Micromud

discuss classic text/graphic adventures for the bbc micro & electron
fuzzel
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Micromud

Post by fuzzel »

I've just been reading a review, in an old Commodore User magazine, of a C64 game called Micromud, which was written by Jon Stuart and Paul McCraken on a BBC micro with 6502 second processor. It was never released commercially apparently due to the small market for 2nd processesor games. I wonder if this could be tracked down ? Perhaps it could be added to the "lost and found" archive ?
The game was a single player version of the original MUD multi user dungeon written by Roy Trubshaw and Richard Bartle at Essex University in the 1980s and played over the JANET (joint academic network). I remember playing a later version called MIST when I studied at Essex at the end of the 80's.
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lurkio
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Re: Micromud

Post by lurkio »

Could you please link to the issue of the magazine, or provide details (issue number and/or year, etc.)?

:?:
fuzzel
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Re: Micromud

Post by fuzzel »

Commodore User issue 53 Feb 1988 - page 93
Can be found here:
https://archive.org/details/commodoreuser-magazine

Great website !
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lurkio
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Re: Micromud

Post by lurkio »

Thanks. Here's the relevant section of the review article:

Image
Image

It sounds like the Beeb was used only as a dev system, and the target system (on which end-users would play the game) was always going to be the C64. So the only people who might still have copies of the "original" Beeb version are the developers themselves, Stuart and McCraken, I reckon.

The C64 version already seems to be available, but if you're really keen to find the "original" and fancy a bit of a challenge, then I'd suggest trying to track the devs down. It's worked for me in the past, very often with positive results: developers of old Beeb software are usually very pleased to find that their work is still remembered and/or sought out by anyone, let alone an international forum of Acorn fans!

:idea:

-
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fuzzel
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Re: Micromud

Post by fuzzel »

I'll see if I can track either of them down on the internet.
Does anyone know if they wrote any other games ?
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Re: Micromud

Post by fuzzel »

Looks like they wrote another game together called Harrier Mission or Jump Jet which appears to have had a BBC conversion. There are 2 games called Jump Jet on the Beeb, the Doctorsoft version is written by Shaw & Waltham but the Anicom version is uncredited.
It would appear that Paul McCraken wrote the game and Jon Stuart wrote the music, I wonder if they had the same arrangement for Micromud ? !
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lurkio
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Re: Micromud

Post by lurkio »

@fuzzel, check your PMs.

:idea:
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Re: Micromud

Post by lurkio »

Found another interesting note about using a Beeb+coprocessor to develop games for non-Beeb platforms (as with Micromud above):
Steve Wetherill wrote:Heartland was written from scratch (not based on Nodes of Yesod or Robin of the Wood) in Z80 assembly language. The code for the game was developed on a BBC Model B computer with the Z80 second processor running CPM. Under CPM we used the M80/L80 assembler/linker combination, and the Memo text editor. The Beebs had twin disk drives, so tools would run on one drive and game code would live on the other. In order to get code to the Spectrum, we’d use one of a variety of downloaders. At different times we used custom parallel and serial downloaders attached in various ways to the Spectrums (including Interface 1). Early on at Odin, some development had been attempted on Spectrums using MicroDrives, but this was quickly abandoned due to the unreliability of the Microdrive media.

The Beebs were really nice to use, though I seldom used the machine in actual BBC Micro mode. I think I might have spent a few hours playing Elite, having said that.
:idea:
EtchedPixels
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Re: Micromud

Post by EtchedPixels »

The Micro version of MUD that was produced for the Commodore 64 with a floppy drive and I actually saw it running. It was painfully slow on the C64 as it used the floppy drive in part as a co-processor to fit it all in, but maybe would have been better on the BBC with the saner tube interface and faster disk I/O. The other players were sort of AI-ish. I don't believe a BBC one ever made release. Sadly it seems it dived sufficiently that nobody did an Atari ST/Amiga/Archimedes port where it would have run well if someone had added the mandatory by then graphics.

It didn't do well in the market, getting a mix of awards of cleverness and panned for playability. It was MUD, it was all of it and it seemed to be pretty complete when I played it at a show.

Some years later Level 9 did a game that was in part a fun poke at MUD (Knight Orc) and it actually caught the atmosphere of the game far better IMHO.

Quite a few of the early MUD games actually ran on micros - at one of the MUD events I got to see a multiplayer BBC game running, and Shades and Gods also used pretty low end hardware. You don't actually need much to run a bytecoded multiplayer adventure. A PC/XT was fine even without trying.

BBC's were nice for development. At Adventure International / Adventuresoft we used a (one singular for the entire company) biggish TRS80 with floppies originally but the later game system was BBC micro based. We did try the QL briefly --- very briefly 8)

Once 32bit processors appeared most development moved to the Amiga, with the PC ports done on PC.

I'm also an old MIST player. I usually only admit this from a distance because the conversations tended to go

'I used to hate XYZ, they always killed me'
(me)That was me
'and ...'
(me)That was me
'and ...'

Alan (Anarchy, Jennycide, Knknkqqkl and a few other MIST names)
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sweh
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Re: Micromud

Post by sweh »

EtchedPixels wrote:Alan (Anarchy, Jennycide, Knknkqqkl and a few other MIST names)

Code: Select all

E.      The users of the system hereby agree that they will reserve the names
        Anarchy, Bonzo, Potato, Aneirin, Debugiit, Hobbit for the game
        authors. If the names are not already in use, they may be created and
        given random passwords.
AberMud 5.21 license file :-)
Rgds
Stephen
fuzzel
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Re: Micromud

Post by fuzzel »

Was Knight Orc ever released for the Acorn range of computers ?
I've just checked my level 9 downloads folder and I don't appear to have it.
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lurkio
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Re: Micromud

Post by lurkio »

fuzzel wrote:Was Knight Orc ever released for the Acorn range of computers ?
Probably not for the Beeb, at least:
:idea:

EDIT: A BBC Micro/Master version of Knight Orc has been found!:

http://bbcmicro.co.uk/game.php?id=3291
Last edited by lurkio on Thu Aug 20, 2020 11:37 am, edited 1 time in total.
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Re: Micromud

Post by fuzzel »

I've been reading some of the posts regarding the beeb version of Knight Orc and it seems unlikely we'll ever get to play it (unless there are any beeb-mad cat burglars out there who'd fancy doing a job on the Austins' loft). I'd always assumed that Knight Orc was another compilation series like Time and Magik and Silicon Dreams, so the good news is that I get to play a brand new (to me anyway) Level 9 game today on my C64 emulator. Christmas has indeed come early! Maybe my idea of a crowdfunded plea to the Austins to write Lords of Time 2 can now be shelved, at least for a short while.....
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Re: Micromud

Post by fuzzel »

While I'm off on a tangent discussing the non-beeb game Knight Orc, I've had a shot of it on the C64 emulator and got to the end of part 1.
However, the game is asking me for a word from the "sign of the orc" novella which comes with the game. The version on the net, unfortunately, has been OCR'd so of no use. I wonder if anyone out there has a pdf of the original novella they could post ? The alternative would mean buying the game on ebay which would set me back around a tenner and also waste valuable time.
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Re: Micromud

Post by fuzzel »

That'll do very nicely, thanks Lurkio!
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Re: Micromud

Post by dakidski »

I'd love to hear the whole story.
Wish I could pick your brain.
Do you blog about it anywhere? And let me know if you ever write a book about those days.

Regards.
EtchedPixels wrote:The Micro version of MUD that was produced for the Commodore 64 with a floppy drive and I actually saw it running. It was painfully slow on the C64 as it used the floppy drive in part as a co-processor to fit it all in, but maybe would have been better on the BBC with the saner tube interface and faster disk I/O. The other players were sort of AI-ish. I don't believe a BBC one ever made release. Sadly it seems it dived sufficiently that nobody did an Atari ST/Amiga/Archimedes port where it would have run well if someone had added the mandatory by then graphics.

It didn't do well in the market, getting a mix of awards of cleverness and panned for playability. It was MUD, it was all of it and it seemed to be pretty complete when I played it at a show.

Some years later Level 9 did a game that was in part a fun poke at MUD (Knight Orc) and it actually caught the atmosphere of the game far better IMHO.

Quite a few of the early MUD games actually ran on micros - at one of the MUD events I got to see a multiplayer BBC game running, and Shades and Gods also used pretty low end hardware. You don't actually need much to run a bytecoded multiplayer adventure. A PC/XT was fine even without trying.

BBC's were nice for development. At Adventure International / Adventuresoft we used a (one singular for the entire company) biggish TRS80 with floppies originally but the later game system was BBC micro based. We did try the QL briefly --- very briefly 8)

Once 32bit processors appeared most development moved to the Amiga, with the PC ports done on PC.

I'm also an old MIST player. I usually only admit this from a distance because the conversations tended to go

'I used to hate XYZ, they always killed me'
(me)That was me
'and ...'
(me)That was me
'and ...'

Alan (Anarchy, Jennycide, Knknkqqkl and a few other MIST names)
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lurkio
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Re: Micromud

Post by lurkio »

Yet more use of a Beeb+coprocessor to produce code for non-Beeb machines -- this time it's the text adventure authoring tool The Quill by Graeme Yeandle and Tim Gilberts:
STEFAN: The first version of “The Quill” was created for the ZX Spectrum, a computer widely regarded as spawning the UK home computing scene in the early 80s. I assume plans for porting “The Quill” to other platforms originated very quickly, following the great success. Did you have a priority list and can you tell me in what order the ports occured? I’m also very interested in who was responsible for the ports. They all seem to be very well done.

TIM: Now you are asking – I spent hours searching archives to work this out: The Commodore 64 was next and Graeme wrote the 6502 code. I used that code to create the Oric 1 and Atmos versions. I think Graeme stuck then with the Z80 machines and produced the one for the Amstrad CPC and then the compiler based PCW one – he also converted my Spectrum Illustrator code for the CPC. Both of us had switched to using a BBC with a co-processor for our cross assembly work on CPM for both 6502 and Z80 by then.

... Unusually enough the BBC/Electron version was not based on the existing code base or work of the programmers but, on a separately developed program submitted to us by Neil Fleming-Smith.
:idea:
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Re: Micromud

Post by julians »

I stumbled across this disk a few days ago whilst once again epically failing to find what I was looking for and thought there must be a later version of it floating around.
I'd forgotten I had it (and shouldn't have had back it the day, so apologies to .......) which has an early version of BBC MicroMUD on it as well as some Superior Software speech stuff on side 2.
It doesn't seem to play nicely with a second processor so that will need to be turned off / disabled for it to work and the password file is pretty simple so logging on shouldn't be a problem.
I do remember seeing a later version of it with some working autonomous players / mobiles sometime later and was fairly impressed by it and was wondering if a later version of it exists anywhere?

Julian.
(AKA Joules thirty odd years ago....)
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Re: Micromud

Post by lurkio »

julians wrote: Wed Feb 10, 2021 8:10 pm I stumbled across this disk a few days ago whilst once again epically failing to find what I was looking for and thought there must be a later version of it floating around. I'd forgotten I had it (and shouldn't have had back it the day, so apologies to .......) which has an early version of BBC MicroMUD on it as well as some Superior Software speech stuff on side 2. It doesn't seem to play nicely with a second processor so that will need to be turned off / disabled for it to work and the password file is pretty simple so logging on shouldn't be a problem. I do remember seeing a later version of it with some working autonomous players / mobiles sometime later and was fairly impressed by it and was wondering if a later version of it exists anywhere?
Good grief! I never thought this would ever turn up! I can hardly believe it! Thank you for uploading it.

Is it really the fabled BBC Micro version of MicroMUD? Are you prepared to say anything more about how you came to acquire it..? (It's fine if you can't!)

It seems to work fine with a 65C02 copro enabled in (Mac) BeebEm for me! How come it doesn't work for you?

:idea: =D> =D>
julians
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Re: Micromud

Post by julians »

lurkio wrote: Wed Feb 10, 2021 8:21 pm
Good grief! I never thought this would ever turn up! I can hardly believe it! Thank you for uploading it.

Is it really the fabled BBC Micro version of MicroMUD? Are you prepared to say anything more about how you came to acquire it..? (It's fine if you can't!)

It seems to work fine with a 65C02 copro enabled in (Mac) BeebEm for me! How come it doesn't work for you?

:idea: =D> =D>
Perhaps it just doesn't play nicely with a Master and copro... I'll have a play with BeebEm at some point, although I've a very vague and probably incorrect memory of having to turn on the shadow RAM board on my Beeb for it to work.

How did I get it?
Well, I probably should make up something really exciting and intriguing full of vague references but the truth is I was a member of a computer club, user of several BBS' and played quite a few multi user games, so made friends with a few people (who knew people, who....) and when I was at one person's house one evening he showed it to me, let me play it and left me unattended long enough to sneak a copy of it.
For the benefit of my current (and any future....) employer's IS/IG, legal and commercial teams I'm a much, much more responsible and trustworthy person these days!

Julian.
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lurkio
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Re: Micromud

Post by lurkio »

julians wrote: Wed Feb 10, 2021 8:54 pm Perhaps it just doesn't play nicely with a Master and copro...
Try BeebEm in Model B mode with the 65C02 copro enabled. Shadow RAM doesn't seem to be required.

julians wrote: Wed Feb 10, 2021 8:10 pm I stumbled across this disk ... and thought there must be a later version of it floating around ... I do remember seeing a later version of it with some working autonomous players / mobiles sometime later and was fairly impressed by it and was wondering if a later version of it exists anywhere?
Well, you never know, but the Beeb version is very rare because it was never officially released, and yours is the only copy that's turned up so far, so I'm not exactly optimistic that a later version will be found!

The main problem, as always, is that the one or two people who might still have a copy in their attic won't be aware that they're in possession of something rare that needs archiving... On that note, have you seen the list of missing Beeb games?:

viewtopic.php?p=192796#p192796

:?:
julians
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Re: Micromud

Post by julians »

lurkio wrote: Thu Feb 11, 2021 12:02 am
Well, you never know, but the Beeb version is very rare because it was never officially released, and yours is the only copy that's turned up so far, so I'm not exactly optimistic that a later version will be found!

The main problem, as always, is that the one or two people who might still have a copy in their attic won't be aware that they're in possession of something rare that needs archiving... On that note, have you seen the list of missing Beeb games?:

viewtopic.php?p=192796#p192796

:?:
I'll have a look through that and see if anything rings a bell. I've about a hundred (mostly unlabelled or labelled incorrectly!) Beeb discs and have been meaning to image and trawl through them all - I doubt there's anything else that's especially interesting or rare, but I do remember having copies of some pre release stuff (games and non games) and things I don't recall being released but not the specifics of any of it now.
It was all being actively swapped and shared at the time (apart from that MicroMUD disk as I suspected there might have been some tracking info embedded into something, somewhere and didn't want to cause any issues) so I'd be surprised if anything new will come out of it, but I've kept every disc and book I ever had apart from possibly one box of books which I think might have gone missing during a house move ~25 years ago, which would explain why I can't find the Casper 68008 manuals I had...

Julian.
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Re: Micromud

Post by Pernod »

julians wrote: Thu Feb 11, 2021 7:48 am ..., which would explain why I can't find the Casper 68008 manuals I had...

Julian.
They would've also been an awesome find! Hope they still turn up some day.
- Nigel

BBC Model B: ATPL Sidewise, Acorn Speech, 2xWatford Floppy Drives, AMX Mouse, Viglen case, BeebZIF, etc.
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Re: Micromud

Post by fuzzel »

This is a really brilliant find, many thanks Julian for uploading it. I've been having difficulty getting it to work in PC Beebem though, I've tried to run it in model B mode with 6502 Second Processor enabled but I get the message "Sorry you are not one of the exalted few". Has anyone else managed to get it working in Beebem and if so what's your configuration? Update - I've teased the loader into running the game but on going west a couple of times I get a repeated message "The north tomb is open." which thankfully stops after a while. Also I haven't found any objects or other players but this could be because of the way I forced the game to load.
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Re: Micromud

Post by hoglet »

fuzzel wrote: Thu Feb 11, 2021 10:06 am This is a really brilliant find, many thanks Julian for uploading it. I've been having difficulty getting it to work in PC Beebem though, I've tried to run it in model B mode with 6502 Second Processor enabled but I get the message "Sorry you are not one of the exalted few". Has anyone else managed to get it working in Beebem and if so what's your configuration? Update - I've teased the loader into running the game but on going west a couple of times I get a repeated message "The north tomb is open." which thankfully stops after a while. Also I haven't found any objects or other players but this could be because of the way I forced the game to load.
FYI, these see to be the existing accounts (username:password):
- ELITE:BFBS
- JOULES:ROULES
- CHRONOS:WITCH
- JEZ:AMIGA
- SIMON:NBBS
- MADMAX:FRED
- QBERT:FRED
- JASON:NBBS

Dave
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Re: Micromud

Post by hoglet »

There's a Silver Cross in the graveyard:
micromud1.png
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hoglet
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Re: Micromud

Post by hoglet »

Here's the manual for the C64 version:
micromud-manual.pdf
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From here:
https://mocagh.org/miscgame/micromud-manual.pdf
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Re: Micromud

Post by julians »

fuzzel wrote: Thu Feb 11, 2021 10:06 am I haven't found any objects or other players but this could be because of the way I forced the game to load.
There are some objects, but no players in this release.

Julian.
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Re: Micromud

Post by lurkio »

Here's MicroMUD v0.71 at bbcmicro.co.uk:

http://bbcmicro.co.uk/game.php?id=2485

:idea:
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