It's great just to see this on a Model B and be able to move as well! The C64 big car was always great to see to very pleased that you are leaning towards a melange of versions.ChrisB wrote: ↑Wed Jul 12, 2023 7:41 am
Having said that attached is a small proof of concept for the driving section to understand how it might feel. This is Mode 5 and hardware scrolling - hence the 4 pixel movement. Mode 2 would halve this. There is no real optimisation here - for example the CRTC registers are all done with VDU 23. Z/X to move left right.
gbcar.ssd
Ghostbusters (Activision)
Re: Ghostbusters (Activision)
Re: Ghostbusters (Activision)
Just found this comparison video with all the different versions
https://www.youtube.com/watch?v=exM9TsUTCRo
Taking the best bits from all versions that fit with the beeb is probably best way to go as you say.
Probably talking using different modes for the different sections, something like this
Mode 1
Title
Instruction / Forklift
Mode 2
Map
Mode 5
Car
Mini games possibly - might need palette switch or dithering though, otherwise it's probably mode 2 ?
https://www.youtube.com/watch?v=exM9TsUTCRo
Taking the best bits from all versions that fit with the beeb is probably best way to go as you say.
Probably talking using different modes for the different sections, something like this
Mode 1
Title
Instruction / Forklift
Mode 2
Map
Mode 5
Car
Mini games possibly - might need palette switch or dithering though, otherwise it's probably mode 2 ?
Pitfall, Gridrunner, Matrix: Gridrunner 2, LaserZone, AcornViewer, AcornPad
Re: Ghostbusters (Activision)
There was also the tune on a music compilation at some stage in time.
https://www.youtube.com/watch?v=tvfu25w4hWg
https://www.youtube.com/watch?v=tvfu25w4hWg
Re: Ghostbusters (Activision)
Working on the city map... Not sure what do do for the roads at the moment.
Castle Defender, Untitled Dungeon Game, Night Ninja, Wordle, Waffle, Acorn Island, Beebchase, Ghostbusters
Re: Ghostbusters (Activision)
I like the dithered cyan/red effect to produce the grey road
Pitfall, Gridrunner, Matrix: Gridrunner 2, LaserZone, AcornViewer, AcornPad
Re: Ghostbusters (Activision)
I’ll second that. I think the current road layout is clever and looks very good.
Re: Ghostbusters (Activision)
Here's another ssd with the city layout. The buildings will all gradually flash red (in the same order each time as the random seed is fixed). This is in Mode 2. Street names to add next.
Castle Defender, Untitled Dungeon Game, Night Ninja, Wordle, Waffle, Acorn Island, Beebchase, Ghostbusters
Re: Ghostbusters (Activision)
I'm watching this thread avidly...
If you could make an Electron-compatible version (even if you had to sacrifice the music), that would be great!
If you could make an Electron-compatible version (even if you had to sacrifice the music), that would be great!
Re: Ghostbusters (Activision)
Hmm - the Electron would be a challenge. I've already got a custom sized Mode 2 and I think a dual mode display might be useful as well (status bar in higher resolution would help). However - I'd save space on the tune as it's only one voice
Because this is looking like it might actually become a thing I've created a thread in the games under development viewtopic.php?f=53&t=27284
Because this is looking like it might actually become a thing I've created a thread in the games under development viewtopic.php?f=53&t=27284
Castle Defender, Untitled Dungeon Game, Night Ninja, Wordle, Waffle, Acorn Island, Beebchase, Ghostbusters