&EA"
100REM ?&2035=NUMBER OF LIVES
110OSCLI"K.0*LOAD RUBBLE3|M"+B$+"|MCALL&4078|M"
120*FX138 0 128
130END


  SAM FOX STRIP POKER

Version: BBC Disk
Description: View pictures
Source: A & B Computing May 1987

MODE 0
*LOAD PICB
A%=1:CALL &900   } 1st pic
A%=10:CALL &900   } 2nd pic


  SHARK

Version: BBC Disk
Description: Extra lives
Source: A & B Computing December 1988

First LOAD "LOADERS", I, RUN, define keys and colours, then whilst game is loading press Escape and type 2675 ?&61FB=255 and then RUN.


  SECRET GARDEN

Version: BBC
Description: Choose location
Source: 8BS (cheats by C J Richardson - TBI 38)

MODE 7
*LOAD SECRET1
CALL&4009
<BREAK>
*K.0INPUT?&80:CALL&1C8D|M
Pressing BREAK allows you to input location to go to.


  SIM

Version: BBC Cassette?
Description: ?
Source: A & B Computing March 1987

*LOAD SIM1 1700
?&22DE=&EA
CALL &4000


  SMASH AND GRAB

Version: Electron Cassette
Description: Skip a level, extra life
Source: Electron User October 1987

As the game stands, you start on level zero with three lives. To start on level one with an extra life, enter the following:

PAGE=&5000
LOAD "SMASH2"
675 ?&14F3=1
RUN


  SNAPPER

Version: BBC
Description: Extra lives
Source: Michael Foot

LOAD "SNAPPER"
110
RUN
*LOAD "SNAPOBJ" 3000
?&31DD=<lives>
?&3A1F=<points per dot eaten eg. 10 = 100 points)
CALL &5663
(press <SPACE>)


  SNAPPER

Version: BBC Cassette
Description: Infinite lives
Source: A & B Computing January 1987

When SNAP2 has loaded, press Escape and type:

45?&FDD=&7F
RUN


  SNAPPER

Version: Electron ROM Cartridge
Description: Various effects
Source: Electron User February 1988

Insert the cartridge and switch the machine on. Wait for about a second and press Escape. You should then be able to list the machine's basic loader. Delete line 40 and enter:

80 !&89=RND(0)

Then type RUN to load the rest of the program.

You will find you are only pursued by the red monster, and that you will be credited with the points of the current bonus fruit every time you pass your starting position, regardless of whether the fruit is actually displayed at the time.

Also, if you eat a power pill and catch the red monster - sending it back to its den - it will not come back out until you begin a new sheet. This allows you to complete the current sheet at your leisure.


  SOCCER BOSS

Version: BBC / Electron Cassette
Description: Screen viewer
Source: Electron User February 1988

After the game has loaded press Break and type:

OLD
LIST 32

The value of your initial financial resources is held in CA% and your starting division in DIV%. Change these values to obtain more cash or to start in a higher division.


  SPACE JAILER

Version: BBC
Description: Infinite lives, immortality
Source: 8BS (cheats by C J Richardson - TBI 38)

*LOAD SJ2 1900
?&2953=&EA:?&2954=&EA - INFINITE LIVES
?&1CD7=&EA:?&1CD8=&EA:?&1CD9=&EA - IMMORTALITY
*SAVE SJ2 1900+2400 BBC C00


  SPY HUNTER

Version: BBC
Description: Infinite crashes
Source: 8BS (cheats by C J Richardson - TBI 38)

HIMEM=&7C00:PAGE=&6100
LO."SPYHUN2"
Delete line 35
RUN
?&2CE4=0:CALL&1670


  SPYCAT

Version: BBC
Description: Immortality, speed-up/slow-down
Source: 8BS (cheats by C J Richardson - TBI 38)

?&2328=&4C:?&2329=&54:?&232A=&23   } immortal
?&19CC=&60   } Fast
?&1A14=1   } Slow


  STARQUAKE

Version: BBC
Description: Infinite crashes
Source: 8BS (cheats by C J Richardson - TBI 38)

This is the loader
10 *K.0 MO.5:OSCLI "LO.QUAKE2":?&752C=&60:CALL &74E8:?&752C=&98:?&2DD6=&60:CALL &752C|M
20 *FX138,0,128
30 END


  STARSHIP COMMAND

Version: BBC Cassette
Description: Shields replenish quicker
Source: A & B Computing September 1987

!&5700=&FFA94808
!&5704=&6834B58D
!&5708=&6028
?&220=0:?&221=&57
*FX 14,4

Then chain as normal.


  STARSHIP COMMAND

Version: BBC Disc Image (STH Archive Version)
Description: Various
Source: Dave Hunt

Offset &26C1 = &E9 - ships rotate on the spot if you turn right
Offset &2713 = &E9 - enemy bullets don't move
Offset &284A = &E9 - enemy ships don't move
Offset &2A49 = &E9 - ships self destruct as soon as they enter your sector in space
Offset &3734 = &E9 - energy powers up quickly whether shield on or off
Offset &3999 = &E9 - enemy ships seem to have trouble targetting
Offset &3FA1 = &E9 - you get big scores for kamikaze hits (instead of the paultry 2)


  STRYKER'S RUN

Version: BBC
Description: ?
Source: 8BS (cheats by C J Richardson - TBI 38)

Enhanced version
Change STRYKER ?&3420=&A5
Standard version
Change GAME to ?&3132=&A5


  STRYKER'S RUN - ENHANCED

Version: BBC Master Compact (Play It Again Sam release)
Description: Extra/infinite lives
Source: Micro User May 1988

*MOUNT
PAGE=&A00
LOAD"SRRUN"
25?&C5CE=&24

then enter:

122 !&25DF=&CE6001A9:!&2920=&200801A9

for infinite lives, or alternatively:

122 ?&211B = n

where n is the number of lives. Type:

RUN

Line 25 is a fix for the bug in this version of the game. If the game is loaded as normal, the helicopters and jet bikes are locked together, trying desperately to move apart.

When Commander Stryker approaches the helicopter it will attempt to bomb him, suceeding only in destroying the jet bike and itself in the ensuing blast. If you just want an unfair advantage rather than a full-blown cheat, leave it as it is.


  SUBWAY VIGILANTE

Version: BBC
Description: ?
Source: 8BS (cheats by C J Richardson - TBI 38)

?&14E9=&EA
?&14EA=&EA
?&14EB=&EA
?&1673=&EA
?&1674=&EA
?&1675=&EA


  SUPERIOR SOCCER

Version: BBC
Description: Change management
Source: 8BS (cheats by C J Richardson - TBI 38)

*LO. SOCCER4
?&14B7=&60 remove delay
?&25C9=&<number of weeks in season>
?&27FA=&EA:?&27FB=&EA - play 1 team
*SA. SOCCER4 1173+2900 2420


  SWOOP

Version: BBC
Description: Extra lives
Source: Michael Foot

PAGE=&7000
LOAD "SWOOP"
341?&1ECA=0 (collision detection off)
342?&24E1=<lives>
RUN


  SWOOP

Version: Electron Cassette
Description: Infinite lives
Source: Electron User November 1987

CHAIN"SWOOP"

Then press Break when it has loaded. This defines the envelopes. Now type:

*LOAD PICTURE
*LOAD MEMORY
*LOAD GAME
?&1B47=&EA
?&1B48=&EA
CALL &1900


  SYNCRON

Version: BBC Cassette?
Description: Access levels A-P
Source: A & B Computing Noevember 1987

*LOAD SYNC
?&7494=&10
CALL&7400


  TALES OF ARABIAN NIGHTS

Version: BBC
Description: ?
Source: 8BS (cheats by C J Richardson - TBI 38)

Line 46 of ARAB:
46 ?&3F40=&60:?&3130=&60


  TARZAN (ALLIGATA)

Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing Noevember 1987

*LOAD TARZAN
?&411A=0
CALL &4332


  TARZAN (MARTECH)

Version: BBC Cassette?
Description: 255 days
Source: A & B Computing March 1988

*LOAD (main program)
?&40D9=&04
CALL &40A0


  TEMPEST

Version: BBC Cassette?
Description: Extra lives
Source: A & B Computing February 1988

*LOAD (main prog)
?&2E2B=&<number of lives>
CALL &4300


  TEMPLETON

Version: BBC Cassette
Description: 256 lives, infinite oxygen
Source: A & B Computing November 1987

LOAD "Temple"
210
RUN
LOAD "Temple2"
376 ?&234D=0:?&2526=0
RUN


  TERRORMOLINOS

Version: BBC
Description: Read game data
Source: 8BS (cheats by C J Richardson - TBI 38)

*LOAD TERROR
?&701B=&60
CALL &7000
CONTROL+BREAK
FORL%=0TO&FF:?&750=L%:CALL&5E2D:NEXT


  THRUST

Version: BBC Cassette
Description: Infinite lives/fuel
Source: Micro User March 1987

*LOAD THRUST3
?&56EB=0
CALL &5720

Wait for five seconds and press Break.

?&5685=0:?&56C7=&60
CALL &5633
?&1971=0:?&1981=0

For infinite lives, and:

?&1A54=0:?&1A56=0

For infinite fuel; finally type:

CALL &3C80


  THRUST

Version: BBC Cassette?
Description: Extra lives + fuel
Source: A & B Computing January 1987

*LOAD THRUST3 1A00
A%=INKEY(700)
?&2911=&EA   }
?&2912=&EA   } extra lives
?&462A=&FF   } extra fuel
CALL &5633


  THUNDERSTRUCK II

Version: BBC Cassette + Disk
Description: Infinite energy
Source: A & B Computing April 1987

Cassette version:

*LOAD MIND7
!&1852=&F1D0302

Then on a new tape type *SAVE MIND7 1800 +AFF and swop tapes when loading the game.

Disk version:

*LOAD MASTER
?&2001=49
CALL &1A50


  THUNDERSTRUCK II

Version: BBC
Description: Immortality
Source: 8BS (cheats by C J Richardson - TBI 38)

Add a line to MIND6:
125 K%=212


  TIME ELAPSED

Version: BBC
Description: Infinite energy, infinite lives
Source: 8BS (cheats by C J Richardson - TBI 38)

*LOAD T.GAME

for infinite energy enter:
?&1830=&EA
?&1831=&EA
?&1D5B=&EA
?&1D5C=&EA

for infinite lives enter:
?&18D4=&EA

*SAVE T.GAME 1100+5800 1610

Then */TIMELAP


 TIME MACHINE

Version: BBC
Description: Pressing break allows you to input the location you wish to go to
Source: 8BS (cheats by C J Richardson - TBI 38)

*KEY 10 INPUT ?&B33:?&39D6=?&B33:CALL &F86|M

1:Swamp  2:Sphinx  3:Brig  4:Cellar  5:Grassy plain
6:Time warp  10:Machine  11:Swamp  13:Lake  14:Causeway
15:Island  16:Desert  17:Wall  18:Passage  19:Weapons
20:Statue  21:Temple  22:Tunnel  23:Foremast  24:Rigging
25:Pantry  26:Deckhouse  27:Cabin  29:Nest  30:Cabin
31:House  32:Quagmire  33:Fog  34:Door  35:Fog
36:Window  37:Hall  39:Study  40:Powerhouse  41:Corridor
42:Guardroom  44:Dead


  ULTRON

Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing April 1987

*LOAD (main program) 1880
?&20D9=&EA:?&20DA=&EA
CALL &3B00


  UNCLE CLAUDE

Version: BBC
Description: Extra lives
Source: Michael Foot

PAGE=&4000
LOAD "CLAUDE1"
45?&3620=<lives>
RUN


  VEGAS JACKPOT

Version: BBC / Electron Cassette
Description: Modifies initial funds
Source: Electron User June 1988

To increase your initial cash reserves, put the fully rewound cassette into the recorder and type:

LOAD""

When the first file has loaded, enter the following:

100 REM
RUN
*LOAD VEGAS

When the Vegas file has loaded, type:

PAGE=6144
LIST 1000

Change coin% to the required value. This can be as high as you like, but the screen display will be corrupted if you choose a value over 9999. Now type RUN to start the game.

If you want to change the value of coin% partway through the game, press Break then type:

OLD
RUN
PAGE=6144

and change coin% in line 1000 as before. Type RUN to continue with this new value.


  VORTEX

Version: BBC Cassette
Description: Extra lives
Source: Greg Cook

*TAPE
*LOAD VORT02
?&1235=<number of lives>
PAGE=&2700
OLD
RUN


  VINDALOO

Version: Electron Cassette
Description: Level skip
Source: Electron User January 1988

This allows the player to jump from the current level to the next by simply walking off the left or right of the screen. To start type:

LOAD""
70 PAGE=&1400
RUN

Then enter:

LOAD""

Wait until the next file has loaded and enter:

30 REM

Fast forward the tape to the beginning of the files called MAIN and type:

RUN


  WALLABY

Version: BBC Cassette (Original & Superior Collection release)
Description: Extra lives
Source: Micro User July 1987

Original version:

PAGE=&2C00
LOAD"WALLY2"
4 ?&3D61=number of lives

Then type RUN. The sound envelopes will be lost but you now have up to 128 lives.

Re-release:

LOAD"WALLY1"
*FX10 0
1895 END

Then type RUN and the game will play normally including the envelopes, with the required number of lives, up to 128.


  WAR

Version: BBC Cassette?
Description: Infinite lives
Source: A & B Computing October 1987

*LOAD the main game, enter ?&52BC=&A5 and CALL the execution address.


  WAR

Version: BBC
Description: No nasties, infinite lives
Source: 8BS (cheats by C J Richardson - TBI 38)

No nasties
?&11EA=&60
Infinite lives
?&52BC=&EA
?&52BD=&EA


  WHITE MAGIC

Version: BBC
Description: No ghosts or guards, no strength loss
Source: 8BS (cheats by C J Richardson - TBI 38)

*KEY.0MODE 5|M*LOAD LDER|M?&AD3=&60:CALL &A00:?&51BD=&EA:?&51BE=&EA:?&51BF=&EA:?&5D75=&60:CALL &3918|M
*FX 138 0 128


  WINTER OLYMPICS

Version: BBC Cassette?
Description: Easy race
Source: A & B Computing April 1988

Before loading type in:

*KEY 0 CHAIN""
*KEY 9 ZXZXZXZXZXZXZXZXZXZXZXZXZXZX
*FX 11,1

Press f0 and in the first event complete it straight away by just holding down f9. It will only work for the first event as the game code then wipes the function keys clear.


  WIZADORE

Version: BBC Cassette + Disk
Description: Impervious to arrows
Source: A & B Computing November 1986

*LOAD (main file)
?&37AA=&D0
CALL &(execution address)

Remember to use *OPT 1,2 before a *CAT to find this out on tape software (*INFO *.* on disk).


  XOR

Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)

*LO. XOR1
A%=&2E00
REPEAT
FORL%=A%TOA%+&1C0:?L%=0:NEXT:?L%=12:?(A%+&1DC)=0
A%=A%+&200
UNTILA%=&4C00
*SA. XOR1 1100+6EFF 2900

Blank out maps, put door at bottom left
Map data stored &2E00 to &4BC1
In blocks of &200 last map first:
Map 1:
?&4BDC number of masks to get
?&4BC1 start of map
?&4A00 end of map
Map 2:
?&49DC number of masks to get
?&49C1 start of map
?&4800 end of map
And so on until &2E00
Screen data is stored 2 in 1 byte
Codes are L?BF?T?!HZ C ZD
?&1EC7=&A9:?&1EB1=&A9:?&1EC8=2:?&1EB2=0:?&1EB3=&EA immortality
?&25BD=&C9:?&25C7=&C9:?&25BE=17:?&25C8=16 play all levels


  YIE AR KUNG FU

Version: BBC
Description: Extra lives, select start level
Source: Michael Foot

PAGE=&2000
LOAD "YIEAR"
90
RUN
PAGE=&6000
LOAD "A.YIEAR1"
105?&11C4=&15 (energy boost)
RUN


  YIE AR KUNG FU 2

Version: BBC
Description: Various pokes
Source: 8BS (cheats by C J Richardson - TBI 38)

?&2015=&EA:?&2016=&EA: infinite lives
?&2CF6=&EA:?&2CF7=&EA: no minor nasties
?&2DE3=&EA:?&2DE4=&EA: infinite power


  YOYO

Version: BBC Cassette (Peter Scott Trilogy release)
Description: Extra lives
Source: A & B Computing March 1989

PAGE=&1900
LOAD"Yoyo!!"

Make changes to LI% in line 110 then *SAVE Yoyo!! 1900 +164F


  ZALAGA

Version: BBC
Description: Extra lives, select start level
Source: Michael Foot

PAGE=&1100
LOAD "ZALAGA"
388?&301B=<lives>
389?&3017=<level>
RUN


  ZALAGA

Version: Electron Cassette
Description: Hidden music (Captain Pugwash!)
Source: Micro User September 1989

LOAD""
PROCpugwash


  ZENON

Version: BBC Disk
Description: Various pokes
Source: Acorn User May 1989

*LOAD MC
?&1182=01   } ends the game after the first screen
?&2320=&EA:?&2321=&EA   } invulnerability
?&13A7=&FF   } lots of lives
or ?&206F=&FF  } extended invulnerability

Insert a blank disk and type *SAVE MC 1100 +2740. To run the game cheats, load in the 'Start' program on the original disk and type in the lines:

177 PRINT TAB (1,30);"Insert Cheat Disk"
178 REPEAT:UNTIL INKEY -99

then RUN it and swap the disks when instructed.


 


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