tape inlay instructions wanted.
- 1024MAK
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Re: tape inlay instructions wanted.
The organisation that I referred to considers Doncaster to be a central location for members to meet, given that the membership is spread across the country
The other distant location that I visit is the organisation's London office.
And then there are a few other city's that my work takes me to. In the past I have been as far north as York. Last month I traveled to Coventry for a meeting.
So yes, I really do visit Donny. I last visited in April
Mark
The other distant location that I visit is the organisation's London office.
And then there are a few other city's that my work takes me to. In the past I have been as far north as York. Last month I traveled to Coventry for a meeting.
So yes, I really do visit Donny. I last visited in April
Mark
For a "Complete BBC Games Archive" visit www.bbcmicro.co.uk NOW!
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Fault finding index • Acorn BBC Model B minimal configuration • Logic Levels for 5V TTL Systems
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Fault finding index • Acorn BBC Model B minimal configuration • Logic Levels for 5V TTL Systems
Re: tape inlay instructions wanted.
I don't think I have ever been to Somerset
Powerplay back-of-the-box. There is a big manual too, which I would need to spend £20 to get....
Does anyone have it?
Lee.
Powerplay back-of-the-box. There is a big manual too, which I would need to spend £20 to get....
Does anyone have it?
Lee.
Re: tape inlay instructions wanted.
I have looked high and low for Samantha Fox
Best I can find:
SAMANTHA FOX STRIP POKER
(React / Software Communications)
SPECTRUM 48K/128K
AMSTRAD 464/664/6128
What sort of player is SAM? We are not going to give you any clues.
It's for you to find out.
Sam's so confident that your play will not be good enough,
that she has agreed to shed her clothing one article at a time, if you
should start to beat her. However, if she starts to win again she is
allowed to retrieve some or all of the articles she has lost.
The cards are dealt after each player has put in the required starting
stake called the ANTE. This is done automatically by the program and
'1' is deducted from each player in the game and placed in the POT
which is in the centre of the screen.
Two cards are then dealt to each player, face down, these
being known as the HOLE cards. Each player can only see their own HOLE
cards. To distinguish them from the rest of your hand your HOLE cards
will appear grey.
A third card is then dealt face up. The first BET is made by
the player who has the LOWEST face up card, an ACE being counted HIGH.
The first bet is called the BLIND. If the numerical values of two or
more players face up cards are the same, then the suits are used for
further discrimination, with the order from highest down of SPADES,
HEARTS, DIAMONDS then CLUBS. The betting always goes in a clockwise
direction around the table.
On each player's turn there are various options which are
allowable. These options can vary depending on the situation and what
has gone before. Seven Card Stud is usually played with a referee who
can keep a check on what is happening and advise on the options
available. In this game the computer is the referee and it will only
present you with the options which are allowable. These may be two or
more of the following:
1.PASS If a player thinks their hand is no good and does not want to
stake any more money on it, then the player may PASS and take
no further part in the HAND.
2.CHECK The player stays in the game without staking any money.
3.BET The player puts his stake into the POT.
4.CALL This means the player will put into the POT a stake equal to
the last player to BET or RAISE. If the last player in that
round CALLS then either a further card will be dealt or if
seven cards have been dealt the winning hand is decided.
5.RAISE The player will put in the stake so far and RAISE. If the
other players wish to stay in, they must equal this new level,
or drop out.
Only options which are allowable will be given to you by the referee
(computer). You can see what these options are by pressing the space
bar to rotate through the choices. To select your choice press ENTER.
The amounts needed to BET, CALL or RAISE are displayed when a
player has to make his choice.
The decision made by each player is left on the screen until
either the round of betting ends or the player makes a fresh bid.
After the betting is done the next round of cards is dealt.
From now on, the first player is deemed to be the player with the
highest hand value actually showing (HOLE cards obviously discounted)
and betting continues clockwise as before.
The game then continues with a further two cards dealt face-up
and subsequent betting between each one.
The final card, if the game gets this far, is also a HOLE card
and is dealt face down. You will see your own HOLE card coloured grey.
When and if the cards of the remaining players are finally
displayed they will be sorted to display the best possible hand that
can be made.
The winner takes the POT and their money will be displayed in
GREEN. If at any time a player should go BUST then the game continues
as if he can meet the bets, but when the hand is done the game is
deemed over and the program restarts.
NINE CLASSES OF POKER HANDS (Ascending order)
You will notice that there are never more than five cards involved in
a winning hand. The best hand is sorted from all the cards available.
1. Nothing
If two or more players have this type of hand then the top card is
is used to separate them and, if this is the same, then the second
highest, etc.
2. A Pair
The same method as above is used to separate hands.
3. Two Pairs
Assessment is by high pair then low pairs then high cards.
4. Threes (triplets or trips)
Three cards of the same denomination.
5. Straight
Five cards in a sequence but not of the same suit.
6. Flush
Five cards of the same suit but not in sequence.
7. Full House
Three cards of the same denomination plus a pair.
8. Fours
Four cards of the same denomination plus one odd card.
9. Straight Flush
Five cards in sequence and of the same suit.
Royal Straight Flush
The best hand there is: A K Q J 10.
(c) Software Communications Ltd. 1986
Best I can find:
SAMANTHA FOX STRIP POKER
(React / Software Communications)
SPECTRUM 48K/128K
AMSTRAD 464/664/6128
What sort of player is SAM? We are not going to give you any clues.
It's for you to find out.
Sam's so confident that your play will not be good enough,
that she has agreed to shed her clothing one article at a time, if you
should start to beat her. However, if she starts to win again she is
allowed to retrieve some or all of the articles she has lost.
The cards are dealt after each player has put in the required starting
stake called the ANTE. This is done automatically by the program and
'1' is deducted from each player in the game and placed in the POT
which is in the centre of the screen.
Two cards are then dealt to each player, face down, these
being known as the HOLE cards. Each player can only see their own HOLE
cards. To distinguish them from the rest of your hand your HOLE cards
will appear grey.
A third card is then dealt face up. The first BET is made by
the player who has the LOWEST face up card, an ACE being counted HIGH.
The first bet is called the BLIND. If the numerical values of two or
more players face up cards are the same, then the suits are used for
further discrimination, with the order from highest down of SPADES,
HEARTS, DIAMONDS then CLUBS. The betting always goes in a clockwise
direction around the table.
On each player's turn there are various options which are
allowable. These options can vary depending on the situation and what
has gone before. Seven Card Stud is usually played with a referee who
can keep a check on what is happening and advise on the options
available. In this game the computer is the referee and it will only
present you with the options which are allowable. These may be two or
more of the following:
1.PASS If a player thinks their hand is no good and does not want to
stake any more money on it, then the player may PASS and take
no further part in the HAND.
2.CHECK The player stays in the game without staking any money.
3.BET The player puts his stake into the POT.
4.CALL This means the player will put into the POT a stake equal to
the last player to BET or RAISE. If the last player in that
round CALLS then either a further card will be dealt or if
seven cards have been dealt the winning hand is decided.
5.RAISE The player will put in the stake so far and RAISE. If the
other players wish to stay in, they must equal this new level,
or drop out.
Only options which are allowable will be given to you by the referee
(computer). You can see what these options are by pressing the space
bar to rotate through the choices. To select your choice press ENTER.
The amounts needed to BET, CALL or RAISE are displayed when a
player has to make his choice.
The decision made by each player is left on the screen until
either the round of betting ends or the player makes a fresh bid.
After the betting is done the next round of cards is dealt.
From now on, the first player is deemed to be the player with the
highest hand value actually showing (HOLE cards obviously discounted)
and betting continues clockwise as before.
The game then continues with a further two cards dealt face-up
and subsequent betting between each one.
The final card, if the game gets this far, is also a HOLE card
and is dealt face down. You will see your own HOLE card coloured grey.
When and if the cards of the remaining players are finally
displayed they will be sorted to display the best possible hand that
can be made.
The winner takes the POT and their money will be displayed in
GREEN. If at any time a player should go BUST then the game continues
as if he can meet the bets, but when the hand is done the game is
deemed over and the program restarts.
NINE CLASSES OF POKER HANDS (Ascending order)
You will notice that there are never more than five cards involved in
a winning hand. The best hand is sorted from all the cards available.
1. Nothing
If two or more players have this type of hand then the top card is
is used to separate them and, if this is the same, then the second
highest, etc.
2. A Pair
The same method as above is used to separate hands.
3. Two Pairs
Assessment is by high pair then low pairs then high cards.
4. Threes (triplets or trips)
Three cards of the same denomination.
5. Straight
Five cards in a sequence but not of the same suit.
6. Flush
Five cards of the same suit but not in sequence.
7. Full House
Three cards of the same denomination plus a pair.
8. Fours
Four cards of the same denomination plus one odd card.
9. Straight Flush
Five cards in sequence and of the same suit.
Royal Straight Flush
The best hand there is: A K Q J 10.
(c) Software Communications Ltd. 1986
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Re: tape inlay instructions wanted.
Thanks Lee for Powerplay and Sam Fox.
Don't worry about Powerplay - I have recently found some info fo it and already added it to the game. The disc will be posted very soon!
regards,
Mick.
Don't worry about Powerplay - I have recently found some info fo it and already added it to the game. The disc will be posted very soon!
regards,
Mick.
Re: tape inlay instructions wanted.
Hi Mick,
I have sent Classic Arcade Games up to Col for UEFing.
There is a more colourful loading screen plus each game has a title screen.
Here are the inlay instructions if you need them.
Lee.
I have sent Classic Arcade Games up to Col for UEFing.
There is a more colourful loading screen plus each game has a title screen.
Here are the inlay instructions if you need them.
Lee.
- billcarr2005
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- Joined: Sat Apr 03, 2010 1:54 pm
- Location: Nottingham
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Re: tape inlay instructions wanted.
thanks for Sam Fox and Ogles.
Now added to my discs.
Has anyone got the inlay info for Minefield by Graphic Research?
Mick.
Now added to my discs.
Has anyone got the inlay info for Minefield by Graphic Research?
Mick.
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Re: tape inlay instructions wanted.
Has anyone got the inlay for Soccer Supremo by Qual-soft?
regards,
Mick.
regards,
Mick.
Re: tape inlay instructions wanted.
Planetarium (Superior Software):
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Re: tape inlay instructions wanted.
I think this is the building in question??leenew wrote:I did not know Blue Ribbon Software were located about 5 minutes from where I am sat.
Beckett Road, Doncaster Town Centre.....
Small World
https://www.google.co.uk/maps/@53.52985 ... XtSW8A!2e0
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Re: tape inlay instructions wanted.
Mick - just an idea:
Would you be able to update the very first post in the thread, with a complete list of games which you still require instructions for?
Then, as and when requests are filled, you update the first post accordingly.
This would make it much easier for us to identify which titles are still outstanding ...
Would you be able to update the very first post in the thread, with a complete list of games which you still require instructions for?
Then, as and when requests are filled, you update the first post accordingly.
This would make it much easier for us to identify which titles are still outstanding ...
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Re: tape inlay instructions wanted.
First post amended.
Thanks again for all the inlays.
the end is in sight!
Mick.
Thanks again for all the inlays.
the end is in sight!
Mick.
Re: tape inlay instructions wanted.
Wow, is that really all that's left? (Or have you just identified high priority titles?).
Thanks for update the post btw, that's made things much clearer.
I'll try and dig a few more tapes out for you today ...
Thanks for update the post btw, that's made things much clearer.
I'll try and dig a few more tapes out for you today ...
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Re: tape inlay instructions wanted.
Football Director (CDS)
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Re: tape inlay instructions wanted.
Barrage (Micropower)
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Re: tape inlay instructions wanted.
Reversi (Micropower)
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Re: tape inlay instructions wanted.
thanks again for the inlays.
Has anyone got inlays for Space Pilot by Superior and Alien Destroyers by Micro Power?
Mick.
Has anyone got inlays for Space Pilot by Superior and Alien Destroyers by Micro Power?
Mick.
Re: tape inlay instructions wanted.
Don't forget to update the first post Mick before it gets messy again
Lee.
Lee.
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Re: tape inlay instructions wanted.
oops! will do!
Mick.
Mick.
Re: tape inlay instructions wanted.
Thanks to a helpful eBay seller, here is Space Pilot:
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Re: tape inlay instructions wanted.
Thanks Lee for Space Pilot.
instructions added to Disc 007.
see other thread.
Mick.
instructions added to Disc 007.
see other thread.
Mick.
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Re: tape inlay instructions wanted.
Hi Lee,
Hopefully, I should be starting to remaster the adventure discs into discs 091-100 in a few weeks after I have been away.
In the meantime, is there somewhere you could post all you typed-in instructions, so I can add them to the discs (where possible and practical).
regards,
Mick.
Hopefully, I should be starting to remaster the adventure discs into discs 091-100 in a few weeks after I have been away.
In the meantime, is there somewhere you could post all you typed-in instructions, so I can add them to the discs (where possible and practical).
regards,
Mick.
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Re: tape inlay instructions wanted.
Hi All,
Now started re-mastering my adventure discs.
Starting with Disc 091, has anyone got inlay instructions for...
Quondam by Acornsoft,
Legion Adventure by Software Projects
and
Seek by Micro Power.
regards,
Mick.
Now started re-mastering my adventure discs.
Starting with Disc 091, has anyone got inlay instructions for...
Quondam by Acornsoft,
Legion Adventure by Software Projects
and
Seek by Micro Power.
regards,
Mick.
Re: tape inlay instructions wanted.
Hi, Mick. Lee has already typed that one in. I believe he used the scan at mocagh.org. Lee's transcript is on the Acornsoft instructions disc, posted earlier in this thread.Michael Brown wrote:Quondam by Acornsoft
I believe that this, below, is the zip containing the latest versions of all the instructions for adventures (including Quondam) that Lee and I have typed in and proofed so far:
http://www.stardot.org.uk/forums/viewto ... 240#p90285
Re: tape inlay instructions wanted.
Legion Adventure:
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Re: tape inlay instructions wanted.
thanks everyone for the adventure inlays.
I will try to add as much from them as possible, but disc space is very limited due to the size of the games and I do not want to alter the amount of games per disc as the 10 adventure discs will become discs 091 to 100 and I hope to post Disc 091 next week before I go away.
Mick.
PS found the thread for the Acorm, Level 9 and Adventure Int info.
I will try to add as much from them as possible, but disc space is very limited due to the size of the games and I do not want to alter the amount of games per disc as the 10 adventure discs will become discs 091 to 100 and I hope to post Disc 091 next week before I go away.
Mick.
PS found the thread for the Acorm, Level 9 and Adventure Int info.
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Re: tape inlay instructions wanted.
Has anyone got inlay info for Caveman from Micro Power?
regards,
Mick.
regards,
Mick.
Re: tape inlay instructions wanted.
Not sure I can do this from my phone but here goes. ...
Caveman Adventure. .. By the way, there is a beeb bundle on eBay which includes beeb chess by Bug Byte. Not sure it's worth bidding £60 just to get those instructions though
Lee
Caveman Adventure. .. By the way, there is a beeb bundle on eBay which includes beeb chess by Bug Byte. Not sure it's worth bidding £60 just to get those instructions though
Lee