High Score Challenge - S22 - Round 6 - Bug Blaster
High Score Challenge - S22 - Round 6 - Bug Blaster
Stardot high score challenge
Season Twenty Two: Round Six
Bug Blaster chosen by Chrisn =====================================================================================
RULES
Round Six starts at 9pm on Monday the 18th of March and ends at 9pm on Monday the 31st of March
The aim is to score as many points as possible
Post scores and screenshots/photographs in this thread
The rules are here
======================================================================================
DISK IMAGE
http://www.bbcmicro.co.uk/game.php?id=2
======================================================================================
INSTRUCTIONS ======================================================================================
SCORING
Points will be awarded using the following formula.
points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
YS = Your Score
BS = Best Score
NOP = Number of Players
YP = Your Position
======================================================================================
HIGH SCORE TABLE Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=28296
Thanks to Galax for the Mode 7 fonts.
I don't think it's buggy but....maybe?......Ed ...........
======================================================================================
Season Twenty Two: Round Six
Bug Blaster chosen by Chrisn =====================================================================================
RULES
Round Six starts at 9pm on Monday the 18th of March and ends at 9pm on Monday the 31st of March
The aim is to score as many points as possible
Post scores and screenshots/photographs in this thread
The rules are here
======================================================================================
DISK IMAGE
http://www.bbcmicro.co.uk/game.php?id=2
======================================================================================
INSTRUCTIONS ======================================================================================
SCORING
Points will be awarded using the following formula.
points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
YS = Your Score
BS = Best Score
NOP = Number of Players
YP = Your Position
======================================================================================
HIGH SCORE TABLE Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=28296
Thanks to Galax for the Mode 7 fonts.
I don't think it's buggy but....maybe?......Ed ...........
======================================================================================
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Just to get us started.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Well, this game is a completely different kettle of fish, err...bugs.
It's a bit tricky though because you can't move while shots you have fired are still on the screen. This results in a variable lag when you press a movement key after firing. Hard enough to hit those little bugs anyway!
It's a bit tricky though because you can't move while shots you have fired are still on the screen. This results in a variable lag when you press a movement key after firing. Hard enough to hit those little bugs anyway!
- maniacminer
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Apart from visiting the Post Office to drop off various Beeb bits I'm selling, it has been a quiet season (ahem, day) so I put it good use, torturing a squirrelly Beeb with hot air and freezer spray I had an afternoon of playing Bug Blaster out of frustration. Yeah, this one is definitely buggy, there's some kind of weird lag between pressing SHIFT and the gun firing and it seems quite random, the movement keys are very touchy, probably linked to the random firing lag. Then there's the random speed-ups like it isn't controlled via interrupts... I managed to work out a strategy that let me get a decent score. Oh, if you've got Econet, disable it before playing this game as it crashed with "Bad program" when I went to enter my first score...
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
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- FourthStone
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Starter score :19137
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Got a bit further - it' s a nice little game - Return would be better for fire than Shift.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Well, I don't really like Centipede clones but I've had a few goes since coming back from a short holiday. I don't think I'll get any better than this score, but there are a set of circumstances in which you could go on virtually forever. If those circumstances don't occur, you're limited to a reasonably low score.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Seems like he's back......watch out Rod......he's out for blood......Venger wrote: ↑Wed Mar 20, 2024 8:19 pm Well, I don't really like Centipede clones but I've had a few goes since coming back from a short holiday. I don't think I'll get any better than this score, but there are a set of circumstances in which you could go on virtually forever. If those circumstances don't occur, you're limited to a reasonably low score.
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
KarateEd wrote: ↑Thu Mar 21, 2024 12:58 amSeems like he's back......watch out Rod......he's out for blood......Venger wrote: ↑Wed Mar 20, 2024 8:19 pm Well, I don't really like Centipede clones but I've had a few goes since coming back from a short holiday. I don't think I'll get any better than this score, but there are a set of circumstances in which you could go on virtually forever. If those circumstances don't occur, you're limited to a reasonably low score.
The only comparison here is that I also don't think I'll get any better than this score!
Having said that, I am about to try again though.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
I hear ya Rod......probably almost topped out for me, and no time really.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
I've always liked this game, a good Centipede conversion for the Beeb. Here's my best so far ... 49642
Atom / BBC B with Music 5000/4000/2000 / Electron / A3000 / Master 128
- FourthStone
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Bit of a boost, I got stuck on a level where the snake was kind of trapped along the botton and left side and I couldn't get down far enough to pick the segments off until it start working it's way back up to get me.
Score: 36958
Score: 36958
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
I think the training's starting to kick in.
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- maniacminer
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
I'm throwing the towel in on this one my fingers have stopped working (so have my eyes) It is super repetitive, but somehow addictive too. Hitting the spider dead-centre gives 900, I didn't realise the scores for the spider were different
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Probably my last go on this game. The game is far more about luck than skill. The only way to get a big score is to try and make the centipede get stuck in a loop along the bottom (usually by almost filling the left-hand side of the screen). From there, it's just a case of trying not to get killed by the spider or the fleas. The fleas can scupper you by adding extra mushrooms that can alter the path of the centipede sections though.
I don't like a couple of things about the game, mainly the collision-detection (especially as I've seen shots pass through a flea and not harm it at all) and the erratic firing mechanism.
I don't like a couple of things about the game, mainly the collision-detection (especially as I've seen shots pass through a flea and not harm it at all) and the erratic firing mechanism.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Hi. Well, I quite like this game. Here's my score.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Making some progress now.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Only a bit better on this one......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
A bit better ... 65050
Atom / BBC B with Music 5000/4000/2000 / Electron / A3000 / Master 128
- FourthStone
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Slight boost... 45987
- klintworth
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
First go, not played this before! Seems light fun!
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
I did much better this time ... 91633
Atom / BBC B with Music 5000/4000/2000 / Electron / A3000 / Master 128
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Well, broke 20k, not sure that's saying much......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
And now 30k......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- Cybershark
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Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Had something similar - centipede segments walled in over on the left in a way that I couldn't get to reach them, and they couldn't seem to find a way out.FourthStone wrote: ↑Fri Mar 22, 2024 7:17 am Bit of a boost, I got stuck on a level where the snake was kind of trapped along the botton and left side and I couldn't get down far enough to pick the segments off until it start working it's way back up to get me.
The Superior PIAS re-release fixes that for youMatthewThompson wrote: ↑Wed Mar 20, 2024 6:54 pm Got a bit further - it' s a nice little game - Return would be better for fire than Shift.
Remember feeling a little cheated that this came bundled on a Play it Again Sam comp - such a shallow oldie taking up the slot that could have been given to a richer Superior original - but it didn't actually disappoint. Plenty going on amidst all the action, which soon turns brutal!
Was determined to give this one a go a bit before the deadline this time - our clocks just went forward last night btw Ed, so time difference is back to what it was - and had a few few goes last night. Was quite pleased with my 36580 but seems I'm way down the scoreboard with that