How To Write Adventure Games by Peter Killworth

request software or documentation that you can't find online
Post Reply
iamaran
Posts: 586
Joined: Tue Mar 14, 2006 8:08 pm
Contact:

How To Write Adventure Games by Peter Killworth

Post by iamaran »

Is a pdf available anywhere? I've looked in the usual places.
Thanks.
User avatar
tautology
Posts: 469
Joined: Wed Sep 01, 2010 3:26 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by tautology »

I have the physical book, so if one can't be found I can scan it (though I don't want to do this if somebody else already has).
AndyGarton
Posts: 311
Joined: Tue May 21, 2013 3:47 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by AndyGarton »

Oddly enough I was searching for this book yesterday too, no joy with finding a PDF though.

(I did find a copy for 20 quid somewhere, better than the Amazon 100 quid "offers", but still a bit rich for me!)
User avatar
jonb
Posts: 2819
Joined: Sat May 21, 2011 1:42 pm
Location: South Coast of England
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by jonb »

Not the same book but I have one for the ST that deals with programming adventure games in BASIC.

I imagine they are much the same.. 3 dimensional arrays for the rooms, etc etc..
AndyGarton
Posts: 311
Joined: Tue May 21, 2013 3:47 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by AndyGarton »

Nah, Killworth is a legend, this book is to adventures what "Creative Assembler" is to arcade games :)
User avatar
jonb
Posts: 2819
Joined: Sat May 21, 2011 1:42 pm
Location: South Coast of England
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by jonb »

Hmmm, well in that case, here's hoping a PDF turns up!
User avatar
tautology
Posts: 469
Joined: Wed Sep 01, 2010 3:26 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by tautology »

I didn't think it was that good, and did disagree with him on bits. I'll have a go at scanning it: it's 128 pages and the spin is a bit solid so it looks like I'll have to scan each page separately.

Although... £20 you say :wink:
User avatar
tautology
Posts: 469
Joined: Wed Sep 01, 2010 3:26 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by tautology »

Bugger, scrub that. Having actually looked at my bookshelf, I've got my books mixed up: I've got the one from Peter Watt.

Damnit. Sorry.
iamaran
Posts: 586
Joined: Tue Mar 14, 2006 8:08 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by iamaran »

I think I had the Watt one too, back in the day...
Thanks all, so far.
User avatar
Dave_E
Posts: 908
Joined: Fri Jun 16, 2006 1:55 pm
Location: Middlesbrough
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by Dave_E »

This book is on Chris Dewhurst's totally excellent 55 BBC Micro books CD. I'll get around to reviewing it on Acorn Electron World soon. Meanwhile you could track down a copy of the CD through the Drag N Drop website. It costs £12.95 but you get 55 amazing quality re-mastered PDFs of classic BBC/Electron titles.
User avatar
Dave_E
Posts: 908
Joined: Fri Jun 16, 2006 1:55 pm
Location: Middlesbrough
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by Dave_E »

Hmmm, and actually if you want a scanned version of it, it is *of course* included with the other *120* Acorn Electron books on the double-DVD set from Acorn Electron World which you can buy by simply clicking here
User avatar
Dave Footitt
Posts: 998
Joined: Thu Jun 22, 2006 10:31 am
Location: Abandoned Uranium Workings
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by Dave Footitt »

I've just found this in my pile of stuff, I was going to put it on eBay but I've started reading it and it's not that bad really. Not really one for the text adventure but it's quite a comforting read :)
User avatar
richardtoohey
Posts: 4075
Joined: Thu Dec 29, 2011 5:13 am
Location: Tauranga, New Zealand
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by richardtoohey »

I found a lot of typos in the PDF version, so the scan on the Acorn World DVD is more coherent.

Or if you can afford it, why not do both - there's lots of other goodies in both sources.
User avatar
davidb
Posts: 3394
Joined: Sun Nov 11, 2007 10:11 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by davidb »

This book has just appeared in another thread.
iamaran
Posts: 586
Joined: Tue Mar 14, 2006 8:08 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by iamaran »

Thanks for the tips all.
User avatar
JonnyPencils
Posts: 30
Joined: Thu Mar 20, 2014 5:07 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by JonnyPencils »

Old thread I know but I've found a very good scanned PDF version of this book.

http://www.mocagh.org/softguide/writeadventuregames.pdf

Took me quite a while to find it!
User avatar
lurkio
Posts: 4351
Joined: Wed Apr 10, 2013 12:30 am
Location: Doomawangara
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by lurkio »

JonnyPencils wrote:Old thread I know but I've found a very good scanned PDF version of this book. http://www.mocagh.org/softguide/writeadventuregames.pdf Took me quite a while to find it!
Thanks, JonnyPencils! That's quite a find. This book is a classic in its field, despite the fact that Mr Killworth had a nice line in Schadenfreude (or perhaps because of that!):
Peter Killworth wrote:The longer we can keep the player convinced he has the solution, the more frustrated he will be when he finds out that he does not have it (and the more he'll appreciate his efforts when he finds the real solution).
Peter Killworth wrote:A nice puzzle – can we frustrate the player further, when he solves it? Yes indeed.
Peter Killworth wrote:Jumping over a drop always worries players, and worry is a key ingredient of Adventure games. But to lull the player into a false feeling of confidence let's allow him to make the jump successfully. Only when jumping with the gladius (or pilum, come to that) will he miss his hold and fall into the abyss.
Peter Killworth wrote:Finally, let's make the plank break underneath the player just as he gets to the cavern, thus blocking his return. There will be another way out, even if we haven't thought of it yet, but creating a little honest worry in the player's mind never comes amiss!
HowToWriteAdventureGames.jpg
iamaran
Posts: 586
Joined: Tue Mar 14, 2006 8:08 pm
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by iamaran »

JonnyPencils wrote:Old thread I know
It's never too late!
JonnyPencils wrote:Took me quite a while to find it!
Thank you very much.
User avatar
CHRISJJ
Posts: 352
Joined: Sun Feb 02, 2014 1:34 am
Contact:

Re: How To Write Adventure Games by Peter Killworth

Post by CHRISJJ »

Lovely book, but I did think a more accurate title would have been "How I Write Adventures Games" :)

But having already changed the title of one of Peter's creations (Brand X to Philosopher's Quest) I wasn't about to mess with another...

Chris (former Acornsoft Publications Editor)
Post Reply

Return to “archive requests”