Arculator WASM

discuss emulators of 26-bit acorn systems e.g. arculator and rpcemu
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IanJeffray
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Re: Arculator WASM

Post by IanJeffray »

pdjstone wrote: Fri Mar 17, 2023 3:16 pm [*] Lander - https://archi.medes.live/#disc=lander&autoboot
This one doesn't appear to work - doesn't even draw a screen image on the page.
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Re: Arculator WASM

Post by pdjstone »

Hm, that's the only one that's loading from a disc image rather than an archive. And it only seems to not work if I middle click to load in a background tab. If I open it directly, it seems to work. Fun async bugs!
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Re: Arculator WASM

Post by IanJeffray »

pdjstone wrote: Fri Mar 17, 2023 5:39 pm it only seems to not work if I middle click to load in a background tab. If I open it directly, it seems to work.
Oh yeah. That's what I see too. Weird :)
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Re: Arculator WASM

Post by pdjstone »

sa_scott wrote: Mon Mar 06, 2023 1:19 pm However, the user would still need to click on the Hamsters icon in the iconbar to play it. Is there any way the !Run file within the !Hamsters directory can be invoked, so the game just works with minimal intervention?
I've finally implemented the auto-click for games that need it, here you go: https://archi.medes.live/#disc=hamsters&autoboot

And here's the Fervour demo, another one that starts on the icon bar: https://archi.medes.live/#disc=fervour-demo&autoboot
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Re: Arculator WASM

Post by IanJeffray »

pdjstone wrote: Tue May 02, 2023 9:14 pm And here's the Fervour demo, another one that starts on the icon bar: https://archi.medes.live/#disc=fervour-demo&autoboot
Is that even actually playable? I appear to have no control other than start/stop... I'm sure moving the mouse should move left/right, no?

EDIT: Oh, it's stuck in keyboard mode - even though mouse can start forward motion - that's really stupid. I'm not sure "auto start" is such a smart idea on things with no way to know what the controls are and only edit with the desktop thingy.
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Re: Arculator WASM

Post by pdjstone »

Yes, Fervour is an odd one in having it's configuration on the desktop instead of in game. I do want to add a "quick controls reminder" to most games on Archimedes Live that show you what keys to use when the game loads.
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Re: Arculator WASM

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Come and chat with pdjstone about how he ported Arculator to WASM over a pint at ROUGOL on Monday 15th May. Details here - viewtopic.php?f=61&t=26944

Bryan.
RISC OS User Group Of London - https://www.rougol.jellybaby.net/
RISC OS London Show - https://www.riscoslondonshow.co.uk/
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Re: Arculator WASM

Post by sa_scott »

pdjstone wrote: Tue May 02, 2023 9:14 pm
sa_scott wrote: Mon Mar 06, 2023 1:19 pm However, the user would still need to click on the Hamsters icon in the iconbar to play it. Is there any way the !Run file within the !Hamsters directory can be invoked, so the game just works with minimal intervention?
I've finally implemented the auto-click for games that need it, here you go: https://archi.medes.live/#disc=hamsters&autoboot
Wonderful! Many thanks indeed!
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Stephen Scott, Digital Media Muckerupper
Games: Androidz Redux, Headcase Hotel, Polymer Picker
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