I've only played through level 1 so far but it does look like it might work. It's such a great game and a wonderfully polished conversion that it would be great to have it available to owners of Bs and B+s too.kieranhj wrote:This isn't as outlandish as it first sounded to me. The game spends a lot of cycles when plotting the screen that don't necessarily end up changing that many screen bytes (ultimately.) E.g. every frame the player is removed and plotted (and the underlying background data saved) regardless of any movement. The game tries to avoid redrawing things that aren't necessary but it's still at quite a coarse level (10x3 blocks) and is designed to always be "correct" so will plot many things overlapping from back-to-front to achieve the perspective effect.RobC wrote:I wonder if a Master emulator for the Pi co-pro would be an option. It might be possible to overcome the lack of (displayable) shadow screen by getting the Pi to do the heavy lifting and only send differences across the Tube...
I might look into it over the next couple of weeks unless someone else wants to give it a shot?