This isn't really a game, more a curiosity project. I adored the game Midwinter as a child, which was made by Mike Singleton (of "Lords of Midnight" fame) and his team Maelstrom. I would spend hours in that frozen world. Looking back, I felt that this would have benefited from the ARM's extra oomph, so I wrote a little engine which takes the original 16 colors and does a little bit of bayer-lookup fun with the VIDC adjusted 256 palette. Also added grass and sand as we have the extra colors available (so a little more like the later game, Ashes of Empire).
I mostly wrote it for my A5000 Alpha, but did a more restrictive version for A3000/A30X0 which still performs well when you consider the framerate of the original on the 68k processor.
There's lot to improve (some nasty large triangle bugs, ordering issues), but I need a breather for now. The source code is also available here (and thanks Tom Sneddon for helping me fix "Archimedes Live!" support for playing with it in the browser):
Github Repo: https://github.com/arkiruthis/snowscape
[RISCOS] Midwinter style terrain
- NickLuvsRetro
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Re: [RISCOS] Midwinter style terrain
That's terrific!
- Multiwizard
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