what should i write next?

suggest games that you’ve always wanted to see on acorn platforms
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sweh
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Re: what should i write next?

Post by sweh »

If I counted correctly the "DEX:BNE" loop is 5 cycles. So &50 would be 200us (that's why I started with that value) but it didn't work reliably; &80 would be 320us and it worked perfectly. Maybe &60 would have worked, but &100 for 16 banks only added 0.01s to the whole routine, so I didn't bother to find the minimum value.
Rgds
Stephen
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tricky
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Re: what should i write next?

Post by tricky »

My code was the result of a personal challenge to write the fastest, non aliasing, smallest code with minimal legal workspace that sorted all the types that couldn't easily be tested for with the os.
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HHH
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Re: what should i write next?

Post by HHH »

Hey Tricky,

How about something like the old Netwars game where you play a ship vs ship shoot out between 2 machines over a Novell network, but in the case of the Beeb, playable between 2 machines connected by Econet.

This: https://archive.org/details/msdos_NetWars_1993

Cheers

H
4~ x Beebs, 1 x A3020, 1 x A3010, 1 x A3000, 1 x Master 512, 1 x Master Turbo, 1 x Master Compact, I could stop, If I wanted to...
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tricky
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Re: what should i write next?

Post by tricky »

I have thought about Econet, but would probably go with serial as I don't have Econet, but once it works, it shouldn't be too difficult.
Only thing is I hate dead reckoned games and I don't know what the latency is with Econet.
Hate because I always got killed in Quake2 :lol:
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HHH
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Re: what should i write next?

Post by HHH »

Hey Tricky,

A version of this for the Beeb would be amazing:

https://www.jamsx.com/game.php?id=248

Old classic from the MSX :)
4~ x Beebs, 1 x A3020, 1 x A3010, 1 x A3000, 1 x Master 512, 1 x Master Turbo, 1 x Master Compact, I could stop, If I wanted to...
james
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Re: what should i write next?

Post by james »

Wolfenstein 3D. If the C64 can do it a Beeb with an ARM co-processor should fly.
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