stardot running slow?

feedback, comments and suggestions pertaining to the stardot forum
User avatar
1024MAK
Posts: 12780
Joined: Mon Apr 18, 2011 5:46 pm
Location: Looking forward to summer in Somerset, UK...
Contact:

Re: stardot running slow?

Post by 1024MAK »

Maybe someone has entered SLOW mode?
Add FAST at the beginning of the code:
FAST
FAST
:P :wink:

Mark
User avatar
danielj
Posts: 9900
Joined: Thu Oct 02, 2008 5:51 pm
Location: Manchester
Contact:

Re: stardot running slow?

Post by danielj »

1024MAK wrote: Thu Aug 31, 2023 12:44 pm Maybe someone has entered SLOW mode?
Add FAST at the beginning of the code:
IMG_6747.jpeg
:P :wink:

Mark
You won't be able to read anything :lol:
User avatar
Louis.m
Posts: 105
Joined: Fri Jun 07, 2013 12:36 am
Location: the Netherlands
Contact:

Re: stardot running slow?

Post by Louis.m »

Hello 0010 all,

Anyone else noticed that at the moment *. is slow again❓
Gr :D :D tings, Louis

[-o< May your wires be long and your nerves be strong❗
User avatar
baz4096
Posts: 1102
Joined: Sat Apr 10, 2021 3:51 pm
Location: Baildon, West Yorkshire
Contact:

Re: stardot running slow?

Post by baz4096 »

Sorry about the blip a few moments ago, was investigating the issue whilst it was ongoing. Restarted now and should be back to normal speed. For now.
User avatar
Louis.m
Posts: 105
Joined: Fri Jun 07, 2013 12:36 am
Location: the Netherlands
Contact:

Re: stardot running slow?

Post by Louis.m »

baz4096 wrote: Sun Sep 03, 2023 8:41 pm Sorry about the blip a few moments ago, was investigating the issue whilst it was ongoing. Restarted now and should be back to normal speed. For now.
You're excused❗
Nice to know it's not forgotten👍
Gr :D :D tings, Louis

[-o< May your wires be long and your nerves be strong❗
User avatar
baz4096
Posts: 1102
Joined: Sat Apr 10, 2021 3:51 pm
Location: Baildon, West Yorkshire
Contact:

Re: stardot running slow?

Post by baz4096 »

OK, so after some debugging over on the Stardot Discord, we've possibly found a solution*. Fingers crossed it keeps running smoothly, but I'll be checking frequently.

*no it wasn't

Code: Select all

*RMFaster BASIC
paulb
Posts: 1767
Joined: Mon Jan 20, 2014 9:02 pm
Contact:

Re: stardot running slow?

Post by paulb »

baz4096 wrote: Sun Sep 03, 2023 10:21 pm *no it wasn't

Code: Select all

*RMFaster BASIC
As long as it isn't that weird MEMC-related system call that people sometimes sprinkled into their 32-bit software to squeeze out a couple of extra frames per second, reliably hanging machines like the A3000...
User avatar
NickLuvsRetro
Posts: 285
Joined: Sat Jul 17, 2021 4:18 pm
Contact:

Re: stardot running slow?

Post by NickLuvsRetro »

paulb wrote: Sun Sep 03, 2023 10:52 pm As long as it isn't that weird MEMC-related system call that people sometimes sprinkled into their 32-bit software to squeeze out a couple of extra frames per second, reliably hanging machines like the A3000...
What was this? (asking for a friend... :^o )
paulb
Posts: 1767
Joined: Mon Jan 20, 2014 9:02 pm
Contact:

Re: stardot running slow?

Post by paulb »

NickLuvsRetro wrote: Mon Sep 04, 2023 9:19 am
paulb wrote: Sun Sep 03, 2023 10:52 pm As long as it isn't that weird MEMC-related system call that people sometimes sprinkled into their 32-bit software to squeeze out a couple of extra frames per second, reliably hanging machines like the A3000...
What was this? (asking for a friend... :^o )
See "MEMC nibble mode ROM access / ROM emulation". It gets a mention in "Top reasons games stop working past RO3", although it is unclear to me now whether the hanging effect occurred due to improper use or some fundamental architectural issue. Rick Murray mentions it in some recollections as well.

Knowing the precise name of the call (OS_UpdateMEMC) yields search results in magazines of the era. For example:

"Rapid ROMs", Acorn User, May 1989.

There are plenty of results from Archive, RISC User and even New Computer Express, showing that this hack did the rounds a few times.
Post Reply

Return to “stardot FORUM”