High Score Challenge - S19 - R07 - Super Invaders
High Score Challenge - S19 - R07 - Super Invaders
Stardot high score challenge
Season Nineteen: Round 07
Super Invaders chosen by ManiacMiner =====================================================================================
RULES
Round Seven starts at 9pm on Monday the 26th of December and ends at 9pm on Monday the 9th of January
The aim is to score as many points as possible
Post scores and screenshots/photographs in this thread
The rules are here
======================================================================================
DISK IMAGE
http://www.bbcmicro.co.uk/game.php?id=16
======================================================================================
INSTRUCTIONS
Please only choose 1 for this game to keep the playing field level for all......
======================================================================================
SCORING
Points will be awarded using the following formula.
points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
YS = Your Score
BS = Best Score
NOP = Number of Players
YP = Your Position
======================================================================================
HIGH SCORE TABLE
Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=25601
Thanks to Galax for the Mode 7 fonts.
A nicely souped up classic for those first person shooters amongst us......Ed ...........
======================================================================================
Season Nineteen: Round 07
Super Invaders chosen by ManiacMiner =====================================================================================
RULES
Round Seven starts at 9pm on Monday the 26th of December and ends at 9pm on Monday the 9th of January
The aim is to score as many points as possible
Post scores and screenshots/photographs in this thread
The rules are here
======================================================================================
DISK IMAGE
http://www.bbcmicro.co.uk/game.php?id=16
======================================================================================
INSTRUCTIONS
Please only choose 1 for this game to keep the playing field level for all......
======================================================================================
SCORING
Points will be awarded using the following formula.
points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
YS = Your Score
BS = Best Score
NOP = Number of Players
YP = Your Position
======================================================================================
HIGH SCORE TABLE
Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=25601
Thanks to Galax for the Mode 7 fonts.
A nicely souped up classic for those first person shooters amongst us......Ed ...........
======================================================================================
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S19 - R07 - Super Invaders
Here's a starter score from me, played on the BBC Micro games archive emulator for a change. What can I say? Space Invaders is Space Invaders. Not the best Space Invaders clone I've seen, but not the worst either.
- klintworth
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Re: High Score Challenge - S19 - R07 - Super Invaders
My starter score
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot
Re: High Score Challenge - S19 - R07 - Super Invaders
My starter score.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S19 - R07 - Super Invaders
I think they got it wrong. It's number 1 for a terrifying experience!
Re: High Score Challenge - S19 - R07 - Super Invaders
I know it's pretty early on in the round but I don't think I'll be able to squeeze much more out of the game than this. The aliens get progressively faster and lower to the ground when starting off levels and you have less reaction time to dodge the bullets.
- FourthStone
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Re: High Score Challenge - S19 - R07 - Super Invaders
Something...
Score: 3780
Score: 3780
- klintworth
- Posts: 810
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Re: High Score Challenge - S19 - R07 - Super Invaders
A tad better!
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot
Re: High Score Challenge - S19 - R07 - Super Invaders
A small gain.
- FourthStone
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Re: High Score Challenge - S19 - R07 - Super Invaders
Improvement...
Score: 8800
Score: 8800
Re: High Score Challenge - S19 - R07 - Super Invaders
Looks like we got to about the same point but you must have got a few more saucers.
Re: High Score Challenge - S19 - R07 - Super Invaders
Just a smidgen more.
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Re: High Score Challenge - S19 - R07 - Super Invaders
Best score so far, this is really good version of Space invaders.
Re: High Score Challenge - S19 - R07 - Super Invaders
Here's my top score after a few attempts (sorry for the blurry image) ... 14390
Atom / BBC B with Music 5000/4000/2000 / Electron / A3000 / Master 128
- maniacminer
- Posts: 1330
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Re: High Score Challenge - S19 - R07 - Super Invaders
Ooooooooooooooooooooooh! I absolutely love Super Invaders
I've been playing TI Invaders (not with the shitty TI joysticks!) and getting very good at it
Back to the Beeb - I can get onto the 3rd wave before finger numbness, eye shape deformation and pure chance, plus the speed and drop rate of the aliens (and their uncanny ability to drop a bomb on both sides of me) kills me. This is my fourth attempt, not close to my best ever, but not bad.
It's a simple game, with simple strategies, when the aliens move to the left, kill all left and vice-versa. Then, when the game speeds up, cull the lower levels after trimming the ends, then kill what's left. Pay a lot of attention to saucers in early levels, it gives a big boost in scores. Later levels, you'll need to shoot in advance further, as the aliens in Geoff Crammond's game (a bit of tour de force in coding) means the aliens move in step with each other and don't "slide" over each other. You are heavily punished for inaccuracy! Extra life at 5k and 15k but no more (I didn't get one at 50k, so I'm not expecting one at 150k)
Last score 57450
I've been playing TI Invaders (not with the shitty TI joysticks!) and getting very good at it
Back to the Beeb - I can get onto the 3rd wave before finger numbness, eye shape deformation and pure chance, plus the speed and drop rate of the aliens (and their uncanny ability to drop a bomb on both sides of me) kills me. This is my fourth attempt, not close to my best ever, but not bad.
It's a simple game, with simple strategies, when the aliens move to the left, kill all left and vice-versa. Then, when the game speeds up, cull the lower levels after trimming the ends, then kill what's left. Pay a lot of attention to saucers in early levels, it gives a big boost in scores. Later levels, you'll need to shoot in advance further, as the aliens in Geoff Crammond's game (a bit of tour de force in coding) means the aliens move in step with each other and don't "slide" over each other. You are heavily punished for inaccuracy! Extra life at 5k and 15k but no more (I didn't get one at 50k, so I'm not expecting one at 150k)
Last score 57450
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
Re: High Score Challenge - S19 - R07 - Super Invaders
Seems like I may have been a bit hasty with my last post. A few more goes today got me just above 40K. After the first 10 levels, the levels repeat themselves, with level 11 being a carbon copy of level 1 but with the aliens moving faster (they start at the same height too). If the levels hadn't repeated then I probably wouldn't have gotten much more than 20K.
Re: High Score Challenge - S19 - R07 - Super Invaders
A bit better.
-
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Re: High Score Challenge - S19 - R07 - Super Invaders
Quite a good increase, but really annoying if you don't manage to get the last invader before it lands, I had 3 lives and game over because it landed, don't like that and that fact the last invader gets so fast , really annoying but other than that good fun !
Re: High Score Challenge - S19 - R07 - Super Invaders
Another few goes this afternoon yielded this score. It's surprising how quickly you can lose lives in succession though.
Re: High Score Challenge - S19 - R07 - Super Invaders
A little better ... 16640
Atom / BBC B with Music 5000/4000/2000 / Electron / A3000 / Master 128
- maniacminer
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Re: High Score Challenge - S19 - R07 - Super Invaders
Ah, just like I remembered from marathon sessions BITD, no more lives after 5k and 15k and even better, something I didn't remember, score resets to zero at 100k... Nice. Another cheese I forgot to mention is hiding in plain sight... The program can only drop a certain number of bombs at a time, so when you see six bombs on the screen and they're not near you, then you have a small window of opportunity to shoot without chance of death and leave - just as military training for snipers says - only a few shots from one location.
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
- maniacminer
- Posts: 1330
- Joined: Thu Sep 21, 2017 2:59 am
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Re: High Score Challenge - S19 - R07 - Super Invaders
Definitely! I died at 00320 because I exploded in expletives at the realisation of clock-over on the score (something I had forgot about since BITD) I should have guessed, given the lack of zeroes that it would happen, but I assumed it would offer a new life at 105k and when it didn't a pile of expletives and my mind lost track and went over the cliff in a fireball and with that I was finally dead. Try as I might, I haven't been able to get more than 80k since...
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
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Re: High Score Challenge - S19 - R07 - Super Invaders
High Score Tables Updated
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S19 - R07 - Super Invaders
Not really much of an increase but it gives me hope.
Re: High Score Challenge - S19 - R07 - Super Invaders
Wow, I'm really bad at this one (was never much good at Space Invaders to be honest).
It taken me several goes to get this score.
It taken me several goes to get this score.
- FourthStone
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Re: High Score Challenge - S19 - R07 - Super Invaders
A little better but not getting past my super mental block...
Score: 9190
Score: 9190