27 DECEMBER 2006

The URL for the forum has changed to www.stairwaytohell.com/sthforums.

Please note that from now on, any *new* registrants must email me to have their accounts activated.


 21 DECEMBER 2006

News:

Tom anticipates an updated DOS port being ready by the end of the year.


 12 DECEMBER 2006

Thomas Harte has updated ElectrEm Future to v0.6b.

Main fixes (which are for the Windows version):

Other changes:

Direct file links:


 5 DECEMBER 2006

Thomas Harte has uploaded the full release of ElectrEm Future v0.6 to http://electrem.acornelectron.co.uk.

The emulator features the following changes since v0.5c:

Direct file links:


 27 NOVEMBER 2006

The acornmags site has been updated with scans for another seven editions of Micro User.


 20 NOVEMBER 2006

Updates:

News:


 20 OCTOBER 2006

Dave Hunt provided some Pokes for Starship Command  [ Cheats ].


 17 OCTOBER 2006

A couple of months ago, John Kortink posted the following to the BBC Micro Mailing List:


GoMMC now works on the Electron, via a small interface plugged into the expansion port, and using a patched version of the (Plus 3) ADFS 1.00.

Bottom line, if there's enough interest for 'GoMMC for the Electron', I may take this little interface into production. Get it touch if such interest lurks within you.


John needs at least four Electron-owners to pre-order a GoMMC (75 EUROS) and Electron Interface (10 EUROS) in order to justify the time and cost of production. However to date, only three people have made the commitment (and I'm one of them!).

So come on people ... surely there's got to be at least one more Electron fanatic out there who would like to own one of these awesome devices!! Just think, you could load it with ALL of the Electron software from this website, and still have room for Dave E's disc images from www.acornelectron.co.uk

If you want to play a part in the development of what would undoubtedly be the most incredible piece of Electron kit ever, then get in touch with John at this address: kortink AT inter.nl.net


 16 OCTOBER 2006

This is slightly outside of the remit for this site, but I'm sure that some visitors would be interested to know about the 3 x Archimedes/BBC A30x0 promotional videos that I've just uploaded to the Acorn Preservation Project:


Micro News
Parts 1 + 2


The Learning Curve
(BBC A3000)


The Home
Computer Minefield


 15 OCTOBER 2006

News:


 14 OCTOBER 2006

On Thursday, Mike Wyatt updated the Windows version of BeebEm to v3.5.

Changes:


 9 OCTOBER 2006

Updates:

FDI files for the above (plus other Master Compact titles) should appear on acornpreservation.org before the end of the year ...


News:

I have had a dabble over the past couple of days and added a few more features to my Mac BBC Games List program.

Recent additions include:

Added option to download missing disc/tape images off STH website
Added option to merge existing games/tapes into database
Added edit context menu to text fields
Added more display filter options
Minor bug fixes

You can download the new program from:

http://www.g7jjf.com


 8 OCTOBER 2006

Added UEF Tape Images and Cover Scans of two of the rarest BBC Text Adventures that you're ever likely to see!

 


Super Gran - The Adventure
Tynesoft

Had no idea a Beeb version even existed!


Temple of Terror
U.S. Gold

Only seen this on eBay once, so quite a find!


 7 OCTOBER 2006

News:

If it's of interest to anyone, I recently uploaded a recently-unearthed design for the never-made but planned sequel to Chuckie Egg from the original Spectrum author, Nigel Alderton:

Chuckie Egg Alternate Sequel - Chuckie Apple

Considering this is quite a big announcement in the CE universe, I've also put together a small, open-ended competition with a few token prizes for anyone who fancies going to the trouble of implementing the game, either on PC or an 8-bit format like the beeb:

Chuckie Apple 2006 Implementation Challenge

After the recent release of BBC List by P.Jones, he has kindly given me permission to write a compatible version for the Mac. This has now been written and is available for download from my web site at http://www.g7jjf.com

Mac BBC Games List is a games database front end for Mac BeebEm.

The program displays a list of games that can be sorted by name, year, publisher or genre. A screen shot is also displayed if available.

Double clicking a program will launch BeebEm with the disc loaded and automatically start the game.

Numerous filter options are available to allow you to find the game you want. Options are also available to add or edit the information in the game database.

If there is any interest, it should be fairly straight forward to create a version for use with Mr. Bunn's Unix BeebEm port.

To support this new program, Mac BeebEm 3.0v is now available.


 1 OCTOBER 2006

Updates:


 30 SEPTEMBER 2006

The Game Help pages have been blessed with a plethora of screenshot maps all of which were created by "Bill Carr" (current forum user-id: billcarr2005).

Featured titles:

  • Baron
  • Exile
  • Infinity
  • Jack Attac
  • StarQuake
  • ThunderStruck.

 29 SEPTEMBER 2006

News:

Writes Dave:

I think I've successfully fixed the bugs shacken out by G++ version 4 and am very happy to release BeebEm UNIX version 0.0.11!

Everything seems to work fine now on SuSE 10.1 and the source code is as ever available on my website.

If anyone finds any other problems, please either advise me here, or via email <frutbunn AT gmail DOT com>.


 27 SEPTEMBER 2006

Updates:


 26 SEPTEMBER 2006

Programme from the March/April 1984 Micro User/Electron User Show at WestminsterThe Acorn Preservation Project has been updated with more scans from Ash W's collection of Show leaflets.

                

                

                

All of today's additions were collected at the March/April 1984 Micro User/Electron User Show in Westminster.


 25 SEPTEMBER 2006

Andrew Skipper (forum user-id: vbbc) supplied BBC Disc Images for the following educational titles (the first and third of which were requested on our forum):



 

PC Frak
... should be with us this weekend, so I'm told!


 24 SEPTEMBER 2006

BBC List (click to enlarge)Update:

News:

Development has been switched from GCC & G++ version 3 (in FreeBSD 6.1-STABLE) to GCC & G++ version 4 (in SuSE 10.1) but according to Dave, this has caused many problems. So he is currently trying to upgrade to the new compilers, in the hope that soon, BeebEm UNIX will work as well on most of the newer Linux distros as it does on BSD.


 19 SEPTEMBER 2006

Programme from the November 1983 Micro User Show at WestminsterSTH Forum User AshW (Ashley Wong) recently passed on a huge collection of promotional material (e.g. catalogues, brochures, flyers) which he acquired whilst attending no fewer than eleven Acorn shows between 1983-1987.

                  

                  

Scans of the documents he collected from the December 1983 Micro User Show at Westminster, including the actual Programme itself (pictured right), are now available to download at The Acorn Preservation Project website.

Scans of items obtained from subsequent shows will follow over the course of the next few months.


 15 SEPTEMBER 2006

On Wednesday, both the Windows (v3.4) and MAC (v3.0u) versions of BeebEm were updated with the following fixes/improvements:

Changes:


 10 SEPTEMBER 2006

Steve Humphreys provided a BBC DFS Disc Image of the retail version of XOR (Logotron).

Unlike the "cracked" demonstration disc, this version features a "chunkier" logo in the top-right corner of the main screen.

XOR - Demo version
XOR - Demo version

XOR - Retail version
XOR - Retail version


 9 SEPTEMBER 2006

Updates:

News:

Androidz
Androidz

Headcase Hotel
Headcase Hotel


 5 SEPTEMBER 2006 - HBAM!

Update:


News:


 19 AUGUST 2006

News:


Updates:


 8 AUGUST 2006

Michael S Repton (author of the Repton 3 FAQ) produced a similar FAQ for The Life of Repton, which I've added to the Game Help section.


 7 AUGUST 2006

Dave Eggleston released v0.0.8 of BeebEm Unix.

New features:


 6 AUGUST 2006

Richard Wilson has added BBC Model B emulation to his Java multi-platform emulator, JEMU.


 28 JULY 2006

Update:

The Problem
==========

Well it's been a long hard slog fixing this but such things were sent to try us.

First - After Michael Waites found map errors there was no other choice but to play ALL the levels to find if there were any more. We shared the work between us, but it still took what seemed a looooong time!

Eventually we found three maps with definite errors on them two of which were not completable (If other maps have errors they do not prevent them from being completed). I even played it in an emulator with the same result.

At this point I sourced my own Amiga disk of 'Prospector' to extract the maps myself. This took ages to do! (by the way the only hardware you need to extract the disk on a PC is a second floppy drive attached to the cable and some free software, So I had bits from two PC's floating about!)

Eventually I got the map files off to find they were identical to the ones you supplied me with (Michael downloaded images and found the same).

So at this point the only conclusion is that the various Amiga releases had faulty Procyon maps!


The Solution
==========
The task now was to fix them:

  • Level 5 was easy as it was obvious what was missing.
  • Level 14 was much harder and I had to try and guess what they had intended to do by a process of elimination.
  • Level 13 was completable but had missing map pieces, so it was just a case of adding them in where they didn't get in the way (mind you we had two goes at that one!).

Taking the view of making the minimum amount of changes the fixes amount to adding in two bombs and three missing map pieces. Not too bad over 15 levels.


The Electron
==========

With a heavy heart I looked at the Electron version as you asked and the text "Protection (c) Kevin Edwards 1987" was ominous!

Reading the message board thread made me depressed, but fortunately he must have coded it on an off day as he doesn't use any VIA timers at all (just good old EOR)!

So I decrypted it, added in the maps etc, changed the loader screen, re-encrypted it (Ha-Ha!) and recreated the UEF file (It's all done manually you know!).


The Conclusion
============

So there you have it (as if by magic!) Procyon's Mazes ready to go.

I must give a big thanks to Michael Waites (expectant Father!) who found the initial problem and put in loads of time play-testing the levels.

At the end his GBA XOR game allowed him to quickly replay saved moves to double check all the new levels I compiled. This is something I found that XOR Designer does NOT do as it saves the map with the replay data so you end up replaying the previous map state!


And here they are!

BBC Micro DFS Disc Image:
http://www.stairwaytohell.com/bbc/archive/diskimages/Logotron/XOR-Procyon.zip


Acorn Electron UEF Tape Image:
http://www.stairwaytohell.com/electron/uefarchive/Logotron/XOR-Procyon_E.zip


So THANK YOU to Andrew and Mick for bringing us these very special releases ... if you'd like to show your appreciation for their remarkable achievements, please leave a message in the appropriate thread on our Forum.

Finally, Andrew would like to hear from anybody who manages to complete the new levels and solve the anagram: either send a Private Message to Andrew via our Forum (registration required) or email me and I'll forward your mail directly to Andrew.


News:

Writes Mick:

I am pleased to finally announce that I have released Xor version 1.03 for GameBoy Advance.

This version has a fix for the three new levels that had problems in version 1.02. If I'd got round to testing the levels before uploading the build then it would have helped...

Anyway, this new version, as before, works with your old saves. IE all you progress won't be lost by downloading this new version.

There is also one other fix in this version. I'd managed to revert the level "The Decoder" back to it's original state when I added the new levels to version 1.02. This meant that the clues you get to decoding the password in version 1.02 are absolutely useless for my password. If you've finished this level in version 1.02 - first of all "Well done!" it's a difficult game. Secondly, complete the level again on version 1.03 and you'll be able to see the correct clues for my password.




On Wednesday I forgot to mention that a UEF Tape Image for Dominoes (Garland Computing) had been added to both the BBC and Electron Tape Archives.

 27 JULY 2006

Michael S Repton has updated his Repton 3 FAQ to v1.2, which features an improved solution to Finale screen G.  [ Game Help ]

Though Michael anticipates this to be the final version of the FAQ, he informs me that he's already commenced work on a similar FAQ for The Life of Repton.


 26 JULY 2006

Updates:

Well believe it or not, the above near-enough constitutes nine months worth of collecting BBC and Electron software. Not very impressive is it?!? :-/

The thing is, very few 'Missing In Action' titles seem to appear on eBay nowadays. And when something interesting does crop up, more often than not I am outbid by another BBC/Electron collector with considerably deeper pockets than me! :o(

So seeing as we're struggling to find new items to add to our archives, perhaps now might be a good time for all STH visitors to go through their collections of original BBC/Electron cassettes*, and check to see if they have any that are missing from our BBC or Electron UEF Tape Archives. We can worry about the logistics of how to transfer them later! ;o)

* = that's if you didn't chuck 'em all out 15 years ago! ;o)


 25 JULY 2006

Updates:

These are hq.uef versions taken from yesterday's update at the Acorn Preservation Project.


 24 JULY 2006

A fourth batch of CSW & HQ.UEF Files have been added to the Acorn Preservation Project.

The update includes tape dumps plus high quality 600dpi scans of the following titles:

[ BBC Micro ]

747 (Doctor Soft), Beach Head (US Gold), Carousel (Acornsoft), Felix in the Factory (Micro Power), Ghouls (Micro Power), Killer Gorilla (Micro Power), The Mine (Micro Power), Moonraider (Micro Power), Repton (Superior), Snapper - First Release (Acornsoft), Star Drifter (Firebird-Super Silver), Star Striker (Superior), Super Invaders (Acornsoft), Twin Kingdom Valley (Bug-Byte), Ultron (Icon), Volcano (Acornsoft).

[ BBC Micro / Acorn Electron ]

Awari (Understanding), Caveman Capers (Icon), Combat Lynx (Durell), Redcoats (Lothlorien), Roman Empire (Lothlorien), Special Operations (Lothlorien).

[ Acorn Electron ]

Action Pack (Alligata-WH Smith), Bumper Bundle (Alligata), Cassette 50 (Cascade), Crystal Castles (US Gold), The Hacker (Firebird), Moonraider (Micro Power).


 N.B. The Acorn Preservation Project is currently on the lookout for volunteers to create CSW & HQ.UEF tape dumps from their original BBC/Electron cassettes.

More information on the homepage or on our forum, here.


 23 JULY 2006

Yet another update from Jon ... !

I have managed to get a version of Linux running on an old PC which had a proper serial port.

Running DFS Explorer nearly worked but there was a slight problem in setting the correct baud rates plus a weird Linux CR->LF translation issue which corrupted the transfer.

I have therefore released an updated 1.0.2 which corrects these small problems and I can happily report that the program successfully transfers disc images backwards and forwards with ease (to BeebEm anyway !).


 22 JULY 2006

More DFS Explorer news from Jon Welch:

I have updated the Mac/Linux version of DFS Explorer to be inline with the Windows version.

The extra features are :

  • Added XFER functionality for sending/receiving disc images to/from a real BBC
  • Added support for Watford DFS 62 file format discs
  • Can now edit load/exec addresses of a file
  • Asks to save changes when quit/load/new disc image
  • Fixed error when importing or exporting zero length files.

I haven't been able to try out the XFER features under Linux as my test box doesn't recognise my USB to Serial adapter (my Mac doesn't have a native serial port).

If someone can perhaps try it out and let me know the results, I would appreciate it.

You can download the software from :

http://www.g7jjf.com/mac_dfs_explorer.htm

Jon.


 19 JULY 2006

Jon Welch posted the following on our forum:

The Mac version of DFS Explorer is written in REAL Basic 2006.

This program cross compiles the same source code into Mac, Windows or a Linux executable.

Although I have had no reason to try it before, I have just created a Linux executable of the code and it seems to work just like the Mac version.

It hasn't been thoroughly tested yet but it appears to work, even the drag and drop features seem OK.

If anyone wants to try it out, you can download it from:

http://www.g7jjf.com/mac_dfs_explorer.htm

Jon.


 17 JULY 2006

Check out yesterday's update to our sister site - the Acorn Preservation Project - which includes scans of catalogues and brochures for various Acorn products.

             


 16 JULY 2006

Updates:


 15 JULY 2006

The Game Help page has been updated with a pair of "screenshot" maps for Labyrinth (Acornsoft).

Thanks to John Kortink for generating the maps.


 13 JULY 2006

Update:


News:

Plan B Redux - Menu Screen

Plan B Redux - In-game

Great Britain Limited - Config Screen

Great Britain Limited - In-game


 12 JULY 2006

Coverscan of "Willkommen" (click to enlarge)Updates:


 11 JULY 2006

Added the Support Discs for the Torch Graduate to the Essentials page (thanks to John Henville).

John has also scanned in the documentation for the Graduate, which I will be sending to the BBC Documentation Project. But for now, I've made them temporarily available here (18Mb ZIP).


 10 JULY 2006

Updates:


News:


 9 JULY 2006

News:

Silicon Magic, in association with Trevor Hall, bring you an extended version of this classic text & graphics adventure game for your mobile phone & pda.

Explore a world in which you battle with Dragons, Trolls, Guards, Witches & Kings. With 200 locations, treasures to find & puzzles to solve, you're sure to have "a mobile adventure"™.

Originally released on the BBC Micro in 1983, and subsequently ported to all popular 8-bit home computers, Twin Kingdom Valley was an instant hit.

23 years on, players will be able to experience this brand new, extended edition of the game with additional locations, puzzles & creatures, right on their mobile phone.

Conversions are underway for Nokia, Motorola, Sony - Ericsson and other makes of mobile phone. A pda version is also in development.



Updates:


 28 JUNE 2006

All of the "file packs" from the Acorn Preservation Project have been uploaded to various file hosting services and as a result, each pack can now be downloaded directly.


 27 JUNE 2006

News:

1) The description of Daredevil Dennis music is a bit vague ... it's from a string quartet known as Haydn's Opus 3 no 5, but it's actually by a composer called Hoffstetter. Sorry to nit pick but it may be of use to those of us who like to seek out the original!

2) I used to love Alligata's Video's Revenge. The music played when you start a game is from Chopin's Polonaise in A major, Opus 40, popularly known as the "Millitary" polonaise.


 15 JUNE 2006

Thanks to Jack Welsby for IDing many more tracks from our Sound & Music page:


And thanks once more to Bill Gardner who noted the following:


 14 JUNE 2006

No news to report of today (yet!) so I'll take this opportunity to give our Forum a quick plug ...

There's been lots of activity recently, with the following topics proving to be popular at the moment:

If you have yet to join the forum but would like to participate in the discussion, all you need to do is:

  1. Click here to create a forum account
  2. Activate your account via email
  3. Introduce yourself in the designated forum category
  4. GET POSTING!!!

So what are you waiting for?!?  ;o)

N.B. When registering, it'd be appreciated if you could enter some information into the Location, Occupation & Interests fields (just so I know you're not a "spambot"!).


 13 JUNE 2006

Roger Bright identified the original titles of two more songs from our Sound & Music page:

Why not download some tracks yourself and see if you can nail down the names of any of the other pieces?!

N.B. Roger has a feeling that the theme to Sabre Wulf may have originally been written by Mozart too, but he is unsure of the title ... so, any ideas?


Update:

Thanks to Guy Bearman, Bill Gardner and Rich Talbot-Watkins, all of whom confirmed that Sabre Wulf was actually a 'remix' of a piece of music by Bach ("Prelude in C Major" from book 1 of the "Well Tempered Clavier").

Bill also notes that the themes to Manic Miner and Jet Set Willy are from Grieg's Peer Gynt suite no 1; the piece used is called In the Hall of the Mountain King.


Update #2:

Blotwell chipped in with the following:

Thank you all for the great response so far, but let's keep these song titles rolling in!!


 12 JUNE 2006

I've temporarily removed the link to Xor - Procyon's Mazes as there appears to a map error on level five, making it impossible to complete the screen (FYI the omission also exists on the original Amiga version).

Hopefully we will be able to make a corrected version available soon ...


 11 JUNE 2006

Update:

Prospector in the mazes of Xor

The direct link is:
http://www.stairwaytohell.com/bbc/archive/diskimages/Logotron/XOR-Procyon.zip

If you manage to complete all 15 new levels and solve the anagram, please let myself and Andrew know by either emailing me directly, or by leaving a message in the appropriate thread on our forum.

News:


 6 JUNE 2006

Added a Rom Image of Slogger's Tape to Plus 4 Rom for the Acorn Electron.

Thanks to Steve O'Leary.


 5 JUNE 2006

Dave Eggleston released v0.0.7 of BeebEm Unix.

New features:


 4 JUNE 2006

Z-VirusNot strictly BBC/Electron news, but some of yous may be interested to read that Stevie Goodwin recently updated his PC clone of Archimedes classic Zarch, to Version 2.0.

Steve's version, which is entitled Z-Virus, was created using Blitz Basic and was originally developed for the 2004 Retro Remakes Competition.


 3 JUNE 2006

Sprow has updated the design for his second serial port BBC Micro addon.

From the BBC Mailing List:

In many control applications (for example) just having the one serial port can be a bit restrictive as this might be used to read from a sensor while leaving no spare port to dial the modem.

Back in 2000 I developed a second serial port and accompanying software, but the PCBs have long been unavailable leaving the only option to slog it out on a piece of stripboard using the circuit diagram on my "build it" pages.

I've recently taken the opportunity to update the design, shrinking the PCB to the same form factor as MiniB, as well as adding tracks for a 9 pin PC-style serial connector (the pads are still available for a 5 pin DIN too!). Following recent discussions on this mailing list the base address was also shifted up to &FC60.

These are now available to buy to those who are interested:

1. Make the whole thing on strip board
Download details from: http://www.sprow.co.uk/bbc/buildit.htm
The ROM software is free to download there.

2. Buy a PCB with preprogrammed 1MHz bus logic
Details at: http://www.sprow.co.uk/bbc/extraserial.htm
The ROM is linked from there too.

3. Buy a finished PCB and just plug it in
Details at: http://www.sprow.co.uk/bbc/extraserial.htm
The ROM is linked from there too.

I hope this is of interest,
Sprow.