In the First floor of windmill location the text reads "someone has smashed up the mill stones which ground the floor (sic) and has broken the drive shaft..."
Canalboy
In the First floor of windmill location the text reads "someone has smashed up the mill stones which ground the floor (sic) and has broken the drive shaft..."
In the Graveyard location which contains the body of Bret the arch-wizard part of the text says "A nearby gravestone proclaims the the body of Bret the arch-wizard has been laid to rest here."
To be honest I have so many things on the go at the moment that I'm not sure I could allocate the time to it that is merited Fuzzel. I'll keep plugging away with the excellent Land though when time allows.
Hello there
Another slight anomaly; if you are carrying the wooden rowing boat and EXAMINE it, the parser always returns the description for the magic boat even if the latter is in a different location.
I am beginning to make some progress in the aforementioned Vicarage area now Fuzzel and I have worked out how to ameliorate my inventory limit. Congratulations on an excellent game.
Doubtless what you're implying is that Canalboy should come here and ask you for some hints and/or for the full walkthrough!
I must admit that I am the type of person who never resorts to a walkthrough. As a consequence there are quite a few games I have never managed to finish, although I confess to using the hint sheets for Castle Ralf, Acheton and a few of the other Topologika games of extreme difficulty. I recently solved a puzzle eleven years after first encountering it!
Hello Fuzzelfuzzel wrote: ↑Mon Jun 29, 2020 9:52 pm I am, naturally, delighted to help in any way as speedily as possible if anyone's stuck in the game. I'm flattered when people say they enjoy playing it. I'll release the walkthroughs in due course. If anyone would like an unofficial copy pm'd to them then I'll see what I can do. I suppose some people, like myself, enjoy playing a game and are prepared to sit there gnashing their teeth in frustration for hours on end until they come up with a solution. Others enjoy delving into the code for a solution (is that cheating or another way of creatively solving a puzzle?) and some are content to refer to a walkthrough as a guide whilst playing a game through in a reasonably short period due to, perhaps, time constraints. "And of course, if you get stuck you know where to go" was my little joke, I could have said "And of course, if you get stuck you know where to come".
If you type DRINK BEER in the pantry the game responds:fuzzel wrote: ↑Mon Jun 29, 2020 9:52 pm I am, naturally, delighted to help in any way as speedily as possible if anyone's stuck in the game. I'm flattered when people say they enjoy playing it. I'll release the walkthroughs in due course. If anyone would like an unofficial copy pm'd to them then I'll see what I can do. I suppose some people, like myself, enjoy playing a game and are prepared to sit there gnashing their teeth in frustration for hours on end until they come up with a solution. Others enjoy delving into the code for a solution (is that cheating or another way of creatively solving a puzzle?) and some are content to refer to a walkthrough as a guide whilst playing a game through in a reasonably short period due to, perhaps, time constraints. "And of course, if you get stuck you know where to go" was my little joke, I could have said "And of course, if you get stuck you know where to come".
Thanks for pointing this one out as well as the other typos so far which I'll fix in due course. I've just had a quick go and can't replicate the error above, when I store the chalice and go back and pray again I get the (correct) message, "Bless you my son." Would it be possible to post a screenshot or pm me with more details if have have them?Canalboy wrote:
I'm not sure if you would call it a bug as such, but it is possible to PRAY in a certain place (I won't mention where in case it spoils it for others but you know the place) and the punyvpr (ROT13) is described as appearing for the second time even if you have already used it and stored it for maximum points.
Yes, you must have left the church and subsequently re-entered it for the problem to occur I think.fuzzel wrote: ↑Tue Jun 30, 2020 6:19 pmThanks for pointing this one out as well as the other typos so far which I'll fix in due course. I've just had a quick go and can't replicate the error above, when I store the chalice and go back and pray again I get the (correct) message, "Bless you my son." Would it be possible to post a screenshot or pm me with more details if have have them?Canalboy wrote:
I'm not sure if you would call it a bug as such, but it is possible to PRAY in a certain place (I won't mention where in case it spoils it for others but you know the place) and the punyvpr (ROT13) is described as appearing for the second time even if you have already used it and stored it for maximum points.
Edit: On second thoughts you might be right...
Lol I have made a bit more progress today, finding the obql and the Ivxvat vfynaq.fuzzel wrote: ↑Tue Jun 30, 2020 7:10 pm The DRINK BEER "Water? Where?" message is because if you type DRINK and it doesn't understand the noun (eg beer) it tells you (possibly mistakenly) that there's no water there to drink. I'll have a think about updating the Drink procedure with a more understandable response.
A quick question Fuzzel. Is the obql useful for anything other than the 26 points for depositing it in the usual place?fuzzel wrote: ↑Tue Jun 30, 2020 7:10 pm The DRINK BEER "Water? Where?" message is because if you type DRINK and it doesn't understand the noun (eg beer) it tells you (possibly mistakenly) that there's no water there to drink. I'll have a think about updating the Drink procedure with a more understandable response.
I.e. it's a pbechf qryvpgv or "qryrpgnoyr pbecfr".
Thanks for that Lurkio. Perhaps because I was playing the mainframe game Warp recently in which there is also a obql and an bcra tenir I was putting two and two together and making three.
This may be awkward to code Fuzzel, but if you have dropped a oheavat oenaq at the obggbz bs gur jryy and subsequently make your way to the small brick passage the game still says that the passage to the NE (i.e. the obggbz bs gur jryy) is a small dark chamber even though because of the presence of the oheavat oenaq that you previously dropped there it no longer is dark.fuzzel wrote: ↑Tue Jun 30, 2020 7:10 pm The DRINK BEER "Water? Where?" message is because if you type DRINK and it doesn't understand the noun (eg beer) it tells you (possibly mistakenly) that there's no water there to drink. I'll have a think about updating the Drink procedure with a more understandable response.
If you SWING most objects that you are carrying (i.e. the amulet) the game responds with "You can't see that here." Other objects in your inventory elicit the response "What a silly thing to suggest!"fuzzel wrote: ↑Tue Jun 30, 2020 7:10 pm The DRINK BEER "Water? Where?" message is because if you type DRINK and it doesn't understand the noun (eg beer) it tells you (possibly mistakenly) that there's no water there to drink. I'll have a think about updating the Drink procedure with a more understandable response.
SWING has a verb type whereby it operates on objects in your location and not objects in your inventory which is why if you try to swing something you're carrying, it can't find it but if you swing something in your location it says "What a silly thing to suggest!" At least that was how it was supposed to work. I guess what I'm trying to say is there is a puzzle where you need to swing (on) something in a location and you don't ever need to swing something you're carrying eg a cat.Canalboy wrote:
If you SWING most objects that you are carrying (i.e. the amulet) the game responds with "You can't see that here." Other objects in your inventory elicit the response "What a silly thing to suggest!"
If you fall to your end climbing into the quarry the valedictory message includes "Did your (sic) hear the splat! on the rocks below?"fuzzel wrote: ↑Thu Jul 02, 2020 1:58 pmSWING has a verb type whereby it operates on objects in your location and not objects in your inventory which is why if you try to swing something you're carrying, it can't find it but if you swing something in your location it says "What a silly thing to suggest!" At least that was how it was supposed to work. I guess what I'm trying to say is there is a puzzle where you need to swing (on) something in a location and you don't ever need to swing something you're carrying eg a cat.Canalboy wrote:
If you SWING most objects that you are carrying (i.e. the amulet) the game responds with "You can't see that here." Other objects in your inventory elicit the response "What a silly thing to suggest!"