Bladedancer
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Bladedancer
I owned a company called Omicron Technologies and I wrote the 5 disc epic "Bladedancer" for the BBC Micro. I was recently contacted by Anthony Hope who was searching for a copy of the game and he suggested I logged onto Stardot so here I am. He's trying to get the original discs back up and running. Happy to answer questions about the software or era.
Re: Bladedancer
If you have the original discs, I suggest NOT trying them, but sending them to one of our members with specialist equipment to give us the best chance of imaging it without damaging either the discs or the drive.
PS welcome to Stardot!
Lee.
PS welcome to Stardot!
Lee.
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
One of the discs has some slight damage (looks like heat deformation) to the external jacket although the media "looks" fine. I wouldn't have risked putting it in a drive in that condition. I've offered to send the discs to Anthony Hope who I guess is known on this board?leenew wrote:If you have the original discs, I suggest NOT trying them, but sending them to one of our members with specialist equipment to give us the best chance of imaging it without damaging either the discs or the drive.
Lee.
Re: Bladedancer
Welcome!
Re: Bladedancer
Welcome to Stardot, triaxcaribdis!
I've sent you a PM (private message)!
Btw, for those who might be curious about Bladedancer, all I can say is that it is, in some ways, the Holy Grail of Beeb games that are MIA. I don't know very much about it, but here's a photo of it that I nabbed off eBay, from an auction that I actually won -- but the seller then promptly vanished, and never sent me the game!:
I've sent you a PM (private message)!
Btw, for those who might be curious about Bladedancer, all I can say is that it is, in some ways, the Holy Grail of Beeb games that are MIA. I don't know very much about it, but here's a photo of it that I nabbed off eBay, from an auction that I actually won -- but the seller then promptly vanished, and never sent me the game!:
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
Blimey that image is bringing back nervous twitches! I had to send out updated discs due to a problem post release with some BBC Masters, the game used everything I could squeeze out of the poor Beeb, I had 2 bytes left!
Re: Bladedancer
Oh yes... I know Anthonytriaxcaribdis wrote:..... I've offered to send the discs to Anthony Hope who I guess is known on this board?
Lee.
Re: Bladedancer
Wow! Intriguing! If you wouldn't mind, could you just briefly describe what sort of game Bladedancer actually was? I'm assuming it's an RPG of some kind? With digitised graphics?! (How?!) Was it first-person view? Third-person? Top-down plan view? How many players? Etc.triaxcaribdis wrote:Blimey that image is bringing back nervous twitches! I had to send out updated discs due to a problem post release with some BBC Masters, the game used everything I could squeeze out of the poor Beeb, I had 2 bytes left!
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
The game was a D&D style adventure game which ran in Mode 0. Although this is monochrome it had a decent resolution for digital imagery and I believe I fiddled around with video timings to produce something with two colours. You selected the character you wanted to be and were thrown into the game. It consisted of a very large map split into quadrants and each quadrant had 256 "locations" in a 16x16 grid AFAIR. You navigated the map by moving block by block in any adjacent direction.
Once a block was selected a scene was built up from a library of digitised items, things like "Games workshop" resin houses, railway trees, lead figures etc. and this scene scrolled past in the back ground as your character walked through the scene. There were adversaries you had to fight and kill with various weaponry depending on the character/gender you had selected. Some loctions had cryptic puzzles that you had to type in the answer, others required objects to be collected and dropped at the correct location and some just required you to defeat a "boss" character.
You didn't have lives, you had energy which could be replenished at taverns along the way and you could buy things from shops. The tavern/shop owners where digital scans of peoples faces (college friends press ganged into doing it) and I included their voices.The sounds were digitised so the screams, voices and weaponry noises were real, although that required sideways RAM otherwise you'd just end up with close BBC sound approximations.
The ultimate aim was to collect 4 pieces of Pentagram scattered across the quadrants to defeat the evil Galac Thaar. On completion you were shown a small video of the bad guy (Galac Thaar) disintegrating horribly! Yes that's right VIDEO.
Due to the sheer size of the graphics and sounds files and to stop things becoming "samey" the quadrants were split across 4 discs, each disc providing brand new graphics and audio. Whenever you wandered across a map boundry you had to swap the discs. This sounds like a pain but it actually worked quite well.
The digital capture was produced using a Watford electronics video digitiser, Mike Cooks audio ADC board and a VHS "hand held" camera.
The digitiser was slow to capture an image and scanned down a line at a time which meant your subject had to keep very still otherwise all sorts of weird artefacts occured which caused much hilarity.
Reviews of the game were good but it was let down by the.... wait for it..... lack of save feature. Yes I couldn't fit it in and the disc swapping made saving really tricky. I tried to implement something along the lines of Exile where you saved after a pressing break but just couldnt get it to work in time. You could complete the whole game in 5 hours though, now there's a challenge!
The game was originally offered to Superior software but was turned down due to cost so I decided to publish it myself. It took 14 months to write.
Once a block was selected a scene was built up from a library of digitised items, things like "Games workshop" resin houses, railway trees, lead figures etc. and this scene scrolled past in the back ground as your character walked through the scene. There were adversaries you had to fight and kill with various weaponry depending on the character/gender you had selected. Some loctions had cryptic puzzles that you had to type in the answer, others required objects to be collected and dropped at the correct location and some just required you to defeat a "boss" character.
You didn't have lives, you had energy which could be replenished at taverns along the way and you could buy things from shops. The tavern/shop owners where digital scans of peoples faces (college friends press ganged into doing it) and I included their voices.The sounds were digitised so the screams, voices and weaponry noises were real, although that required sideways RAM otherwise you'd just end up with close BBC sound approximations.
The ultimate aim was to collect 4 pieces of Pentagram scattered across the quadrants to defeat the evil Galac Thaar. On completion you were shown a small video of the bad guy (Galac Thaar) disintegrating horribly! Yes that's right VIDEO.
Due to the sheer size of the graphics and sounds files and to stop things becoming "samey" the quadrants were split across 4 discs, each disc providing brand new graphics and audio. Whenever you wandered across a map boundry you had to swap the discs. This sounds like a pain but it actually worked quite well.
The digital capture was produced using a Watford electronics video digitiser, Mike Cooks audio ADC board and a VHS "hand held" camera.
The digitiser was slow to capture an image and scanned down a line at a time which meant your subject had to keep very still otherwise all sorts of weird artefacts occured which caused much hilarity.
Reviews of the game were good but it was let down by the.... wait for it..... lack of save feature. Yes I couldn't fit it in and the disc swapping made saving really tricky. I tried to implement something along the lines of Exile where you saved after a pressing break but just couldnt get it to work in time. You could complete the whole game in 5 hours though, now there's a challenge!
The game was originally offered to Superior software but was turned down due to cost so I decided to publish it myself. It took 14 months to write.
Re: Bladedancer
This does NOT sound like a beeb game! Amazing
I hope we can retrieve it!!!
Lee.
I hope we can retrieve it!!!
Lee.
Re: Bladedancer
I'm completely gobsmacked!
Re: Bladedancer
Outstanding work! That sounds like a game I would love to play *Dribbles*
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
It didn't look like a Beeb game either Leenew, I really wanted to push the limits of what was possible and I was inspired by Elite (I know everyone says that, but damn) and Exile. I also had a friend who sang the praises of the newly emerging PC's and he constantly proclaimed 8-bit was dead. I wasn't standing for that, I had Beeb honour to defend!
Re: Bladedancer
Good man! Long live our noble Beeb!triaxcaribdis wrote:I also had a friend who sang the praises of the newly emerging PC's and he constantly proclaimed 8-bit was dead. I wasn't standing for that, I had Beeb honour to defend!
Ditto, and double-ditto!leenew wrote:I hope we can retrieve it!!!
triaxcaribdis has kindly agreed to send the Bladedancer discs to danielj so he can Kryoflux them.
So now we wait...
Re: Bladedancer
Is it done yet Daniel?
Lee.
Lee.
- Lardo Boffin
- Posts: 2979
- Joined: Thu Aug 06, 2015 7:47 am
- Contact:
Re: Bladedancer
Did someone say d&d game on the Beeb?
Adventure Language on GitHub
Atom, issue 5, YARRB + video noise killer
Elk
A number of econetted (is that a word?) Beebs
BBC Master, Datacentre + HDD, pi co-proc, econet, NULA
Atom, issue 5, YARRB + video noise killer
Elk
A number of econetted (is that a word?) Beebs
BBC Master, Datacentre + HDD, pi co-proc, econet, NULA
Re: Bladedancer
Gimme a sec! Gordon Bennett! Gotta swab me heads!
triaxcaribdis - very happy to have a go at these with the kryo-do-dar and see what we can hoover off them! You might have to get busy with a hex editor if any bits have bitten the bitrot dust though!
d.
triaxcaribdis - very happy to have a go at these with the kryo-do-dar and see what we can hoover off them! You might have to get busy with a hex editor if any bits have bitten the bitrot dust though!
d.
- CMcDougall
- Posts: 7048
- Joined: Wed Feb 02, 2005 3:13 pm
- Location: Shadow in a Valley of Scotland
- Contact:
Re: Bladedancer
welcome !
bet the 4 discs are DFS, so more chance of recovery
3 1/2" ADFS discs are useless , as too much data on them, & rot easy when not branded
bet the 4 discs are DFS, so more chance of recovery
3 1/2" ADFS discs are useless , as too much data on them, & rot easy when not branded
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
There's been a lot of beer drunk since 1993, not sure how much help the grey cells are going to be for filling in the gaps. I must still have the source code on disc somewhere although it wasn't obviously labelled when I went looking for the masters. My version control was highly questionable back then so that means nothing. I do have several BBC Micros/Masters and a few disc drives but I'm not sure I trust the drives enough (they've been in storage for 20+ years) to read such irreplacable discs.danielj wrote:Gimme a sec! Gordon Bennett! Gotta swab me heads!
triaxcaribdis - very happy to have a go at these with the kryo-do-dar and see what we can hoover off them! You might have to get busy with a hex editor if any bits have bitten the bitrot dust though!
d.
To confirm, the masters are 40 track DFS disc.
Re: Bladedancer
So, just for the record, I have a 1.2mb TEAC that I'll use. I'll give the heads a thorough swabbing with IPA first, then will check the disks for mould. If there's any on the surface I'll try and whisk it off with a cotton bud in the first instance, I can be increasingly aggressive depending on what you'd like me to try? We can even go so far as slitting the sleeve open and giving the disk a good wash in water with a touch of detergent!
d.
d.
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
I've not thought about this software for YEARS! I went searching for the reviews. There's one in Acorn computing April 1993 (Can't find a scanned copy online) and Beebug (http://8bs.com/othrdnld/beebug/scans/BeebUGv1201.zip)
The Beebug reviewer didn't have sideways RAM so had the default sound and he didn't take kindly to black and white graphics! However, Marshal Anderson contacted me after reviewing the game and offered me a job at Topologika where I worked as a contractor for MANY years. I ended up writing around 10+ titles.
The Beebug reviewer didn't have sideways RAM so had the default sound and he didn't take kindly to black and white graphics! However, Marshal Anderson contacted me after reviewing the game and offered me a job at Topologika where I worked as a contractor for MANY years. I ended up writing around 10+ titles.
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
The disc media looks like new, they've been sealed in a container and I'm not sure why the outer case of one of the discs has buckled.danielj wrote:So, just for the record, I have a 1.2mb TEAC that I'll use. I'll give the heads a thorough swabbing with IPA first, then will check the disks for mould. If there's any on the surface I'll try and whisk it off with a cotton bud in the first instance, I can be increasingly aggressive depending on what you'd like me to try? We can even go so far as slitting the sleeve open and giving the disk a good wash in water with a touch of detergent!
d.
Re: Bladedancer
So, I could slit them and put the disk into a clean, flat sleeve? That would lessen the risk of the buckling actually putting excessive pressure on the disk surface and destroying the media?
d.
d.
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
That would be fine by me. They're useless as they stand, it'd be nice to get SSD images.danielj wrote:So, I could slit them and put the disk into a clean, flat sleeve? That would lessen the risk of the buckling actually putting excessive pressure on the disk surface and destroying the media?
d.
Re: Bladedancer
Anyone have the April 1993 issue of Acorn Computing..?!triaxcaribdis wrote:I've not thought about this software for YEARS! I went searching for the reviews. There's one in Acorn computing April 1993 (Can't find a scanned copy online)
Here's just the review, separated from the rest of the magazine:triaxcaribdis wrote:and Beebug (http://8bs.com/othrdnld/beebug/scans/BeebUGv1201.zip)
Interesting! What platform were the titles for? Can you remember what any of them were called?triaxcaribdis wrote:However, Marshal Anderson contacted me after reviewing the game and offered me a job at Topologika where I worked as a contractor for MANY years. I ended up writing around 10+ titles.
- Multiwizard
- Posts: 2669
- Joined: Wed Jan 11, 2012 9:03 pm
- Contact:
Re: Bladedancer
Hi,
welcome to this great Forum...
Greetings from my little Dutch Acorn Attic, Wim...
welcome to this great Forum...
Greetings from my little Dutch Acorn Attic, Wim...
-
- Posts: 12
- Joined: Tue May 11, 2010 11:34 am
- Contact:
Re: Bladedancer
I wrote for MS-DOS then various incarnations of Windows...lurkio wrote:Interesting! What platform were the titles for? Can you remember what any of them were called?triaxcaribdis wrote:However, Marshal Anderson contacted me after reviewing the game and offered me a job at Topologika where I worked as a contractor for MANY years. I ended up writing around 10+ titles.
Music Box
Talking Clocks
Freddy Teddy
Freddy Teddy and the playground
Money Talks
Tax and please (Windows update)
Maths book
Mathsmania
Music Box 2
WordMania KS2
WordMania KS3
MathsMaina KS2
MathsMania KS3
ScienceMania KS2
ScienceMania KS3
Words and Music
Scallys world
Music box 3 (not released)
Grandads castle (not released)
Re: Bladedancer
Thanks!triaxcaribdis wrote:I wrote for MS-DOS then various incarnations of Windows...
Btw, you mentioned to me that as well as Bladedancer, you also have copies of the unreleased Beeb games Slalom and Bricktion. Do you want to send those to Daniel too -- if he's willing to accept them!?
Re: Bladedancer
I will accept anything. I'm fairly accepting.
d.
d.
Re: Bladedancer
Great! I hope danielj receives the discs soon!triaxcaribdis wrote:That would be fine by me. They're useless as they stand, it'd be nice to get SSD images.danielj wrote:So, I could slit them and put the disk into a clean, flat sleeve? That would lessen the risk of the buckling actually putting excessive pressure on the disk surface and destroying the media?
Last edited by lurkio on Thu Oct 19, 2017 3:03 pm, edited 1 time in total.