Soko-Ban
Soko-Ban
Classic puzzle game Soko-Ban now on Acorn Electron and BBC Micro/Master. Inspired by the C64 version.
https://github.com/0xC0DE6502/soko-ban-releases
https://github.com/0xC0DE6502/soko-ban-releases
0xC0DE
"I program my home computer / Beam myself into the future"
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"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
Re: Soko-Ban
Looks great and plays awesome! Just finished the first level and now i' addicted.
>>>>>>>>>>>Lets go
Re: Soko-Ban
Great, thanks!
0xC0DE
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
-
- Posts: 215
- Joined: Tue Jul 03, 2007 10:40 am
- Location: italy
- Contact:
Re: Soko-Ban
Hello and thanks for the new game. Did you copy the levels from the C64 version or you came up with some levels of your owns? They seems different from the ones I played years ago.
Re: Soko-Ban
You're welcome!nicolagiacobbe wrote: ↑Tue Apr 25, 2023 11:30 am Hello and thanks for the new game. Did you copy the levels from the C64 version or you came up with some levels of your owns? They seems different from the ones I played years ago.
These are the 50 levels from the original C64 version of the game.
I fixed level 42 though (moved 1 crate) because it is unsolvable in the original game.
0xC0DE
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
Re: Soko-Ban
I sunk a bunch of time in this morning... more than I should have maybe
Great fun.
My dev B can be a bit flaky sometimes but I have had two identical crashes (walking right in the yellow end zone same exact spot) and level 11 the level display top left gets replaced by some bricks after a while (happened twice). I also saw some corruption on the 9 in the font second row from the bottom of the 9.
Great fun.
My dev B can be a bit flaky sometimes but I have had two identical crashes (walking right in the yellow end zone same exact spot) and level 11 the level display top left gets replaced by some bricks after a while (happened twice). I also saw some corruption on the 9 in the font second row from the bottom of the 9.
Re: Soko-Ban
Thanks for playing/testing! Will investigate the bugs. The "9" corruption is a stack problem. Bug on level 11 is from screen address wrapping when you walk in the lower left corner. I can fix these.
Which level and which spot exactly?
0xC0DE
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
- flaxcottage
- Posts: 5717
- Joined: Thu Dec 13, 2012 8:46 pm
- Location: Derbyshire
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Re: Soko-Ban
Love this game. Have it on my Psion 3mx. This looks much better.
Re: Soko-Ban
It was level 8 where the yellow area is at the bottom of the screen. I'd pushed two crates down then was pushing them to the left & returning right on the bottom row. The game froze mid walk animation. I reset and tried the level again and must have done near identical moves because it froze in the same place... so 3rd time I walked up first. I will have a few goes to see if I can get it to hang and take a photo.
Re: Soko-Ban
Nice job Kelvin ....
Looks great and plays fine.
Greetings
Kees
Looks great and plays fine.
Greetings
Kees
- marcusjambler
- Posts: 1147
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Re: Soko-Ban
This is great... Level 2 already
Re: Soko-Ban
Thank you everyone who is playing (and testing) my game.
Just released v0.3 with a few bug fixes:
1. Little more stack space
2. Different tile clipping
3. RTI at &D00
This should fix the corrupt "9" digit, the stats bar corruption on level 11 (and others), but I'm not sure about the crashes that were experienced on level 8 (haven't been able to reproduce this myself).
https://github.com/0xC0DE6502/soko-ban-releases
Just released v0.3 with a few bug fixes:
1. Little more stack space
2. Different tile clipping
3. RTI at &D00
This should fix the corrupt "9" digit, the stats bar corruption on level 11 (and others), but I'm not sure about the crashes that were experienced on level 8 (haven't been able to reproduce this myself).
https://github.com/0xC0DE6502/soko-ban-releases
0xC0DE
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
Re: Soko-Ban
Another 0xC0DE game, excellent stuff ... I look forward to playing!
Atom / BBC B with Music 5000/4000/2000 / Electron / A3000 / Master 128
Re: Soko-Ban
Love this game. Looks great on my Beeb.
Had one weird glitch but been ok since.
Accidentally managed to complete all levels
Had one weird glitch but been ok since.
Accidentally managed to complete all levels
- flaxcottage
- Posts: 5717
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- Location: Derbyshire
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Re: Soko-Ban
Oh no! This is so addictive.
- FourthStone
- Posts: 1527
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Re: Soko-Ban
Awesome, very nice version
I was so addicted to the PC version back in the day, thanks for making it available on the beeb
I was so addicted to the PC version back in the day, thanks for making it available on the beeb
Re: Soko-Ban
Great game and programming! Well done
Now I've solved level 1, is there any way to skip to level 2 next time I play? If there's no better way, then I'm planning on using an emulator's save-state capability to save my game progress.
Now I've solved level 1, is there any way to skip to level 2 next time I play? If there's no better way, then I'm planning on using an emulator's save-state capability to save my game progress.
Re: Soko-Ban
Use the up/down keys on the splash screen.
Re: Soko-Ban
Always great to see a new cool game! Colin Hoad did a you-tube review of your game..
https://youtu.be/4nmf5LCyK_k
https://youtu.be/4nmf5LCyK_k
Igor
Acorn Electron, BBC Master 128, Acorn Archimedes A3000
Acorn Electron, BBC Master 128, Acorn Archimedes A3000
Re: Soko-Ban
Yes, I saw it, great review!Iggypop wrote: ↑Sat Apr 29, 2023 7:54 pm Always great to see a new cool game! Colin Hoad did a you-tube review of your game..
https://youtu.be/4nmf5LCyK_k
0xC0DE
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
Re: Soko-Ban
Congratulations Kelvin, you've created another great game for the Electron
I mounted it directly by WiDFS with
*MOUNT 0 http://proxy.acornelectron.nl/?https:// ... ko-ban.ssd
but then SHIFT+BREAK won't start the game. I can just start it with these commands:
PAGE=&1900
NEW
LOAD "LOADER"
RUN
When I look at the *INFO of the files I assume you're doing naughty tricks with the files
We'll discuss this at the Big Ben Club meeting in May
BTW ... it's amazing that there wasn't an Electron version of this before. An Atom version was already written in 1991.
I mounted it directly by WiDFS with
*MOUNT 0 http://proxy.acornelectron.nl/?https:// ... ko-ban.ssd
but then SHIFT+BREAK won't start the game. I can just start it with these commands:
PAGE=&1900
NEW
LOAD "LOADER"
RUN
When I look at the *INFO of the files I assume you're doing naughty tricks with the files
We'll discuss this at the Big Ben Club meeting in May
BTW ... it's amazing that there wasn't an Electron version of this before. An Atom version was already written in 1991.
FPGAtom: 512 KB RAM, Real Time Clock and 64 colours
MAN WOMAN
MAN WOMAN
Re: Soko-Ban
Cheers Roland!
I would never do such a thing!
Seriously though, I can't imagine why it wouldn't work on WiDFS...
See you in 2 weeks!
0xC0DE
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
"I program my home computer / Beam myself into the future"
Follow me on Twitter
Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro