Beebson wrote: ↑Wed Feb 16, 2022 6:40 pm
EDIT: Is it possible to add a feature, what will keep the picture if you change MODE and it will adapt the picture to the new selected MODE? Changes in colour palette shouldn´t be a problem, when changing to 2 colour MODE, as all drawing colours can be changed to black. To change from 2 colour MODE to 4 or 8 colour MODEs, palette will not give any more problems, just keep the pixels black. When changing from 8 colour MODE to 4 colour MODE, perhaps CharPad could ask what colours you want to keep and to change?
Done in Version 1.05
Thanks that's a good site with a lot of zx spectrum maps, I tend to use this one
https://www.spriters-resource.com/
but have also just found this one
http://vgmaps.com/
tricky wrote: ↑Thu Feb 17, 2022 8:17 pm
You can also try my version of the scramble maps. For the game I actually grab 8x8 tiles, but at 4 pixel steps. This gives me pairs of tiles that I need to be able to software scroll the whole map at 50fps including decompressing the maps to code (yes, code) which I then scroll (turns out scrolling code and running it is cheaper than scrolling data)!
Maps here:
viewtopic.php?p=199761#p199761
Details here:
viewtopic.php?p=199844#p199844
I've just enjoyed reading those posts, wish I had even half your programming skills in 6502 coding, maybe one day
Added usage information to the character editor status bar
Added usage information to the tile editor status bar
Added cursor keys selection to character set
Added cursor keys selection to tile set
Added keyboard shortcuts for transformation functions
Added ability to change mode of the machine
Added replace colour to character editor
Added replace all colours to character Set
Added replace colour to tile editor
Added some more example projects
Fixed cut function in the tile editor
Fixed map export to screen generating corrupted image