High Score Challenge - S19 - R09 - Jet Power Jack

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KarateEd
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High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

Stardot high score challenge
Season Nineteen: Round 09
Jet Power Jack chosen by Chrisn
JPJ.png
=====================================================================================
RULES
:arrow: Round Nine starts at 9pm on Monday the 23rd of January and ends at 9pm on Monday the 6th of February
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=64
======================================================================================
INSTRUCTIONS
Instructions.png
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE
table.png
table.png (10.35 KiB) Viewed 2155 times
Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=25601

Thanks to Galax for the Mode 7 fonts.

Well, a lot of up and down in this one - cute killers....hmmmmm......Ed ...........
======================================================================================
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Rod C »

OK, I'll start things off. Nice game so far. I just got to level 2.
4580.PNG
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

Well, don't want you to be all alone Rod.....
JPJ-1.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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FourthStone
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by FourthStone »

Twitchy controls and brutal hazards on every platform if you try to drop stright down or jet up too far.

Score: 3060
JetPowerJack_2023.PNG
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

A tad better......
JPJ-3.png
Ed...... :-)

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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Rod C »

KarateEd wrote: Tue Jan 24, 2023 6:35 am Well, don't want you to be all alone Rod.....
Hi there, Ed! :D

5110.PNG
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Venger »

Had a couple of goes. I agree that the controls are a bit twitchy but I've seen worse.

Oh yeah... Don't play level 5. The collision detection is absolutely shocking.
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

Rod C wrote: Tue Jan 24, 2023 3:04 pm
KarateEd wrote: Tue Jan 24, 2023 6:35 am Well, don't want you to be all alone Rod.....
Hi there, Ed! :D
Hi Rod!
JPJ-5.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by chrisn »

My best so far: 6675

jetpowerjack.jpg
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

I'm waiting Rod......
JPJ-8.png
Ed...... :-)

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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Rod C »

I'm on my way, Ed. No need to hang around though, you might get bored! :lol:
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FourthStone
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by FourthStone »

Ed & Rod, I have arrived :lol:

Score: 6545
JetPowerJack_2023.PNG
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

Ok Rod I won't hang around then and FS, is there really a destination here?
JPJ-12.png
Ed...... :-)

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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by MatthewThompson »

First attempt, this was another 1.99 from the newsagents , but a lot better than the last one !
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Venger
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Venger »

A slight increase. Twitchy, twitchy game. I think the game could've done without the random stopping and changing direction of the nasties on levels 2 and 3.
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by fwibbler »

I remember this one as a really frustrating game bitd.
Nothing's changed for me. I find it almost impossible to judge the edges of the platforms correctly and usually end up at the bottom in a pool of blood!
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

Yup, the controls are real twitchy. It's taken me a lot of games just to get to level 3......Ummm, I'm not holding back Rod..... :-)
JPJ-13.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by maniacminer »

LOL I've just fixed up another Beeb and installed Econet into it, this time I thought I'd play the challenge on it... (although it boots into Starship Command almost immediately =D> ) Anyway, that's six hours of "Beeb time" that should have been spent debugging some weird firmware issue (solved now - who'd have thought students leaving reputable universities not understanding 2's complement!)

I went back onto the laptop and played some more of this game, as I've said before, when the yelling starts, I stop playing. The thing that finally did it for me was the dogs**t collision detection on the spiders :lol: what's worse, the final level has a gap that needs three, very precise, thrusts to get through each direction and what do you get for going through it all? Nothing. :shock:

It is so typical of a game that the developer added "difficulty" because they were play testing the game as they went. The death on contact with the edge of the platforms is a result, otherwise, one could cheese it by thrusting up and using the edge of the platform to line one's self up with the platform above... #-o It is a shame that this game is so unforgiving, I am sure it could have been better if the things added to make it more difficult were not present on the first play through and then gradually added to give it some replay value.
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

maniacminer wrote: Thu Jan 26, 2023 11:40 pm
It is so typical of a game that the developer added "difficulty" because they were play testing the game as they went. The death on contact with the edge of the platforms is a result, otherwise, one could cheese it by thrusting up and using the edge of the platform to line one's self up with the platform above... #-o It is a shame that this game is so unforgiving, I am sure it could have been better if the things added to make it more difficult were not present on the first play through and then gradually added to give it some replay value.
Yes that would be the right way to do it but remember, this was one of the fairly early games for the Beeb, wasn't it?

It certainly could have been much better and...... a proper machine code routine for the player movement would have been nice, could have improved the game just by that and not having such a herky-jerky thing happening. That might have been another programming 'afterthought'.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Rod C »

Made a little more progress.

7510.PNG
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Rod C »

...and a little more. Just have to remember not to make mistakes! :lol:
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Rod C »

Getting a bit better.
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by fwibbler »

Wow, by pure luck I've managed to get through the first level onto the second (twice in fact).
This second level doesn't look so tough, although I failed to complete it both times now...
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

fwibbler wrote: Sun Jan 29, 2023 6:45 pm Wow, by pure luck I've managed to get through the first level onto the second (twice in fact).
This second level doesn't look so tough, although I failed to complete it both times now...
That second level is tougher than it looks.....trust me. I've been to it many times but have only ever completed it once.
Ed...... :-)

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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

High Score Tables Updated
Ed...... :-)

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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by FourthStone »

Slight boost...

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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Rod C »

Almost got through level 2.

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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by klintworth »

Late start for me - just getting used to the controls
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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by Rod C »

I managed an unexpected improvement after losing two lives in level 1 then sailed straight through level 2 without a twitch. Level 3 brought me down though.

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Re: High Score Challenge - S19 - R09 - Jet Power Jack

Post by KarateEd »

A grand total of 100 more points.
JPJ-14.png
Ed...... :-)

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