Ultimate games and modes used
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Ultimate games and modes used
Hi All,
I'm currently writing a book about Ultimate Play the Game and there are a few questions I've got regarding the BBC Micro releases of Ultimate's games.
1) What mode does Alien 8 in-game screens use? Mode 4?
2) What mode does Alien 8 loading screen use?
3) What mode does Knight Lore in-game screens use? Mode 4?
4) What mode does Knight Lore loading screen use?
5) What mode does Sabre Wulf use?
6) What mode does Atic Atac use?
7) What mode does Jet Pac use?
Any help would be appreciated. In fact, anything related to BBC and Ultimate would be useful.
Thanks,
Adrian
I'm currently writing a book about Ultimate Play the Game and there are a few questions I've got regarding the BBC Micro releases of Ultimate's games.
1) What mode does Alien 8 in-game screens use? Mode 4?
2) What mode does Alien 8 loading screen use?
3) What mode does Knight Lore in-game screens use? Mode 4?
4) What mode does Knight Lore loading screen use?
5) What mode does Sabre Wulf use?
6) What mode does Atic Atac use?
7) What mode does Jet Pac use?
Any help would be appreciated. In fact, anything related to BBC and Ultimate would be useful.
Thanks,
Adrian
- Rich Talbot-Watkins
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Sounds intriguing....
Here you go:
1) Mode 4, shrunk to 256x192 I think (which would be the same size screen as the Spectrum)
2) Mode 1, also shrunk, though I'm not sure of the dimensions - something like 128x224.
3) Mode 4, shrunk to the same size as in Alien8.
4) can't remember the loading screen offhand - but Mode 1, same as Alien8 would be likely
5) Mode 2
6) Mode 2
7) Mode 2, with Mode 7 highscore screen.
Here you go:
1) Mode 4, shrunk to 256x192 I think (which would be the same size screen as the Spectrum)
2) Mode 1, also shrunk, though I'm not sure of the dimensions - something like 128x224.
3) Mode 4, shrunk to the same size as in Alien8.
4) can't remember the loading screen offhand - but Mode 1, same as Alien8 would be likely
5) Mode 2
6) Mode 2
7) Mode 2, with Mode 7 highscore screen.
Errmmm a book hey!!!
Well, I'm also interested - I have to say I so remember Ultimate game releases, such as Jetpack (hmm was it me, or was it twice as hard as the spectrum version!!!)... At the time, one of the best software houses in the early to mid 80s.
- Would love to have a read once you're finished, LOL don't worry I'll be happy to buy a copy, just incase you're on royalites!
- Neil
Well, I'm also interested - I have to say I so remember Ultimate game releases, such as Jetpack (hmm was it me, or was it twice as hard as the spectrum version!!!)... At the time, one of the best software houses in the early to mid 80s.
- Would love to have a read once you're finished, LOL don't worry I'll be happy to buy a copy, just incase you're on royalites!
- Neil
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We live for the one, we die for the one!
We live for the one, we die for the one!
- Dave Footitt
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hahaha Lunar Jetman!
Hmmm I've been reading up on the Stamper family (via the Wikipedia) - Certainly going to be an interesting read...
I vote Jetpack as their best game! - Played that to death on the speccy as well as the BBC- then PC! Hmmm I even wrote a half finished verson under directx9... I wish I kept these projects!
- Right, I'll stop that running on I keep doing!
PS - XBox360 live - I just miss so much! LOL Better grab a copy later!
http://www.eurogamer.net/article.php?article_id=73956
Hmmm I've been reading up on the Stamper family (via the Wikipedia) - Certainly going to be an interesting read...
I vote Jetpack as their best game! - Played that to death on the speccy as well as the BBC- then PC! Hmmm I even wrote a half finished verson under directx9... I wish I kept these projects!
- Right, I'll stop that running on I keep doing!
PS - XBox360 live - I just miss so much! LOL Better grab a copy later!
http://www.eurogamer.net/article.php?article_id=73956
---------------------------------------------------
We live for the one, we die for the one!
We live for the one, we die for the one!
- Kecske Bak
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I'm still hoping that Rare have got the code for Mire Mare somewhere safe and that it will see the light of day at some point.
I'm surprised they haven't knocked something together (if it wasn't already completed) for release on Xbox Live Arcade - I reckon they'd sell a fair few just on the hype surrounding it.
My favourite bit of Ultimate trivia is that Knight Lore was written and ready for release before Sabre Wulf, but they held on to it as they were concerned that as it was so far ahead of everything else it would hit sales of their other games.
I'm surprised they haven't knocked something together (if it wasn't already completed) for release on Xbox Live Arcade - I reckon they'd sell a fair few just on the hype surrounding it.
My favourite bit of Ultimate trivia is that Knight Lore was written and ready for release before Sabre Wulf, but they held on to it as they were concerned that as it was so far ahead of everything else it would hit sales of their other games.
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First off, thanks for all the replies.
I'll just go through a few comments raised in those replies.
Rich Talbot-Watkins - Thanks for the modes! Do you know the mode for Nightshade?
Dave Footitt - I've not forgotten Nightshade, just didn't remember to include it in my questions
stairwaytohell - Yep, I've already got some stuff on Cookie, so no worries there.
Kecske Bak - I've already read that thread. Very interesting. I Just need to figure out how to fit that into the book. Does anyone know how to get hold of Paul Proctor or Kevin Edwards? What about David Rhys Jones? (author of Jet Pac and Atic Atac)
Some more questions I'm afraid (plus things I know, but would like to double-check)
I read a while back that on Alien 8 for the BBC is known as Alien8. Is this right?
Rich Talbot-Watkins - Do you know the mode for Nightshade?
Lunar Jetman was only released for Cosmic Battlezones. Correct?
Sabre Wulf (extended) is the same as the first release, but has a redefine keys feature. Correct?
What year was each game released. I'm having trouble tracking this down for the BBC.
Other info:
I will probably have more questions over the next few weeks/months, so keep up the good work! The book will - dare I say it - be more biased to the ZX Spectrum, but only where necessary.
I want to make the book an interesting read for all people, whether their machine of choice is Spectrum, BBC, Amstrad, C64, VIC-20 or MSX. To expand on that, I will be including screenshots for each game for each machine format, differences between machine releases that might include game differences or packaging differences etc.
I do have a sample page that I can send out to you if you are interested. The page is not complete (it's still draft), but it will give you an idea of what to expect. PM me with your email address if you want a copy.
I'm open to ideas and suggestions, so feel free to voice your opinion. I might not like it, but you never know
The book is about 60% complete and I aim to make this the definitive book regarding Ultimate Play the Game. I'll keep you all informed of the progress.
Cheers,
Adrian
I'll just go through a few comments raised in those replies.
Rich Talbot-Watkins - Thanks for the modes! Do you know the mode for Nightshade?
Dave Footitt - I've not forgotten Nightshade, just didn't remember to include it in my questions
stairwaytohell - Yep, I've already got some stuff on Cookie, so no worries there.
Kecske Bak - I've already read that thread. Very interesting. I Just need to figure out how to fit that into the book. Does anyone know how to get hold of Paul Proctor or Kevin Edwards? What about David Rhys Jones? (author of Jet Pac and Atic Atac)
Some more questions I'm afraid (plus things I know, but would like to double-check)
I read a while back that on Alien 8 for the BBC is known as Alien8. Is this right?
Rich Talbot-Watkins - Do you know the mode for Nightshade?
Lunar Jetman was only released for Cosmic Battlezones. Correct?
Sabre Wulf (extended) is the same as the first release, but has a redefine keys feature. Correct?
What year was each game released. I'm having trouble tracking this down for the BBC.
Other info:
I will probably have more questions over the next few weeks/months, so keep up the good work! The book will - dare I say it - be more biased to the ZX Spectrum, but only where necessary.
I want to make the book an interesting read for all people, whether their machine of choice is Spectrum, BBC, Amstrad, C64, VIC-20 or MSX. To expand on that, I will be including screenshots for each game for each machine format, differences between machine releases that might include game differences or packaging differences etc.
I do have a sample page that I can send out to you if you are interested. The page is not complete (it's still draft), but it will give you an idea of what to expect. PM me with your email address if you want a copy.
I'm open to ideas and suggestions, so feel free to voice your opinion. I might not like it, but you never know
The book is about 60% complete and I aim to make this the definitive book regarding Ultimate Play the Game. I'll keep you all informed of the progress.
Cheers,
Adrian
I can forward your contact details onto Kevin.Captain Scarlet wrote:Does anyone know how to get hold of Paul Proctor or Kevin Edwards? What about David Rhys Jones? (author of Jet Pac and Atic Atac)
I actually asked him if he was still in touch with Paul a couple of weeks ago, but he lost contact many years ago.
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Captain Scarlet,
I can't speak for all of the Ultimate titles, but the trio of isometric 3D games were all released during 1985.
I don't have the dates any more specific than that, though a glance at the games charts in Acorn User (all three titles were hits, if memory serves) may help narrow it down a bit.
Are you needing to know which Ultimate titles were re-released as budget games by Ricochet? I'm sure someone will be able to provide a complete list, though anecdotally I know I have handled Ricochet tapes of Nightshade and Jetpac over the years.
Short of copying it off a mate, I think I'm right in saying the compilation Cosmic Battlezones was the only means one had of getting hold of Lunar Jetman for the Beeb. It may certainly help explain why that particular package can still command stonking prices on eBay.
Jeremy
(graysonscolumn)
I can't speak for all of the Ultimate titles, but the trio of isometric 3D games were all released during 1985.
I don't have the dates any more specific than that, though a glance at the games charts in Acorn User (all three titles were hits, if memory serves) may help narrow it down a bit.
Are you needing to know which Ultimate titles were re-released as budget games by Ricochet? I'm sure someone will be able to provide a complete list, though anecdotally I know I have handled Ricochet tapes of Nightshade and Jetpac over the years.
Short of copying it off a mate, I think I'm right in saying the compilation Cosmic Battlezones was the only means one had of getting hold of Lunar Jetman for the Beeb. It may certainly help explain why that particular package can still command stonking prices on eBay.
Jeremy
(graysonscolumn)
Last edited by Jeremy Grayson on Fri May 09, 2008 2:24 pm, edited 1 time in total.
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Sorry, but I have some more questions!
I don't have access to BBC Micro magazines, but I'm also interested in the release price of Cosmic Battlezones and Nightshade. Anyone also know the release year of Sabre Wulf?
I have release prices for:
Jet Pac (7.95)
Atic Atac (7.95)
Sabre Wulf (7.95)
Knight Lore (9.95)
Alien 8 (9.95)
but I need the other two.
I'm not interested in the budget releases at this point.
I don't have access to BBC Micro magazines, but I'm also interested in the release price of Cosmic Battlezones and Nightshade. Anyone also know the release year of Sabre Wulf?
I have release prices for:
Jet Pac (7.95)
Atic Atac (7.95)
Sabre Wulf (7.95)
Knight Lore (9.95)
Alien 8 (9.95)
but I need the other two.
I'm not interested in the budget releases at this point.
- Dave Footitt
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- Rich Talbot-Watkins
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Just had a quick look - Lunar Jetman is Mode 4 game with a Mode 4 + Mode 5 status area at the top. Interestingly, the title screen is Mode 1 but employs a colour interrupt to get 8 colours on screen at once.ghbearman wrote:I think (Rich T-W can correct me if I'm wrong) that Lunar Jetman and Nightshade are mixed modes - interrupt driven combinations of (say) modes 4 & 5.
Nightshade runs entirely in Mode 4, again with a colour interrupt to allow game and status to use different colours.
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- Rich Talbot-Watkins
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Yes, there are a good few games (e.g. Elite) which do this on the Beeb. In essence, if the modes have the same memory requirements (e.g. Modes 4 and 5), it's possible to switch to one while the screen is in the process of being rasterised, and then switch back to the original a little later on, and the display will appear as a true mixed mode.
Here's an example of Elite on the BBC, with 2-colour Mode 4 at the top, and 4-colour Mode 5 at the bottom.
You can also use similar tricks to just change palette colours in portions of the screen, which is what Nightshade does to produce the different coloured sections. In reality it's just a 2 colour mode - you'll see there's never more than 2 colours on any given row of the screen.
Here's an example of Elite on the BBC, with 2-colour Mode 4 at the top, and 4-colour Mode 5 at the bottom.
You can also use similar tricks to just change palette colours in portions of the screen, which is what Nightshade does to produce the different coloured sections. In reality it's just a 2 colour mode - you'll see there's never more than 2 colours on any given row of the screen.
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Hi Rich T-W,
Very interesting stuff. I do have a question about Mode 2. The pixel width is 160 and pixel height is 256. How come when I see screenshots of the Sabre Wulf and Jet Pac, they appear short in height and quite wide?
ghbearman - yes, you are correct. The price of Cosmic Battlezones was 9.95.
Very interesting stuff. I do have a question about Mode 2. The pixel width is 160 and pixel height is 256. How come when I see screenshots of the Sabre Wulf and Jet Pac, they appear short in height and quite wide?
ghbearman - yes, you are correct. The price of Cosmic Battlezones was 9.95.
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I was also told by a very reliable source that the technology ( 2D isometric ) used by Knight Lore was indeed written before Sabre Wulf. It was decided that the game, that was to become KL, was 'too good' to release at the time ( and needed a lot more time spent on it ) and Sabre Wulf was released first. After this, KL was resumed and polished before being released.
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Does anyone know what happens at the end of Knight Lore, Alien 8, Jet Pac (I assume loops around), Atic Atic and Nightshade?
I want to include the endings in the book, but so far I'm not having much luck.
Any help would be much appreciated.
Kevin - I've sent you a PM. Hope you can reply.
Cheers,
Adrian
I want to include the endings in the book, but so far I'm not having much luck.
Any help would be much appreciated.
Kevin - I've sent you a PM. Hope you can reply.
Cheers,
Adrian
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Thanks for that Kevin.
I decided to try and complete the games in question, to see for myself what happens at the end. I've finished Knight Lore (with cheat, I might add!) and yes the ending is pretty dull. Having said that, I marvel at the work that was put in to create this game on the BBC Micro, because cramming this all into 48K for the ZX Spectrum must have been tough, but to do it in 32K is the work of a very talented person(s).
I decided to try and complete the games in question, to see for myself what happens at the end. I've finished Knight Lore (with cheat, I might add!) and yes the ending is pretty dull. Having said that, I marvel at the work that was put in to create this game on the BBC Micro, because cramming this all into 48K for the ZX Spectrum must have been tough, but to do it in 32K is the work of a very talented person(s).