High Score Challenge - S22 - Round 6 - Bug Blaster

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KarateEd
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High Score Challenge - S22 - Round 6 - Bug Blaster

Post by KarateEd »

Stardot high score challenge
Season Twenty Two: Round Six
Bug Blaster chosen by Chrisn
BugBlaster.png
=====================================================================================
RULES
:arrow: Round Six starts at 9pm on Monday the 18th of March and ends at 9pm on Monday the 31st of March
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=2
======================================================================================
INSTRUCTIONS
Instructions.png
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE
table.png
table.png (12.63 KiB) Viewed 41 times
Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=28296

Thanks to Galax for the Mode 7 fonts.

I don't think it's buggy but....maybe?......Ed ...........
======================================================================================
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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KarateEd
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by KarateEd »

Just to get us started.....
BB-2.png
Ed...... :-)

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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by Rod C »

Well, this game is a completely different kettle of fish, err...bugs.

It's a bit tricky though because you can't move while shots you have fired are still on the screen. This results in a variable lag when you press a movement key after firing. Hard enough to hit those little bugs anyway!
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by maniacminer »

Apart from visiting the Post Office to drop off various Beeb bits I'm selling, it has been a quiet season (ahem, day) so I put it good use, torturing a squirrelly Beeb with hot air and freezer spray :lol: I had an afternoon of playing Bug Blaster out of frustration. Yeah, this one is definitely buggy, there's some kind of weird lag between pressing SHIFT and the gun firing and it seems quite random, the movement keys are very touchy, probably linked to the random firing lag. Then there's the random speed-ups like it isn't controlled via interrupts... I managed to work out a strategy that let me get a decent score. Oh, if you've got Econet, disable it before playing this game as it crashed with "Bad program" when I went to enter my first score...
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by MatthewThompson »

First attempt.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by MatthewThompson »

And another high score.
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FourthStone
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by FourthStone »

Starter score :19137
BugBlaster_2024.PNG
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by MatthewThompson »

Got a bit further - it' s a nice little game - Return would be better for fire than Shift.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by Venger »

Well, I don't really like Centipede clones but I've had a few goes since coming back from a short holiday. I don't think I'll get any better than this score, but there are a set of circumstances in which you could go on virtually forever. If those circumstances don't occur, you're limited to a reasonably low score.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by KarateEd »

Venger wrote: Wed Mar 20, 2024 8:19 pm Well, I don't really like Centipede clones but I've had a few goes since coming back from a short holiday. I don't think I'll get any better than this score, but there are a set of circumstances in which you could go on virtually forever. If those circumstances don't occur, you're limited to a reasonably low score.
Seems like he's back......watch out Rod......he's out for blood......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by Rod C »

KarateEd wrote: Thu Mar 21, 2024 12:58 am
Venger wrote: Wed Mar 20, 2024 8:19 pm Well, I don't really like Centipede clones but I've had a few goes since coming back from a short holiday. I don't think I'll get any better than this score, but there are a set of circumstances in which you could go on virtually forever. If those circumstances don't occur, you're limited to a reasonably low score.
Seems like he's back......watch out Rod......he's out for blood......

The only comparison here is that I also don't think I'll get any better than this score! :lol:

26414.PNG

Having said that, I am about to try again though. :wink:
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by KarateEd »

I hear ya Rod......probably almost topped out for me, and no time really.....
BB-3.png
Ed...... :-)

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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by chrisn »

I've always liked this game, a good Centipede conversion for the Beeb. Here's my best so far ... 49642

bugblaster.jpg
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FourthStone
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by FourthStone »

Bit of a boost, I got stuck on a level where the snake was kind of trapped along the botton and left side and I couldn't get down far enough to pick the segments off until it start working it's way back up to get me.

Score: 36958
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by Rod C »

I think the training's starting to kick in. :D

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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by MatthewThompson »

New high score.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by maniacminer »

I'm throwing the towel in on this one :shock: my fingers have stopped working :lol: (so have my eyes) It is super repetitive, but somehow addictive too. Hitting the spider dead-centre gives 900, I didn't realise the scores for the spider were different #-o
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by MatthewThompson »

A new high score.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by MatthewThompson »

And another one.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by Venger »

Probably my last go on this game. The game is far more about luck than skill. The only way to get a big score is to try and make the centipede get stuck in a loop along the bottom (usually by almost filling the left-hand side of the screen). From there, it's just a case of trying not to get killed by the spider or the fleas. The fleas can scupper you by adding extra mushrooms that can alter the path of the centipede sections though.

I don't like a couple of things about the game, mainly the collision-detection (especially as I've seen shots pass through a flea and not harm it at all) and the erratic firing mechanism.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by Ailasue »

Hi. Well, I quite like this game. Here's my score.
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by Rod C »

Making some progress now.


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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by KarateEd »

Only a bit better on this one......
BB-5.png
Ed...... :-)

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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by chrisn »

A bit better ... 65050

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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by FourthStone »

Slight boost... 45987
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by klintworth »

First go, not played this before! Seems light fun!
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by chrisn »

I did much better this time ... 91633

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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by KarateEd »

Well, broke 20k, not sure that's saying much......
BB-6.png
Ed...... :-)

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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by KarateEd »

And now 30k......
BB-7.png
Ed...... :-)

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Re: High Score Challenge - S22 - Round 6 - Bug Blaster

Post by Cybershark »

FourthStone wrote: Fri Mar 22, 2024 7:17 am Bit of a boost, I got stuck on a level where the snake was kind of trapped along the botton and left side and I couldn't get down far enough to pick the segments off until it start working it's way back up to get me.
Had something similar - centipede segments walled in over on the left in a way that I couldn't get to reach them, and they couldn't seem to find a way out.
MatthewThompson wrote: Wed Mar 20, 2024 6:54 pm Got a bit further - it' s a nice little game - Return would be better for fire than Shift.
The Superior PIAS re-release fixes that for you

Remember feeling a little cheated that this came bundled on a Play it Again Sam comp - such a shallow oldie taking up the slot that could have been given to a richer Superior original - but it didn't actually disappoint. Plenty going on amidst all the action, which soon turns brutal!

Was determined to give this one a go a bit before the deadline this time - our clocks just went forward last night btw Ed, so time difference is back to what it was - and had a few few goes last night. Was quite pleased with my 36580 but seems I'm way down the scoreboard with that :lol:

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