Disabling Firetrack auto-fire?
Disabling Firetrack auto-fire?
I can't find a key for it, is it possible to disable Firetrack's auto-fire? I was curious how far into the game I could get without it.
Plus, I also wanted to rip a clean version of the music for my 8-bit music collection!
Plus, I also wanted to rip a clean version of the music for my 8-bit music collection!
Re: Disabling Firetrack auto-fire?
You can't, it's part of the game. It's loosely based on the arcade game Star Force which also has auto-fire.
- Nigel
BBC Model B: ATPL Sidewise, Acorn Speech, 2xWatford Floppy Drives, AMX Mouse, Viglen case, BeebZIF, etc.
BBC Model B: ATPL Sidewise, Acorn Speech, 2xWatford Floppy Drives, AMX Mouse, Viglen case, BeebZIF, etc.
Re: Disabling Firetrack auto-fire?
Oh well, thanks anyway.
I guess I could get disassembling if only I had the time!
I guess I could get disassembling if only I had the time!
Re: Disabling Firetrack auto-fire?
It does but's it much slower than pressing the button. Played that far too much back in the day
David
- Cybershark
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Re: Disabling Firetrack auto-fire?
Auto-fire is being used to describe two completely different behaviours here.
As it's traditionally defined, yes, Star Force - and many other games - have it. That being the ability to hold down the fire button to achieve automated repeat fire. Would have made more sense to name it "repeat fire" really.
What the OP is refering to in Firetrack is the game's automated weapon behaviour that causes the ship to constantly fire without a key being pressed.
Star Force's auto-fire comes into its own once you acquire the weapon upgrade - which was always called "the boogie box" by a friend of mine
Did you check out the versions here?
Re: Disabling Firetrack auto-fire?
It was such a happy little tune when you get the upgradeCybershark wrote: ↑Wed Apr 10, 2024 9:25 pm Star Force's auto-fire comes into its own once you acquire the weapon upgrade - which was always called "the boogie box" by a friend of mine
David
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Re: Disabling Firetrack auto-fire?
Meant to say that Level 7 have saved you the trouble. You'll find such a disassembly here:
https://www.level7.org.uk/miscellany/fi ... sembly.txt
The fire routine (which presumably just needs NOP-ing out) is found at &29C2
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Re: Disabling Firetrack auto-fire?
I wonder if the OP wants to try to play without any weapons firing, or wants to modify the game so that a key has to be pressed to fire?Cybershark wrote: ↑Thu Apr 11, 2024 11:14 am The fire routine (which presumably just needs NOP-ing out) is found at &29C2
NOP-ing out the fire routine would suit the former, checking some key for being held would suit the latter.
I'm rubbish at assembly so it would likely be above my pay grade.
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Re: Disabling Firetrack auto-fire?
Ha, yes, disabling fire entirely might be considered overkillSimonSideburns wrote: ↑Thu Apr 11, 2024 1:09 pm I wonder if the OP wants to try to play without any weapons firing, or wants to modify the game so that a key has to be pressed to fire?
NOP-ing out the fire routine would suit the former, checking some key for being held would suit the latter.
Ditto. I went with my NOP plan on two bytes of the code (&2D17/&2D18) and seem to have achieved the inverse of what I hoped for!SimonSideburns wrote: ↑Thu Apr 11, 2024 1:09 pm I'm rubbish at assembly so it would likely be above my pay grade.
The automated firing has not been disabled but holding RETURN now stops the ship firing
Re: Disabling Firetrack auto-fire?
Make it so you can't just hold down return forever and you've got yourself a new genre, the pacifist shmup. Stop your ship from destroying as many enemies as possible no I have not thought this through at all!