Hi,
I downloaded LaserZone and played the game for over 2 hours, on B-EM, really nice games, well done.
LaserZone
Re: LaserZone
Regards,
Derek
Derek
Re: LaserZone
Thanks,
Did you find any problems with it, or maybe you found it too easy?, how far did you get?
Pitfall, Gridrunner, Matrix: Gridrunner 2, LaserZone, AcornViewer, AcornPad
Re: LaserZone
Hi,
Well as Rob says, really additive, hard enough for me.
I will have to get the real hardware running...
Regards,
Derek
Derek
Re: LaserZone
Hi,
Just had another excellent hour plus with Laser Zone and I have to say I enjoy it more each time I play it.
I had a quick 20 mins on both the VIC20 and C64 versions before diving into yours once more. I have come to the conclusion that although both of the Commodore versions are significantly tougher than the Beeb version, yours is more playable and certainly keeps me engrossed for longer. I guess what I’m saying is that I’d sacrifice the extra difficulty of the VIC20 & C64 version for the extra playability of yours
Today I managed to hit Level 64 before losing my last life (screen shots attached). I’d lost all previous lives prior to L31 but after this stage I was able to settle into a rhythm and keep going until I got killed by a vertical bullet from the IDS - this seems to be what gets you when the concentration goes!!
A couple of things noted along the way today:
- No crashes.
- Laser fire pattern now more uniform.
- After Level 32 the aliens are always the same yellow / white on all subsequent levels. Perhaps this is intentional?
- I still think the IDS could be more aggressive in its pursuit of your lasers but that’s just my opinion.
It’s interesting to see what others have to say re the difficulty now as well. I’ve play tested it for I guess 10 hours plus now so perhaps I’m not a typical use case and me keep asking for more difficulty may not be appropriate until others have had an opportunity to play!
Look forward to the next release with any other enhancements you add based on wider feedback and happy to test again!
Yet another superb achievement in delivering a great Minter game to the Beeb!!
Regards
Rob
Just had another excellent hour plus with Laser Zone and I have to say I enjoy it more each time I play it.
I had a quick 20 mins on both the VIC20 and C64 versions before diving into yours once more. I have come to the conclusion that although both of the Commodore versions are significantly tougher than the Beeb version, yours is more playable and certainly keeps me engrossed for longer. I guess what I’m saying is that I’d sacrifice the extra difficulty of the VIC20 & C64 version for the extra playability of yours
Today I managed to hit Level 64 before losing my last life (screen shots attached). I’d lost all previous lives prior to L31 but after this stage I was able to settle into a rhythm and keep going until I got killed by a vertical bullet from the IDS - this seems to be what gets you when the concentration goes!!
A couple of things noted along the way today:
- No crashes.
- Laser fire pattern now more uniform.
- After Level 32 the aliens are always the same yellow / white on all subsequent levels. Perhaps this is intentional?
- I still think the IDS could be more aggressive in its pursuit of your lasers but that’s just my opinion.
It’s interesting to see what others have to say re the difficulty now as well. I’ve play tested it for I guess 10 hours plus now so perhaps I’m not a typical use case and me keep asking for more difficulty may not be appropriate until others have had an opportunity to play!
Look forward to the next release with any other enhancements you add based on wider feedback and happy to test again!
Yet another superb achievement in delivering a great Minter game to the Beeb!!
Regards
Rob
Re: LaserZone
Last nights Alpha version 0.013 is now available
Fixed repeating alien sprites after level 32
Increased IDS attack
Fixed repeating alien sprites after level 32
Increased IDS attack
Pitfall, Gridrunner, Matrix: Gridrunner 2, LaserZone, AcornViewer, AcornPad
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Re: LaserZone
Hi,
This looks great!
One thing I found is if you press ESCAPE for too long it exits the whole game. Should ESCAPE only return you to the main page?
Mick.
This looks great!
One thing I found is if you press ESCAPE for too long it exits the whole game. Should ESCAPE only return you to the main page?
Mick.
Re: LaserZone
Pressing escape from current playing game takes you to the main menu
Pressing escape from main menu exits you back to OS
So I guess keeping finger on escape will exit you all the way out, unless I can reset the key input inbetween
Pressing escape from main menu exits you back to OS
So I guess keeping finger on escape will exit you all the way out, unless I can reset the key input inbetween
Pitfall, Gridrunner, Matrix: Gridrunner 2, LaserZone, AcornViewer, AcornPad