Buckaroo Banzai
Re: Buckaroo Banzai
Ah; I'd already done the C64 version. These have the rooms with a room number and the graphics are slightly smaller.
[ETA: the C64 version does horizontal pixel doubling, so it may be possible to scale this easily - or even reproduce it from the original graphics]
[ETA: the C64 version does horizontal pixel doubling, so it may be possible to scale this easily - or even reproduce it from the original graphics]
- Attachments
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- Buckaroo-c64.zip
- (126.03 KiB) Downloaded 113 times
Re: Buckaroo Banzai
Very impressive stuff. You Beeb guys are clever so and sos.
Re: Buckaroo Banzai
Doing some mucking around I can get a (MODE 4) room image into about 2K using a simple RLE encoding. The problem is that there's 27 unique room pictures.
This is going to be close to the limit for DFS unless I can think of a better compression route...
This is going to be close to the limit for DFS unless I can think of a better compression route...
Re: Buckaroo Banzai
Hi Tautology,
I have been watching this thread with interest.
I was wondering if it would be better to maybe leave the graphics for now, and put your remaining energy into perfecting the game engine?
Getting the look and feel of the beeb version feels more important (to me at any rate) than adding graphics that the beeb versions didn't have
All your hard work is really appreciated, and this feels so close to the finish line now.
Whichever way you decide to go - thank you
Lee.
I have been watching this thread with interest.
I was wondering if it would be better to maybe leave the graphics for now, and put your remaining energy into perfecting the game engine?
Getting the look and feel of the beeb version feels more important (to me at any rate) than adding graphics that the beeb versions didn't have
All your hard work is really appreciated, and this feels so close to the finish line now.
Whichever way you decide to go - thank you
Lee.
Re: Buckaroo Banzai
I've been working on templating the engine code for the different types and engines and supporting mode 7 colours (whilst still allowing the use of MODE 1 for the mysterious adventures).
There's still some problems, such as word wrapping and the line feeds between printer messages; but it's getting there:
There's still some problems, such as word wrapping and the line feeds between printer messages; but it's getting there:
Re: Buckaroo Banzai
Looking good!
Re: Buckaroo Banzai
Well that was fun; I spent an hour wondering why when I added an "lda #0" it stop recognising verbs.
Turns out that I was at the byte limit so my code was bleeding into the data. Oh well word wrap working now, except for objects.
Turns out that I was at the byte limit so my code was bleeding into the data. Oh well word wrap working now, except for objects.
Re: Buckaroo Banzai
Cool
Great progress
Lee
Great progress
Lee
Re: Buckaroo Banzai
Right; managed to mangle a full word wrap and sorted the message formatting as shown below.
At this point, it's in beta for you guys to play through and test. I still need to update the code on github as it had changed a lot! Graphics are the next step; but these may have problems and will actually undo some of the changes I made to support mode 7 colours.
At this point, it's in beta for you guys to play through and test. I still need to update the code on github as it had changed a lot! Graphics are the next step; but these may have problems and will actually undo some of the changes I made to support mode 7 colours.
- Attachments
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- buck.ssd
- (20 KiB) Downloaded 102 times
Re: Buckaroo Banzai
Thanks! Great work!tautology wrote: ↑Fri Jun 19, 2020 9:29 pm At this point, it's in beta for you guys to play through and test. I still need to update the code on github as it had changed a lot! Graphics are the next step; but these may have problems and will actually undo some of the changes I made to support mode 7 colours.
Here's the walkthrough I'm using (adapted from the one at CASA):
Code: Select all
MOVE TABLE
W
E
E
GO HOUSE
GET TOOLBOX
EXAMINE TOOLBOX
S
W
W
GO STATION
DROP TOOLBOX
GO BOOTH
EXAMINE TRASH
GET BATTERY
EXAMINE BATTERY
N
E
N
N
W
GO CAR
EXAMINE DASHBOARD
EXAMINE COMPARTMENT
INVENTORY
READ FORMULA
GET OUT
DROP FORMULA
N
GET SAND
GO SHACK
GET RADIO
EXAMINE RADIO
E
N
FILL BATTERY
E
S
W
DROP BATTERY
E
S
S
W
GO SHED
DROP RADIO
CONNECT ANTENNA
N
E
GO YOYODYNE
DROP SAND
DROP JAR
W
N
GO STORE
GET PICK
GET PUMP
EXAMINE PUMP
GET HYDROMETER
GET CABLES
E
N
W
CHECK BATTERY
DROP HYDROMETER
E
S
S
S
E
DIG
EXAMINE HOLE
CUT LINE
GET LINE
DIG
CUT LINE
GET LINE
W
N
N
N
N
EXAMINE MOUNTAIN
DROP PUMP
DROP CABLE
THROW LINE
TIE LINE
TO PICK
CLIMB LINE
PULL LINE
GET QUARTZ
D
DROP PICK
DROP LINE
GET PUMP
GET CABLE
S
W
GET BATTERY
EXAMINE CAR
CONNECT CABLES
TO BATTERY
GET HOSE
E
S
S
GO STATION
OPEN TOOLBOX
INVENTORY
EXAMINE PIPE
UNLOCK PIPE
DROP KEY
CONNECT HOSE
DROP TAPE
E
GO YOYODYNE
GET SAND
GET JAR
LIGHT FLASHLIGHT
GO STAIRCASE
DROP QUARTZ
DROP JAR
DROP SAND
EXAMINE STAIRCASE
INVENTORY
GO STAIRCASE
UNLIGHT FLASHLIGHT
W
GO STATION
PUT HOSE
PUMP GAS
DISCONNECT HOSE
DROP PUMP
E
N
N
W
GET FORMULA
DROP HOSE
E
S
S
GO YOYODYNE
GO STAIRCASE
LIGHT FLASHLIGHT
DROP JUG
MAKE FUEL
DROP FORMULA
GO STAIRCASE
UNLIGHT FLASHLIGHT
W
N
N
W
CONNECT CABLES
TO TERMINALS
REFUEL CAR
DROP JUG
GET HOSE
N
N
WASH HOSE
S
S
REPLACE HOSE
GO CAR
EXAMINE DASHBOARD
PRESS BUTTON
GET OUT
GET BATTERY
GO CAR
CLOSE COCKPIT
PRESS BUTTON
PRESS BUTTON
LIGHT FLASHLIGHT
OPEN COCKPIT
GET OUT
EXAMINE BOMB
PRESS SWITCH
EXAMINE BOMB
GET ENVELOPE
N
OPEN DOOR
UNLIGHT FLASHLIGHT
DROP FLASHLIGHT
W
N
W
GET CABLES
E
S
S
GO YOYODYNE
OPEN ENVELOPE
INVENTORY
DROP ENVELOPE
OPEN SAFE
INVENTORY
W
W
GO SHED
DROP BATTERY
DROP CABLE
CONNECT BATTERY
READ PAPER
EXAMINE RADIO
PRESS SWITCH
TRANSMIT WARFIN
TRANSMIT YOYODYNE
- Game doesn't boot in Model B mode
- Should the room-descriptions begin with "I am" (rather than "I'm")?
- Inventory formatting is wrong -- no colours, etc.
- User commands are white but should be cyan (as per Howarth)
- The response to EXAMINE DASHBOARD is badly punctuated.
- "O.K." is sometimes white when it should always be yellow:
- Something goes wrong when you get to the point in the walkthrough where you DIG:
EDIT: Here's a very crude hack of the original commerically released Beeb version of the game -- hacked to get you past the GET OUT bug in the car. I put the screenshot here to demo what should happen when you DIG (and also what INVENTORY should look like) -- a "large hole" should appear when you DIG:
Last edited by lurkio on Fri Jun 19, 2020 10:39 pm, edited 1 time in total.
Re: Buckaroo Banzai
Another one - there needs to be a linefeed before "Play again?". If it happens, say from the freeway.
Re: Buckaroo Banzai
Right fixed a load. In terms of the dashboard - this appears to be a difference in the adv14b source file. I'll need to extract the version from the the original beeb version to see what the differences are.
Re: Buckaroo Banzai
Don't know what the relevant data in the original Beeb version looks like, but the way it's displayed on screen ain't great!:
Yours is better, but it's missing a full stop after "open":
Re: Buckaroo Banzai
Yeah the code from the standard adv14b.txt reads:
So mine is accurate according to the start data - I have to extract it from Howarth's engine to see what that one is like.
Code: Select all
140) 5 64 [LOOK DASH]
? PLAYER_IN (29 = cockpit of the jet car)
-> 2 = PRINT(I see)
-> 51 = PRINT(starter button & glove compartment.)
-> 46 = PRINT(The cockpit is)
-> 73 = CONTINUE:
141) [Cont'd]
? CLEARED_BIT (22)
-> 47 = PRINT(open)
-> 102 = PRINT(Fuel gauge reads)
142) [Cont'd]
? SET_BIT (22)
-> 48 = PRINT(closed)
-> 102 = PRINT(Fuel gauge reads)
143) [Cont'd]
? SET_BIT (19)
-> 103 = PRINT(full)
144) [Cont'd]
? SET_BIT (8)
-> 103 = PRINT(full)
145) [Cont'd]
? CLEARED_BIT (19)
? CLEARED_BIT (8)
-> 104 = PRINT(empty)
Re: Buckaroo Banzai
A quick look around other games. US AI C64, PC, Apple II, Atari have the dashoard with:
The Spectrum version (UK AI) reads the same as in mine:
Code: Select all
The cockpit in open. Fuel gauge reads empty
Code: Select all
The cockpit in open Fuel gauge reads empty
Re: Buckaroo Banzai
So, most versions include the full stop. Which makes sense. Looks like the text in the Spectrum version was a typo that was never corrected. I mean, if you're going to print several sentences, one after the other, without explicit line-breaks between them, then you have to terminate each one with a full stop, surely? Otherwise it's bad English and just looks wrong and reads wrong.tautology wrote: ↑Sun Jun 21, 2020 9:12 pm A quick look around other games. US AI C64, PC, Apple II, Atari have the dashoard with:
The Spectrum version (UK AI) reads the same as in mine:Code: Select all
The cockpit in open. Fuel gauge reads empty
[EDIT: I presume that should be "is" rather than "in" --lurkio]Code: Select all
The cockpit in open Fuel gauge reads empty
Re: Buckaroo Banzai
Yeah, this does means that picking the right source data file is important - the provided adv14b looks to be the AI UK one (using the Howarth engine).
I need to extract the Atari/PC/C64/Apple II version to a raw data file. Unless I can find a raw one.
I need to extract the Atari/PC/C64/Apple II version to a raw data file. Unless I can find a raw one.
Re: Buckaroo Banzai
You're assuming there that one of the existing versions of the game will be totally free of typos. But what if none of them are? (In which case, why not just correct any typos in adv14b as and when we find them?)
Re: Buckaroo Banzai
Yeah I was looking last night - that datafile appears to be the one from the TRS-80 version of the game. The BBC version has a totally different number of actions; the Atari version looks to be running on SAGA+ - which is a later version of the data definition file.
I'm having to remind myself of stuff I haven't touched in 15 years here
I'm a bit loathe to mess with the data files beyond some compression; I suppose adding a full stop won't make too much difference.
I'm having to remind myself of stuff I haven't touched in 15 years here
I'm a bit loathe to mess with the data files beyond some compression; I suppose adding a full stop won't make too much difference.
Re: Buckaroo Banzai
I don't fully understand the Scott Adams format, so I'm not totally sure what "actions" means in this context, but I wonder if that's why the Beeb version has bugs -- because it's missing some actions or has the wrong set of actions or something..?
Btw, it's not just that the Beeb version fails to parse GET OUT (of the car) -- but also, later on (in my hacked version of the game), it fails to let you CONNECT the HOSE.
Yes, I think that if we correct any obvious typos that manifest as basic errors in spelling and punctuation, then that can only be a good thing!
EDIT: To summarise, then, is it your plan that you're going to keep developing your new machine-code engine until it correctly handles (a proofread and typo-corrected version of) the datafile adv14b.txt (uploaded by 8bitAG upthread)? (If so, then, for what it's worth, that sounds like a good plan to me!)
Re: Buckaroo Banzai
An action is a sort of thing that does something. Some things are done automatically (movement, inventory) everything else consists of a condition and then some actions. For example the below one will fire every move and if the player is in the cavern and doesn't have a flashlight (on) and flag 27 is clear then it will set the room to dark and set flag 27; then do a look - basically handles the whole light in the cavern thing.
Code: Select all
3) 0 100 [Auto 100%]
? PLAYER_IN (24 = cavern inside the mountain)
? HAS_NOT (9 = Flashlight (on))
? CLEARED_BIT (27)
-> 56 = SET_NIGHT
-> 58 = SET_BIT (27)
-> 64 = LOOK
Re: Buckaroo Banzai
I can't tell from the thread whether this project is still on-going or not. All the technical stuff is a bit beyond me. Is there a working version of it for the BBC/Electron yet, or is it still in progress?
Re: Buckaroo Banzai
I think the short answer is no.
Not sure. I haven't heard anything about it since tautology's last post, above. It's tautology who is/was doing all the work on this.
Re: Buckaroo Banzai
I've been stuck up with work and a few other things, so not really done any retro work for a while.
Attached is the last version I compiled which can be though to be in beta state. It should work; work there may be some bugs, especially with the mode 7 formatting.
I also need to upload the code back to my github account as I made a lot of changes to support mode 7.
Attached is the last version I compiled which can be though to be in beta state. It should work; work there may be some bugs, especially with the mode 7 formatting.
I also need to upload the code back to my github account as I made a lot of changes to support mode 7.
- Attachments
-
- buck.ssd
- (20 KiB) Downloaded 75 times
Re: Buckaroo Banzai
Thanks for that!
You're probably aware but, just for the record, this latest version still fails at the point in the CASA walkthrough where you have to DIG in the field. See my previous post.
Re: Buckaroo Banzai
I think I've worked out why this is happening and it's a little bug with continued actions. There are two actions for DIG:
So what it looks like is action 113 is firing and if you DIG again then 115 is firing; but 114 isn't I suspect that this may be to do with flag 26. I need to dig into the code and remind myself how I implemented continues.
Code: Select all
113) 84 0 [DIG ANY]
? PLAYER_IN (11 = field of tall grass)
? HAS (23 = Climbers Pick)
? CLEARED_BIT (26)
-> 58 = SET_BIT (26)
-> 1 = PRINT(O.K.)
-> 73 = CONTINUE:
114) [Cont'd]
-> 62 = MOVE_X_INTO_Y (34 = large hole) (11 = field of tall grass)
115) 84 0 [DIG ANY]
? SET_BIT (26)
? HAS (23 = Climbers Pick)
? PLAYER_IN (11 = field of tall grass)
-> 62 = MOVE_X_INTO_Y (35 = Another large hole) (11 = field of tall grass)
-> 1 = PRINT(O.K.)
Re: Buckaroo Banzai
Well that was fun - my code was correct - but it was a weirdness in the way I compressed the actions. Basically the actions are encoded two to a 16 bit number. The continue action had been stored in the second octet of the at number, leading to the first action being action 0 (i.e. a NOP). So it never continued.
A quick fix to the source data and it's working. Although somewhere I broke the QUIT command. Updated beta attached.
A quick fix to the source data and it's working. Although somewhere I broke the QUIT command. Updated beta attached.
- Attachments
-
- buck.ssd
- (20 KiB) Downloaded 84 times
Re: Buckaroo Banzai
Great work!
A few observations. First, a word-wrap/text-colour issue:
Next, a capitalisation issue ("tape"). I wonder if you're failing to decode a "compressed" or "tokenized" definite article ("The") just before "tape" and "pump" here -- if indeed such compression/tokenization even happens in Scott Adams games?:
And finally a strange failure to accept the CASA walkthrough -- is it the walkthrough that's at fault this time?:
In case someone can spot anything I did wrong, here's a transcript of my gameplay up to and including the point where it failed when I went WEST after saying UNLIGHT FLASHLIGHT:
A few observations. First, a word-wrap/text-colour issue:
Next, a capitalisation issue ("tape"). I wonder if you're failing to decode a "compressed" or "tokenized" definite article ("The") just before "tape" and "pump" here -- if indeed such compression/tokenization even happens in Scott Adams games?:
And finally a strange failure to accept the CASA walkthrough -- is it the walkthrough that's at fault this time?:
In case someone can spot anything I did wrong, here's a transcript of my gameplay up to and including the point where it failed when I went WEST after saying UNLIGHT FLASHLIGHT:
Code: Select all
>*E.!BOOT
>CHAIN "LOAD"
Restore a saved game? N
"Buckaroo Banzai" Adventure by Scott
Adams & Phillip Case
I am in a Yoyodyne office
Visible items:
Staircase going down. Table.
Exits are: West
[-----------------------------------]
What shall I do now?
That is beyond my power.
What shall I do now? MOVE TABLE
O.K.
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe.
Exits are: West
[-----------------------------------]
What shall I do now? W
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? E
I'm on Hickory Ave
Exits are: East West
[-----------------------------------]
What shall I do now? E
I am in a Cul-de-sac at East end of
Hickory
Visible items:
Large house.
Exits are: West
[-----------------------------------]
What shall I do now? GO HOUSE
O.K.
I'm in the garage of a large house
Visible items:
Small toolbox.
Exits are: South
[-----------------------------------]
What shall I do now? GET TOOLBOX
O.K.
I'm in the garage of a large house
Exits are: South
[-----------------------------------]
What shall I do now? EXAMINE TOOLBOX
Sticker says: Sam's Service Station.
What shall I do now? S
I am in a Cul-de-sac at East end of
Hickory
Visible items:
Large house.
Exits are: West
[-----------------------------------]
What shall I do now? W
I'm on Hickory Ave
Exits are: East West
[-----------------------------------]
What shall I do now? W
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? GO STATION
O.K.
I am in a Gas Station
Visible items:
Gas Pumps. Cashiers Booth. Filler pipe
to underground gas tank.
Exits are: East
[-----------------------------------]
What shall I do now? DROP TOOLBOX
O.K.
I am in a Gas Station
Visible items:
Small toolbox. Gas Pumps. Cashiers
Booth. Filler pipe to underground gas
tank.
Exits are: East
[-----------------------------------]
What shall I do now? GO BOOTH
O.K.
I am in a Cashiers Booth
Visible items:
Control Console. Trash Pile.
Exits are: North
[-----------------------------------]
What shall I do now? EXAMINE TRASH
O.K. I see something
I am in a Cashiers Booth
Visible items:
Control Console. Trash Pile. Old car
battery.
Exits are: North
[-----------------------------------]
What shall I do now? GET BATTERY
I am in a Cashiers Booth
Visible items:
Control Console. Trash Pile.
Exits are: North
[-----------------------------------]
What shall I do now? EXAMINE BATTERY
I see there's no water in the battery.
What shall I do now? N
I am in a Gas Station
Visible items:
Small toolbox. Gas Pumps. Cashiers
Booth. Filler pipe to underground gas
tank.
Exits are: East
[-----------------------------------]
What shall I do now? E
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? N
I'm at the corner of Main & Mountain
View
Visible items:
Hardware store.
Exits are: North South East West
[-----------------------------------]
What shall I do now? N
I'm at the east end of a parking lot
Exits are: North South West
[-----------------------------------]
What shall I do now? W
I'm at the west end of a parking lot
Visible items:
Jet Car.
Exits are: North East
[-----------------------------------]
What shall I do now? GO CAR
O.K.
I am in a cockpit of the jet car
Visible items:
Dashboard.
Exits are:
[-----------------------------------]
What shall I do now? EXAMINE DASHBOARD
I see starter button & glove
compartment. The cockpit is open Fuel
gauge reads empty
What shall I do now? EXAMINE COMPARTMENT
I got something
I am in a cockpit of the jet car
Visible items:
Dashboard.
Exits are:
[-----------------------------------]
What shall I do now? INVENTORY
I'm carrying:
Old car battery
Formula
Jar of glowing Fluid
What shall I do now? READ FORMULA
Fuel is made from gasoline, sand,
quartz, catalyst.
What shall I do now? GET OUT
O.K.
I'm at the west end of a parking lot
Visible items:
Jet Car.
Exits are: North East
[-----------------------------------]
What shall I do now? DROP FORMULA
O.K.
I'm at the west end of a parking lot
Visible items:
Jet Car. Formula.
Exits are: North East
[-----------------------------------]
What shall I do now? N
I'm on a beach
Visible items:
Lifeguard shack. Sand.
Exits are: North South
[-----------------------------------]
What shall I do now? GET SAND
O.K.
I'm on a beach
Visible items:
Lifeguard shack.
Exits are: North South
[-----------------------------------]
What shall I do now? GO SHACK
O.K.
I am in a lifeguard shack
Visible items:
Small Ham radio.
Exits are: East
[-----------------------------------]
What shall I do now? GET RADIO
O.K.
I am in a lifeguard shack
Exits are: East
[-----------------------------------]
What shall I do now? EXAMINE RADIO
I see a transmit switch There's no
battery There's no antenna It's not
working.
What shall I do now? E
I'm on a beach
Visible items:
Lifeguard shack.
Exits are: North South
[-----------------------------------]
What shall I do now? N
I am in a cold shallow lake
Exits are: South East
[-----------------------------------]
What shall I do now? FILL BATTERY
O.K.
What shall I do now? E
I'm at the foot of a mountain
Exits are: South West
[-----------------------------------]
What shall I do now? S
I'm at the east end of a parking lot
Exits are: North South West
[-----------------------------------]
What shall I do now? W
I'm at the west end of a parking lot
Visible items:
Jet Car. Formula.
Exits are: North East
[-----------------------------------]
What shall I do now? DROP BATTERY
I'm at the west end of a parking lot
Visible items:
Old car battery. Jet Car. Formula.
Exits are: North East
[-----------------------------------]
What shall I do now? E
I'm at the east end of a parking lot
Exits are: North South West
[-----------------------------------]
What shall I do now? S
I'm at the corner of Main & Mountain
View
Visible items:
Hardware store.
Exits are: North South East West
[-----------------------------------]
What shall I do now? S
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? W
I'm on Hickory Ave
Visible items:
Shed with antenna.
Exits are: East West
[-----------------------------------]
What shall I do now? GO SHED
I am in a shed full of radio equipment
Visible items:
Antenna lead.
Exits are: North
[-----------------------------------]
What shall I do now? DROP RADIO
O.K.
I am in a shed full of radio equipment
Visible items:
Small Ham radio. Antenna lead.
Exits are: North
[-----------------------------------]
What shall I do now? CONNECT ANTENNA
O.K.
I am in a shed full of radio equipment
Visible items:
Small Ham radio. Antenna lead.
Exits are: North
[-----------------------------------]
What shall I do now? N
I'm on Hickory Ave
Visible items:
Shed with antenna.
Exits are: East West
[-----------------------------------]
What shall I do now? E
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? GO YOYODYNE
O.K.
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe.
Exits are: West
[-----------------------------------]
What shall I do now? DROP SAND
O.K.
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe. Sand.
Exits are: West
[-----------------------------------]
What shall I do now? DROP JAR
O.K.
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe. Sand. Jar of glowing Fluid.
Exits are: West
[-----------------------------------]
What shall I do now? W
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? N
I'm at the corner of Main & Mountain
View
Visible items:
Hardware store.
Exits are: North South East West
[-----------------------------------]
What shall I do now? GO STORE
O.K.
I am in a hardware store
Visible items:
Climbers Pick. Hydrometer. Manual hand
pump. Jumper Cables.
Exits are: East
[-----------------------------------]
What shall I do now? GET PICK
O.K.
I am in a hardware store
Visible items:
Hydrometer. Manual hand pump. Jumper
Cables.
Exits are: East
[-----------------------------------]
What shall I do now? GET PUMP
O.K.
I am in a hardware store
Visible items:
Hydrometer. Jumper Cables.
Exits are: East
[-----------------------------------]
What shall I do now? EXAMINE PUMP
I see the hose is 6 ft long
What shall I do now? GET HYDROMETER
O.K.
I am in a hardware store
Visible items:
Jumper Cables.
Exits are: East
[-----------------------------------]
What shall I do now? GET CABLES
O.K.
I am in a hardware store
Exits are: East
[-----------------------------------]
What shall I do now? E
I'm at the corner of Main & Mountain
View
Visible items:
Hardware store.
Exits are: North South East West
[-----------------------------------]
What shall I do now? N
I'm at the east end of a parking lot
Exits are: North South West
[-----------------------------------]
What shall I do now? W
I'm at the west end of a parking lot
Visible items:
Old car battery. Jet Car. Formula.
Exits are: North East
[-----------------------------------]
What shall I do now? CHECK BATTERY
Battery tests: Dead
What shall I do now? DROP HYDROMETER
O.K.
I'm at the west end of a parking lot
Visible items:
Old car battery. Hydrometer. Jet Car. For
ula.
Exits are: North East
[-----------------------------------]
What shall I do now? E
I'm at the east end of a parking lot
Exits are: North South West
[-----------------------------------]
What shall I do now? S
I'm at the corner of Main & Mountain
View
Visible items:
Hardware store.
Exits are: North South East West
[-----------------------------------]
What shall I do now? S
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? S
I'm at a highway access ramp
Exits are: North South East
[-----------------------------------]
What shall I do now? E
I am in a field of tall grass
Exits are: West
[-----------------------------------]
What shall I do now? DIG
O.K.
I am in a field of tall grass
Visible items:
large hole.
Exits are: West
[-----------------------------------]
What shall I do now? EXAMINE HOLE
I see an underground phone line.
What shall I do now? CUT LINE
I see the line is severed.
What shall I do now? GET LINE
I can't, it's still attached.
What shall I do now? DIG
O.K.
I am in a field of tall grass
Visible items:
large hole. Another large hole.
Exits are: West
[-----------------------------------]
What shall I do now? CUT LINE
I see the line is severed.
What shall I do now? GET LINE
O.K.
I am in a field of tall grass
Visible items:
large hole. Another large hole.
Exits are: West
[-----------------------------------]
What shall I do now? W
I'm at a highway access ramp
Exits are: North South East
[-----------------------------------]
What shall I do now? N
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? N
I'm at the corner of Main & Mountain
View
Visible items:
Hardware store.
Exits are: North South East West
[-----------------------------------]
What shall I do now? N
I'm at the east end of a parking lot
Exits are: North South West
[-----------------------------------]
What shall I do now? N
I'm at the foot of a mountain
Exits are: South West
[-----------------------------------]
What shall I do now? EXAMINE MOUNTAIN
I see a ledge about 15' up with a
small peak.
What shall I do now? DROP PUMP
O.K.
I'm at the foot of a mountain
Visible items:
Manual hand pump.
Exits are: South West
[-----------------------------------]
What shall I do now? DROP CABLE
O.K.
I'm at the foot of a mountain
Visible items:
Manual hand pump. Jumper Cables.
Exits are: South West
[-----------------------------------]
What shall I do now? THROW LINE
I'm at the foot of a mountain
Visible items:
Manual hand pump. Phone line dangling
from above. Jumper Cables.
Exits are: South West
[-----------------------------------]
What shall I do now? TIE LINE
To what?
What shall I do now? TO PICK
O.K.
I'm at the foot of a mountain
Visible items:
Manual hand pump. Phone line dangling
from above. Jumper Cables.
Exits are: South West
[-----------------------------------]
What shall I do now? CLIMB LINE
O.K.
I'm on a small mountain ledge
Visible items:
Quartz.
Exits are:
[-----------------------------------]
What shall I do now? PULL LINE
O.K. I got something
I'm on a small mountain ledge
Visible items:
Quartz.
Exits are:
[-----------------------------------]
What shall I do now? GET QUARTZ
O.K.
I'm on a small mountain ledge
Exits are:
[-----------------------------------]
What shall I do now? D
I'm at the foot of a mountain
Visible items:
Manual hand pump. Jumper Cables.
Exits are: South West
[-----------------------------------]
What shall I do now? DROP PICK
O.K.
I'm at the foot of a mountain
Visible items:
Climbers Pick. Manual hand pump. Jumper Cabl
s.
Exits are: South West
[-----------------------------------]
What shall I do now? DROP LINE
O.K.
I'm at the foot of a mountain
Visible items:
Climbers Pick. Manual hand pump. 20 ft
of phone line. Jumper Cables.
Exits are: South West
[-----------------------------------]
What shall I do now? GET PUMP
O.K.
I'm at the foot of a mountain
Visible items:
Climbers Pick. 20 ft of phone line. Jumper Cables.
Exits are: South West
[-----------------------------------]
What shall I do now? GET CABLE
O.K.
I'm at the foot of a mountain
Visible items:
Climbers Pick. 20 ft of phone line.
Exits are: South West
[-----------------------------------]
What shall I do now? S
I'm at the east end of a parking lot
Exits are: North South West
[-----------------------------------]
What shall I do now? W
I'm at the west end of a parking lot
Visible items:
Old car battery. Hydrometer. Jet Car. For
ula.
Exits are: North East
[-----------------------------------]
What shall I do now? GET BATTERY
I'm at the west end of a parking lot
Visible items:
Hydrometer. Jet Car. Formula.
Exits are: North East
[-----------------------------------]
What shall I do now? EXAMINE CAR
I see The cockpit is open I see power
terminals, a fuel tank and a jet
engine connected by a hose.
What shall I do now? CONNECT CABLES
To what?
What shall I do now? TO BATTERY
O.K.
I'm at the west end of a parking lot
Visible items:
Old car battery. Hydrometer. Jet Car. For
ula. Jumper Cables.
Exits are: North East
[-----------------------------------]
What shall I do now? GET HOSE
O.K.
I'm at the west end of a parking lot
Visible items:
Old car battery. Hydrometer. Jet Car. For
ula. Jumper Cables.
Exits are: North East
[-----------------------------------]
What shall I do now? E
I'm at the east end of a parking lot
Exits are: North South West
[-----------------------------------]
What shall I do now? S
I'm at the corner of Main & Mountain
View
Visible items:
Hardware store.
Exits are: North South East West
[-----------------------------------]
What shall I do now? S
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? GO STATION
O.K.
I am in a Gas Station
Visible items:
Small toolbox. Gas Pumps. Cashiers
Booth. Filler pipe to underground gas
tank.
Exits are: East
[-----------------------------------]
What shall I do now? OPEN TOOLBOX
I got something
I am in a Gas Station
Visible items:
Gas Pumps. Cashiers Booth. Filler pipe
to underground gas tank. Open toolbox.
Exits are: East
[-----------------------------------]
What shall I do now? INVENTORY
I'm carrying:
Key
Roll of duct tape
Manual hand pump
Flashlight (off)
Quartz
Fuel hose
What shall I do now? EXAMINE PIPE
I see it's padlocked.
What shall I do now? UNLOCK PIPE
O.K.
I am in a Gas Station
Visible items:
Gas Pumps. Cashiers Booth. Open
toolbox. Unlocked filler pipe.
Exits are: East
[-----------------------------------]
What shall I do now? DROP KEY
O.K.
I am in a Gas Station
Visible items:
Gas Pumps. Cashiers Booth. Open
toolbox. Key. Unlocked filler pipe.
Exits are: East
[-----------------------------------]
What shall I do now? CONNECT HOSE
tape holds it attached to pump.
I am in a Gas Station
Visible items:
Gas Pumps. Cashiers Booth. Open
toolbox. Key. Unlocked filler pipe.
Exits are: East
[-----------------------------------]
What shall I do now? DROP TAPE
O.K.
I am in a Gas Station
Visible items:
Gas Pumps. Cashiers Booth. Open
toolbox. Key. Roll of duct tape. Unlocked fil
er pipe.
Exits are: East
[-----------------------------------]
What shall I do now? E
I'm at the corner of Main & Hickory
Visible items:
Yoyodyne building. Gas Station.
Exits are: North South East West
[-----------------------------------]
What shall I do now? GO YOYODYNE
O.K.
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe. Sand. Jar of glowing Fluid.
Exits are: West
[-----------------------------------]
What shall I do now? GET SAND
O.K.
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe. Jar of glowing Fluid.
Exits are: West
[-----------------------------------]
What shall I do now? GET JAR
O.K.
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe.
Exits are: West
[-----------------------------------]
What shall I do now? LIGHT FLASHLIGHT
O.K.
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe.
Exits are: West
[-----------------------------------]
What shall I do now? GO STAIRCASE
O.K.
I am in a Basement Laboratory
Visible items:
Staircase. Mixing vat.
Exits are:
[-----------------------------------]
What shall I do now? DROP QUARTZ
O.K.
I am in a Basement Laboratory
Visible items:
Staircase. Quartz. Mixing vat.
Exits are:
[-----------------------------------]
What shall I do now? DROP JAR
O.K.
I am in a Basement Laboratory
Visible items:
Staircase. Quartz. Mixing vat. Jar of
glowing Fluid.
Exits are:
[-----------------------------------]
What shall I do now? DROP SAND
O.K.
I am in a Basement Laboratory
Visible items:
Staircase. Quartz. Mixing vat. Sand. Jar of
glowing Fluid.
Exits are:
[-----------------------------------]
What shall I do now? EXAMINE STAIRCASE
I see something under stairs, I get
it.
I am in a Basement Laboratory
Visible items:
Staircase. Quartz. Mixing vat. Sand. Jar of
glowing Fluid.
Exits are:
[-----------------------------------]
What shall I do now? INVENTORY
I'm carrying:
Flashlight (on)
Manual hand pump
Empty chemical Jug
What shall I do now? GO STAIRCASE
I am in a Yoyodyne office
Visible items:
Staircase going down. Table. Floor
safe.
Exits are: West
[-----------------------------------]
What shall I do now? UNLIGHT FLASHLIGHT
O.K.
It's too dark to see!
[-----------------------------------]
What shall I do now? W
It's dangerous to move in the dark!
I fell and broke my neck
>
Last edited by lurkio on Sun Jul 19, 2020 5:09 pm, edited 4 times in total.
Re: Buckaroo Banzai
Ooh! this is getting really close now...
Good detective work
Lee.
Good detective work
Lee.