CHOLO
Hints and Tips

First, a bit of trivia. The tune played at the beginning of Cholo is held in the file "m.Jar". This file may be manipulated & played using Island Logic's Music System!

In addition to the Cyber computer in the main building, I have found three others:

Cyber 2: This is inside the church on Logic Island. It contains ReadmTXT and SurvyPRG. The former is a list of credits for Cholo while the latter gives control over two cameras (see below).

Cyber 5: This is inside the Turing Institute building. It contains Hack1PRG and gives control of the ship.

Cyber 3: This is inside a building in the top right hand area of the map (a solitary dot on the screen). Hack1PRG is required to gain access. It contains Hack2PRG.

The following list of initial locations for the robots may help:

RIZZO: Inside the main building.

GORT: Inside the building containing Cyber 3.

KOKE: Inside a building in the middle of an island in the bottom right hand area of the map. Use the positions of the two cameras to locate it (RIDLEY is looking right at it).

IGOR: Just outside the main building.

RIDLEY: Inside the same building as KOKE, facing it.

DRJOHN: On the main path to the Turing Institute.

ANNEKA: Round the right hand corner of the main building.

FELINI: South-east corner of the island KOKE is on.

AVIATA: At the north end of the run-way.

QUEEN: Slightly off-shore from the harbour.

SKUM01..04: Varies according to their personality. This may seem strange, but these four can change their personality according to your current location. For instance, down by the harbour, they turn into rats while by the Manic Mine, they turn into tanks. It should be realised that whatever their image, their password is always the same. Any SKUM robots under your control will shake off that control in any areas with other SKUM robots - there is no point trying to gain control of them.

I have found four transporters - two land-to-land and two land-to-ship. The two land-to-land transporters allow access to Logic Island. There is one on the island while the other one is on Group Pier.

The easiest way to put a robot such as the HACKER on the Island is to place it on the pad on the pier and land the FLYEYE on the pad on the island. The first land-to-ship transporter is by the harbour. The other pad is on the island where the KOKE robot is to be found.

To dock the ship, approach the short pier from the side of the pad. In other words, to dock in the harbour, approach from the west, while to dock at the island, approach from the north (the pad is on the east side of the island).

The two cameras (RIDLEY, FELINI) can be obtained in two ways:

1) via a legitimate way. Take the HACKER to the Cyber computer inside the church on Logic Island. The program SurvyPRG held there will give instant control.

2) via a bug in Cholo. Interface the RAT to the HACKER and write an empty file. This will create the program SurvyPRG, thus giving control over the cameras.

Once you have the two cameras, you will realise that there is an island in the bottom right hand area of the map. One of the cameras (FELINI) is over the island, while the other (RIDLEY) is inside looking at the robot KOKE. Since RIDLEY is inside, you can now save the game position at any time.

One of the TXT programs available will inform you that this is a shock-sensitive bomb. By putting this robot on the ship and taking it back to the mainland, you can load it into the plane, take the plane up into the air, crash it into the pyramid (in the U shape at the top of the map) and thus finish the game.

Several unknown factors, again, though:

1) How do you get control of the plane?
2) How do you get control of the bomb?
3) How do you get over the suspension bridge?
4) What is the doctor for? And how is it utilised?
5) Where are all the TXT programs held?
6) What does Hack2PRG do?
7) Where are the other Cyber computers? There should be at least Cyber 4.


This article appeared in the October/November 1987 edition of "Disk User", published by Argus Press. 

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