High Score Challenge - S20 - R01 - Space Adventure
High Score Challenge - S20 - R01 - Space Adventure
Stardot high score challenge
Season Twenty: Round 01
Space Adventure chosen by ManiacMiner =====================================================================================
RULES
Round Ten starts at 9pm on Monday the 6th of March and ends at 9pm on Monday the 20th of March
The aim is to score as many points as possible
Post scores and screenshots/photographs in this thread
The rules are here
======================================================================================
DISK IMAGE
http://www.bbcmicro.co.uk/game.php?id=2402
======================================================================================
INSTRUCTIONS ======================================================================================
SCORING
Points will be awarded using the following formula.
points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
YS = Your Score
BS = Best Score
NOP = Number of Players
YP = Your Position
======================================================================================
HIGH SCORE TABLE
Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=26514
Thanks to Galax for the Mode 7 fonts.
Another new world to discover...one that I hope will be happier......Ed ...........
======================================================================================
Season Twenty: Round 01
Space Adventure chosen by ManiacMiner =====================================================================================
RULES
Round Ten starts at 9pm on Monday the 6th of March and ends at 9pm on Monday the 20th of March
The aim is to score as many points as possible
Post scores and screenshots/photographs in this thread
The rules are here
======================================================================================
DISK IMAGE
http://www.bbcmicro.co.uk/game.php?id=2402
======================================================================================
INSTRUCTIONS ======================================================================================
SCORING
Points will be awarded using the following formula.
points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
YS = Your Score
BS = Best Score
NOP = Number of Players
YP = Your Position
======================================================================================
HIGH SCORE TABLE
Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=26514
Thanks to Galax for the Mode 7 fonts.
Another new world to discover...one that I hope will be happier......Ed ...........
======================================================================================
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R01 - Space Adventure
Has anyone actually played this yet? There's no on-screen score that I can see. I guess I'll just have to finish my game to see if there's one when you die.
First impressions are... Hmm... I'll let you all find out when you play.
First impressions are... Hmm... I'll let you all find out when you play.
Re: High Score Challenge - S20 - R01 - Space Adventure
It seems like the only time you see your score is when you die. Death was a relief to be honest
Re: High Score Challenge - S20 - R01 - Space Adventure
Yes, when I was putting this up the only place I ever saw the score was when you died, not the usual way that scores are done on these games. What that does is it creates mystery as to how the scoring is done because you can't see what scoring looks like thoughout the game and you're relying on the programmer to give you an 'honest' scoring system.
Case in point...... I had played a few times on level one but completed it once to get to level 2. One would think that getting to level two would give you a higher score but......my score was lower on level 2 than it had been on 3 of my level 1 scores. How does that make sense? I don't know and I have no idea if the scoring is accumulative, ie: Level 1 plus level 2. I'll have to play it more but this one is going to wear thin very quickly, actually has for me already but.....maybe we'll learn something from it.
I'm wondering CyberShark if you are able to peruse the code in the program to see if you can deduce what is happening with the scoring so we don't cheat the people of getting their proper scores in this game? It's tough enough, well, kinda boring enough that every score achieved deserves to be correct if we're to be somewhat bored with the game itself.
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- klintworth
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Re: High Score Challenge - S20 - R01 - Space Adventure
On vacation for the rest of this one - not sure I’m going to be missing much!!
[attachment=0]EFDACC8F-AFE6-4AE6-AF0E-C8804D39A8C4.jpeg[/attachment]
[attachment=0]EFDACC8F-AFE6-4AE6-AF0E-C8804D39A8C4.jpeg[/attachment]
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot
Re: High Score Challenge - S20 - R01 - Space Adventure
So Paul, I see your score is 30 but you reached level 2. Did you notice if your score earlier in the game was higher than 30? It almost for certain had to be so I think we need to figure something out about the scoring system.klintworth wrote: ↑Tue Mar 07, 2023 7:43 pm On vacation for the rest of this one - not sure I’m going to be missing much!!
EFDACC8F-AFE6-4AE6-AF0E-C8804D39A8C4.jpeg
Thanks Paul,
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- FourthStone
- Posts: 1527
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Re: High Score Challenge - S20 - R01 - Space Adventure
Want to like this one, the sprites are quite smooth, but it does take a long time to work through the ship and the enemies are difficult to kill sometimes
Hey Ed, pretty sure you once you leave the starting area that is level 2, using the transporters I had to venture into level 3 to find a key for the locked room containing a crystal, I didn't complete level 3 however. I also used the transporter to jump to the other side of level 2 once I'd explored it twice trying to find the key I needed then realised I needed to transport to level 3, found the key then went back to level 2.
Score: 1250
Hey Ed, pretty sure you once you leave the starting area that is level 2, using the transporters I had to venture into level 3 to find a key for the locked room containing a crystal, I didn't complete level 3 however. I also used the transporter to jump to the other side of level 2 once I'd explored it twice trying to find the key I needed then realised I needed to transport to level 3, found the key then went back to level 2.
Score: 1250
Re: High Score Challenge - S20 - R01 - Space Adventure
Not quite sure why you're saying level 2 is the starting area, I thought level 1 was the starting area, is that not correct? That's normally what you do on most games, start level 1 then progress through the game. That's what I've been doing anyway.FourthStone wrote: ↑Tue Mar 07, 2023 8:41 pm Want to like this one, the sprites are quite smooth, but it does take a long time to work through the ship and the enemies are difficult to kill sometimes
Hey Ed, pretty sure you once you leave the starting area that is level 2, using the transporters I had to venture into level 3 to find a key for the locked room containing a crystal, I didn't complete level 3 however. I also used the transporter to jump to the other side of level 2 once I'd explored it twice trying to find the key I needed then realised I needed to transport to level 3, found the key then went back to level 2.
Score: 1250
SpaceAdventure_2023.PNG
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- FourthStone
- Posts: 1527
- Joined: Thu Nov 17, 2016 2:29 am
- Location: Brisbane, Australia
- Contact:
Re: High Score Challenge - S20 - R01 - Space Adventure
Ah, when I start the game it starts me on level 2, then I can use the transporter to move to the other levels, not sure if it's different for others?
This is where I start... I can use the teleported to reach the other levels...
This is where I start... I can use the teleported to reach the other levels...
Re: High Score Challenge - S20 - R01 - Space Adventure
Yeah, I started on level 2 when I played too.FourthStone wrote: ↑Tue Mar 07, 2023 10:42 pm Ah, when I start the game it starts me on level 2, then I can use the transporter to move to the other levels, not sure if it's different for others?
This is where I start...
SpaceAdventure_Levels_Start.PNG
I can use the teleported to reach the other levels...
SpaceAdventure_Levels_02.PNG
Re: High Score Challenge - S20 - R01 - Space Adventure
Ah, sorry, I was having a brain fart......I was confusing skill level to start versus one of the 3 levels to start on. I checked again and it does start on level 2........FourthStone wrote: ↑Tue Mar 07, 2023 10:42 pm Ah, when I start the game it starts me on level 2, then I can use the transporter to move to the other levels, not sure if it's different for others?
This is where I start...
SpaceAdventure_Levels_Start.PNG
I can use the teleported to reach the other levels...
SpaceAdventure_Levels_02.PNG
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R01 - Space Adventure
Hey, Ed, better open the window and try again!
I remember playing this a few times years ago and kinda like it but the combat is a bit slow and tedious. Also I'm not very good at that!
Re: High Score Challenge - S20 - R01 - Space Adventure
Did a little better this time.
Re: High Score Challenge - S20 - R01 - Space Adventure
I can feel this game slowly sucking the life out of me
Anyway, here's my 2nd go.
Anyway, here's my 2nd go.
Re: High Score Challenge - S20 - R01 - Space Adventure
I've played it like 4 times and my life is now a blob.......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R01 - Space Adventure
Yeh, that's what I'm afraid of Rod......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R01 - Space Adventure
Ok, here's my first and possibly last post for this.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S20 - R01 - Space Adventure
Getting there.
-
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Re: High Score Challenge - S20 - R01 - Space Adventure
Got 680 on 2 games.
This could have been a lot better with a bit of fine tuning, the map and rooms system is good, but it's the combat with the aliens which is really annoying and long winded.
This could have been a lot better with a bit of fine tuning, the map and rooms system is good, but it's the combat with the aliens which is really annoying and long winded.
Re: High Score Challenge - S20 - R01 - Space Adventure
I swear even this took half an hour
Re: High Score Challenge - S20 - R01 - Space Adventure
Nah, it just felt like it....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- Cybershark
- Posts: 736
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Re: High Score Challenge - S20 - R01 - Space Adventure
Afraid I won't be able to repeat those sorta tricks too often, Ed. Just got lucky with those Peter Scott games, as they used a BASIC framework. I'm as clueless as everyone else, this time around
It's atrociously unpredictable and laborious!
Here's an attempt from me:
Score: 680
Didn't read the instructions yet, but I somehow doubt that'll give rise to much improvement.
Re: High Score Challenge - S20 - R01 - Space Adventure
Since I wrote that I've changed my view somewhat and I don't think this game fully deserves the bad rap it's been getting.Cybershark wrote: ↑Sun Mar 12, 2023 5:12 pm Rod C wrote: ↑Wed Mar 08, 2023 12:09 pm
...the combat is a bit slow and tedious.
It's atrociously unpredictable and laborious!
There are slow elements, particularly the leisurely stroll through empty rooms but at least it gives you time to weigh up whether to charge your life support or your blaster, assuming you have a power peanut or two in your pocket. Certainly, the return trip to a crystal location once you have the key is a bit tedious as you've already cleared the enemies out of that pathway.
As for the action, I think it's best to go straight in for close combat where you can fire rapidly and then there's no sense of slow and tedious. Getting in close without taking too many hits can be tricky and a bit of dodging and weaving is needed. Playing the slow game by taking pot shots from a distance doesn't seem to help me much.
I still like the game, probably because it reminds me of a program called Robowars which I had decades ago on a Mac. You programmed your robot using the coding language provided and pitted it against others. You could also submit your robot to the international competition organised by the creator. Some people allowed their code to be read but the deadliest bots that killed in about two seconds had their code locked.
As for Space Adventure, it certainly has its limitations. I'd say it's frustrating rather than laborious and ultimately luck plays a part due to the random distribution of objects although the crystals seem to have some favourite hiding locations. If only they had been more generous with the power peanuts, especially for skill level 1 but then it might be ...boring!
Re: High Score Challenge - S20 - R01 - Space Adventure
No, it fully deserves the bad rap it's getting.......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- FourthStone
- Posts: 1527
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Re: High Score Challenge - S20 - R01 - Space Adventure
With renewed enthusiasm I thought I'd have another go... got a little further but still find the fighting system kludgy.
Score: 1540
Score: 1540
Re: High Score Challenge - S20 - R01 - Space Adventure
To be honest, I've got to agree with you on this one, Ed. I may moan a little about some games, but I generally give them a few goes even though I'm not fussed on playing them. With this game, I've played it twice and it just bores my socks off. I have no urge to play it again (although I probably will towards the end of the week, just to get my score up). The combat is just so mind-numbingly tedious and vapid. It wouldn't be such a problem if you could leave the room and run away, but you're forced to engage in the combat until you eventually die of boredom.
At the end of the day, games are supposed to be fun. I find this about as much fun as receiving a bed bath from Edward Scissorhands.
Re: High Score Challenge - S20 - R01 - Space Adventure
or a root canal in 6 teeth at the same time......Venger wrote: ↑Mon Mar 13, 2023 6:41 pmTo be honest, I've got to agree with you on this one, Ed. I may moan a little about some games, but I generally give them a few goes even though I'm not fussed on playing them. With this game, I've played it twice and it just bores my socks off. I have no urge to play it again (although I probably will towards the end of the week, just to get my score up). The combat is just so mind-numbingly tedious and vapid. It wouldn't be such a problem if you could leave the room and run away, but you're forced to engage in the combat until you eventually die of boredom.
At the end of the day, games are supposed to be fun. I find this about as much fun as receiving a bed bath from Edward Scissorhands.
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.