THE NINE DANCERS
Official Solution

Enter the pond and examine the rushes to find a shovel. Inside the tea shop examine the counter. Listen in the inn to discover why there is a police presence. The policeman will leave his position if you can set the alarm ringing. Dig in the fields and take the urn and tent-peg. Take the scarecrow's coat. Inside the antiques shop open the pamphlet and you will find a message within. DO NOT SELL THE URN - its value is not purely monetary. Wearing the coat, throw the urn at the window of the general store. Go to the bus shelter, remove your disguise and drop it in the litter bin. Now proceed to the stone circle. A pixie is sitting on top of the stone arch and you cannot pass him. Drop the loaf as a bait and withdraw to the stone circle. Going back to the arch you will see that he has made off with the food. Climb the arch and take the cow-bell. Jump down and enter the arch. Climb the round barrow and you will see a pixy-stool (a kind of toadstool). Eating it causes sleep - it will be useful. Outside the derelict hut throw the tent-peg - the dog will chase after it. Inside, you should stuff the dead hare with the pixy-stool. Return to the barrow, drop the hare and the dog will eat it, falling asleep. Climb the barrow and enter the entrance to the fairy world. The sound of a bell or the touch of iron reputedly wards off fairies. In their banquetting room ring the bell, move East, follow the fleeing figure into the West chamber. Throw the iron horseshoe into the hidden chamber and enter the doorway. Take the fiddle. Return to the stone circle, play the fiddle (reversing the witch's spell) and talk to the princess. Go East, examine the wizard and take the key he offers you. Go to the lake, taking the floral garland, and go on to the galleon. To revive the single stone reverse the wizard's spell by circling the stone three times. Then, hang the floral garland over the stone. If this is not done correctly the princess becomes stone once more and the adventure cannot be finished.


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