Re: High Score Challenge - S20 - R08 - Space Pilot
Re: High Score Challenge - S20 - R08 - Space Pilot
A bit better,
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
I had a good run in this game and almost got through the rockets second time round. So, no bonus life at 100K but then back again at 110 and 120K.
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- MillieTD83
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Re: High Score Challenge - S20 - R08 - Space Pilot
REPEAT PRINT'"FOZZY!!!!! ";:UNTIL FALSE
BBC Master 128 w/MultiOS, PiTubeDirect, Econet, Datacentre+CF-IDE interface, Gotek
BBC Master 128 w/MultiOS, PiTubeDirect, Econet, Datacentre+CF-IDE interface, Gotek
Re: High Score Challenge - S20 - R08 - Space Pilot
A few more games today, in between a couple of sessions of playing Lone Fungus (not a bad little Metroidvania, to be fair).
Re: High Score Challenge - S20 - R08 - Space Pilot
Into the spaceships......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
A bit better.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S20 - R08 - Space Pilot
A smallish increase.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
Another mediocre increase......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
And another bump up......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
And another bump up.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
High Score Tables Updated
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S20 - R08 - Space Pilot
Sorry, high score table needs updating again !
got to the 3rd screen 2nd time round, didn't really feel any more difficult.
got to the 3rd screen 2nd time round, didn't really feel any more difficult.
- klintworth
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Re: High Score Challenge - S20 - R08 - Space Pilot
A bit better!
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot
Re: High Score Challenge - S20 - R08 - Space Pilot
Only a smidge better but......I earned it!!!
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- maniacminer
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Re: High Score Challenge - S20 - R08 - Space Pilot
Had it crash twice during the warp where it went back to the high score table when I had over 200k. I'm not sure what causes it as I had paused the game a few times. I've had the problem again where typing in my name does nothing and the game won't start up again. I'll have another go and try and get back to that scoring level. The collision detection is dogs**t and sometimes the enemy bomb rotates with the ship making death inevitable. But I've found a way to maximise score and lives that, barring tedious bugs, could mean unlimited game play
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
Re: High Score Challenge - S20 - R08 - Space Pilot
A bit better, close to the 100k mark.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
Another couple of goes today and a lot of aborted ones. The collision detection is absolutely terrible so it puts me off playing again because it's so infuriating to get killed when the bullet is nowhere near you. I've got it on video and two of the deaths are absolutely shocking.
- maniacminer
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Re: High Score Challenge - S20 - R08 - Space Pilot
Yeah, I could put my finger in between the bullet and my ship, still died though. Oddly, a bullet can pass underneath my ship and more-or-less rub against the paintwork and that's fine. Something about being hit at an angle, probably a collision box and it just says anything inside it and you're dead, that's a real problem if you're travelling at an angle. I've got over 400k and it crashed on the hyperspace animation, back to the high score table. I'll be glad to see the back of this game. Next time I'm going to take screen snapshots when I get anywhere decent and post that. I was hoping for a million, but that looks out of reach at this rate I have put in my last saved high score table. Dunno how much more frustration I can take before I explodeVenger wrote: ↑Thu Jun 22, 2023 6:00 pm Another couple of goes today and a lot of aborted ones. The collision detection is absolutely terrible so it puts me off playing again because it's so infuriating to get killed when the bullet is nowhere near you. I've got it on video and two of the deaths are absolutely shocking.
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
Re: High Score Challenge - S20 - R08 - Space Pilot
I'll probably give this game a rest now, as I've got other games on the go at the moment. I've just finished Lone Fungus, Lost Ruins and Elderand and I've just started Moonscars.maniacminer wrote: ↑Thu Jun 22, 2023 6:37 pmYeah, I could put my finger in between the bullet and my ship, still died though. Oddly, a bullet can pass underneath my ship and more-or-less rub against the paintwork and that's fine. Something about being hit at an angle, probably a collision box and it just says anything inside it and you're dead, that's a real problem if you're travelling at an angle. I've got over 400k and it crashed on the hyperspace animation, back to the high score table. I'll be glad to see the back of this game. Next time I'm going to take screen snapshots when I get anywhere decent and post that. I was hoping for a million, but that looks out of reach at this rate I have put in my last saved high score table. Dunno how much more frustration I can take before I explodeVenger wrote: ↑Thu Jun 22, 2023 6:00 pm Another couple of goes today and a lot of aborted ones. The collision detection is absolutely terrible so it puts me off playing again because it's so infuriating to get killed when the bullet is nowhere near you. I've got it on video and two of the deaths are absolutely shocking.
Re: High Score Challenge - S20 - R08 - Space Pilot
Wow the scores really rocketed(hehe) since I last checked in.
Anyway here is my best effort so far. Might leave it there for this one as tend not to overplay same games too much as don't like to get burnt out on old faves.
Anyway here is my best effort so far. Might leave it there for this one as tend not to overplay same games too much as don't like to get burnt out on old faves.
- maniacminer
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Re: High Score Challenge - S20 - R08 - Space Pilot
Well, I discovered why this game randomly died when going into hyperspace... Econet... I should have remembered from my Galaforce experience. I didn't even have the ROM installed, but it was randomly corrupting some memory, as disabling Econet (BeebEm - not the real thing) made the problem disappear.
Yup, did the million and the score does clock over leaving me with big, fat, flat zilch (and no extra life) The secret to a good score is to be aware that only two bullets and two missiles can be on the screen at once. Use the early time in each level killing all but one of the flying foes, don't rush in, let them spread out a bit, then rotate side to side whilst firing and keep moving, that way the bullets can't get you (although the collision detection means they sometimes do) now collect the parachutes, they generally come in threes. After a while they stop coming, so rotate side to side whilst firing and another set of three will appear. Eventually, you'll get bored and kill the last one and rinse and repeat. The best level is the WW2 level as you get a small bomber that killing gets 1,000 and it always respawns, so there's a chance to make some serious score on this level. The worst level is the UFOs - they are so erratic, kill those quickly as it is quite difficult to keep a eye on their movements.
Perhaps this score doesn't count? I didn't cheat and only used pause/resume whilst having to deal with life's other demands - I did have two running, so I could "warm-up" on one and when ready, switch to the other and resume.
Yup, did the million and the score does clock over leaving me with big, fat, flat zilch (and no extra life) The secret to a good score is to be aware that only two bullets and two missiles can be on the screen at once. Use the early time in each level killing all but one of the flying foes, don't rush in, let them spread out a bit, then rotate side to side whilst firing and keep moving, that way the bullets can't get you (although the collision detection means they sometimes do) now collect the parachutes, they generally come in threes. After a while they stop coming, so rotate side to side whilst firing and another set of three will appear. Eventually, you'll get bored and kill the last one and rinse and repeat. The best level is the WW2 level as you get a small bomber that killing gets 1,000 and it always respawns, so there's a chance to make some serious score on this level. The worst level is the UFOs - they are so erratic, kill those quickly as it is quite difficult to keep a eye on their movements.
Perhaps this score doesn't count? I didn't cheat and only used pause/resume whilst having to deal with life's other demands - I did have two running, so I could "warm-up" on one and when ready, switch to the other and resume.
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
Re: High Score Challenge - S20 - R08 - Space Pilot
Broke 100k
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
Cheers for the tips, sounds a bit of a fun sapper for me though.maniacminer wrote: ↑Fri Jun 23, 2023 1:44 am Yup, did the million and the score does clock over leaving me with big, fat, flat zilch (and no extra life) The secret to a good score is to be aware that only two bullets and two missiles can be on the screen at once. Use the early time in each level killing all but one of the flying foes, don't rush in, let them spread out a bit, then rotate side to side whilst firing and keep moving, that way the bullets can't get you (although the collision detection means they sometimes do) now collect the parachutes, they generally come in threes. After a while they stop coming, so rotate side to side whilst firing and another set of three will appear. Eventually, you'll get bored and kill the last one and rinse and repeat. The best level is the WW2 level as you get a small bomber that killing gets 1,000 and it always respawns, so there's a chance to make some serious score on this level. The worst level is the UFOs - they are so erratic, kill those quickly as it is quite difficult to keep a eye on their movements.
- maniacminer
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Re: High Score Challenge - S20 - R08 - Space Pilot
Yeah, there wasn't much fun getting to 400k and having the hyperspace send me to the empty high score table My view of these "high score challenges" is to open up games that may not get played and to have a reason to play them beyond a quick blast. My obsession with the getting a million ate around 12 hours On later levels the planes seem to speed up, as your spaceship can't out run an early 20th century bi-plane and it is very clear that the enemy pilots are also time travellers themselves as they seem to know about the Kamikaze... the only way out of it is to loop your ship in the opposite direction to the enemy. I think the developers behind this game also wrote "Deathstar" and that has a similar poor quality collision detection algorithm along with becoming ridiculously difficult...
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
Re: High Score Challenge - S20 - R08 - Space Pilot
A very small smidge better.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R08 - Space Pilot
A big jump this time......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- klintworth
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Re: High Score Challenge - S20 - R08 - Space Pilot
Slight increase!
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot
- klintworth
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Re: High Score Challenge - S20 - R08 - Space Pilot
Up and away…..!
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot