High Score Challenge - S19 - R07 - Super Invaders

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KarateEd
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High Score Challenge - S19 - R07 - Super Invaders

Post by KarateEd »

Stardot high score challenge
Season Nineteen: Round 07
Super Invaders chosen by ManiacMiner
SuperInvaders.png
=====================================================================================
RULES
:arrow: Round Seven starts at 9pm on Monday the 26th of December and ends at 9pm on Monday the 9th of January
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=16
======================================================================================
INSTRUCTIONS
Instructions.png
Instructions1.png
Instructions2.png
Please only choose 1 for this game to keep the playing field level for all......
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE
table.png
table.png (13.48 KiB) Viewed 2507 times
Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=25601

Thanks to Galax for the Mode 7 fonts.

A nicely souped up classic for those first person shooters amongst us......Ed ...........
======================================================================================
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Venger
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Venger »

Here's a starter score from me, played on the BBC Micro games archive emulator for a change. What can I say? Space Invaders is Space Invaders. Not the best Space Invaders clone I've seen, but not the worst either.
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lovebug
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by lovebug »

a bad start for me, invaders landed
 
invaders 01.png
Image Image Image Image
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klintworth
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by klintworth »

My starter score
BD1F2441-8E04-4FFB-B3B6-CB1FFD71ACA8.jpeg
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot
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KarateEd
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by KarateEd »

My starter score.....
SI-2.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Rod C »

I think they got it wrong. It's number 1 for a terrifying experience!



5680.PNG
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Venger
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Venger »

I know it's pretty early on in the round but I don't think I'll be able to squeeze much more out of the game than this. The aliens get progressively faster and lower to the ground when starting off levels and you have less reaction time to dodge the bullets.
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FourthStone
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by FourthStone »

Something...

Score: 3780
SuperInvaders_2022.png
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klintworth
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by klintworth »

A tad better!
D5C17B57-E5DA-4550-836A-46900D99D288.jpeg
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle, Trekker Robot
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Rod C »

A small gain.


6270.PNG
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FourthStone
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by FourthStone »

Improvement...

Score: 8800
SuperInvaders_2022.png
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Rod C »

FourthStone wrote: Wed Dec 28, 2022 3:24 am Improvement...

Score: 8800

Looks like we got to about the same point but you must have got a few more saucers. :lol:

8590.PNG
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Rod C »

Just a smidgen more.


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MatthewThompson
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by MatthewThompson »

Best score so far, this is really good version of Space invaders.
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chrisn
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by chrisn »

Here's my top score after a few attempts (sorry for the blurry image) ... 14390

superinvaders.jpg
Atom / BBC B with Music 5000/4000/2000 / Electron / A3000 / Master 128
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maniacminer
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by maniacminer »

Ooooooooooooooooooooooh! I absolutely love Super Invaders 😍🥰

I've been playing TI Invaders (not with the shitty TI joysticks!) and getting very good at it :lol:

Back to the Beeb - I can get onto the 3rd wave before finger numbness, eye shape deformation and pure chance, plus the speed and drop rate of the aliens (and their uncanny ability to drop a bomb on both sides of me) kills me. This is my fourth attempt, not close to my best ever, but not bad.

It's a simple game, with simple strategies, when the aliens move to the left, kill all left and vice-versa. Then, when the game speeds up, cull the lower levels after trimming the ends, then kill what's left. Pay a lot of attention to saucers in early levels, it gives a big boost in scores. Later levels, you'll need to shoot in advance further, as the aliens in Geoff Crammond's game (a bit of tour de force in coding) means the aliens move in step with each other and don't "slide" over each other. You are heavily punished for inaccuracy! Extra life at 5k and 15k but no more (I didn't get one at 50k, so I'm not expecting one at 150k)

Last score 57450
SI.png
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Venger »

Seems like I may have been a bit hasty with my last post. A few more goes today got me just above 40K. After the first 10 levels, the levels repeat themselves, with level 11 being a carbon copy of level 1 but with the aliens moving faster (they start at the same height too). If the levels hadn't repeated then I probably wouldn't have gotten much more than 20K.
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Rod C »

A bit better.


11030.PNG
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by MatthewThompson »

Quite a good increase, but really annoying if you don't manage to get the last invader before it lands, I had 3 lives and game over because it landed, don't like that and that fact the last invader gets so fast , really annoying but other than that good fun !
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Venger »

Another few goes this afternoon yielded this score. It's surprising how quickly you can lose lives in succession though.
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Rod C »

Venger wrote: Thu Dec 29, 2022 4:04 pm It's surprising how quickly you can lose lives in succession though.
Yeah!

Even so, a little breakthrough here.

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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by chrisn »

A little better ... 16640

superinvaders2.jpg
Atom / BBC B with Music 5000/4000/2000 / Electron / A3000 / Master 128
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maniacminer
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by maniacminer »

Ah, just like I remembered from marathon sessions BITD, no more lives after 5k and 15k and even better, something I didn't remember, score resets to zero at 100k... Nice. Another cheese I forgot to mention is hiding in plain sight... The program can only drop a certain number of bombs at a time, so when you see six bombs on the screen and they're not near you, then you have a small window of opportunity to shoot without chance of death and leave - just as military training for snipers says - only a few shots from one location.
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by maniacminer »

Venger wrote: Thu Dec 29, 2022 4:04 pm Another few goes this afternoon yielded this score. It's surprising how quickly you can lose lives in succession though.
Definitely! I died at 00320 because I exploded in expletives at the realisation of clock-over on the score (something I had forgot about since BITD) I should have guessed, given the lack of zeroes that it would happen, but I assumed it would offer a new life at 105k and when it didn't a pile of expletives and my mind lost track and went over the cliff in a fireball :lol: and with that I was finally dead. Try as I might, I haven't been able to get more than 80k since... #-o
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by MatthewThompson »

A little bit higher.
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by KarateEd »

High Score Tables Updated
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by MatthewThompson »

Another increase.
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by Rod C »

Not really much of an increase but it gives me hope. :lol:

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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by fwibbler »

Wow, I'm really bad at this one (was never much good at Space Invaders to be honest).
It taken me several goes to get this score.
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Re: High Score Challenge - S19 - R07 - Super Invaders

Post by FourthStone »

A little better but not getting past my super mental block...

Score: 9190
superinvades_2023.PNG
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