MatthewThompson wrote:I didn't struggle too much without them on the 2 levels of Largo that have no maps, however I do hope that the later levels which will no doubt be a lot more tricky, will have maps available.
Each level file has exactly 2 levels without maps, though as you will already have noticed it's not always the same two. In particular, PRESTO has two earlier levels without maps so that E and F
do have maps -- I felt that as these are the hardest levels in the game it would be unfair to ask the player to solve them without maps.
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I don't know if there's an official reward offered for getting all four competition entry codes, but I have all the codes so I can check if yours are correct, and if you get them all and send them to me I will make sure you get a prize in some form -- you'll certainly have earned it!
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I love the map image (though I agree with Dave on holding off on publishing these). Pity the spirits don't come out very clearly, though.
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Glad you like the Ravenskull-inspired level. This one was designed by our friend Samwise, who was originally unsure whether the level was good enough for the commerical release, but fortunately Jonathan and I (both Ravenskull fans) advocated its inclusion.
Incidentally, I've made a Repton 3 scenario based on the layouts of all eight Ravenskull levels; this scenario may possibly find its way into one of Superior Interactive's PC releases, though the later levels don't work as well as Repton levels as I would have liked.