Rich Talbot-Watkins wrote:Yeah it was always a favourite of mine too, even though it was just so
difficult! It'd be one of my few Beeb games whose use of sound really stands out for me - it really managed to create a great atmosphere.
Also really loved Spy Hunter, and obviously Speech! was a brilliant utility. How did you ever figure out how to do sampled playback on the Beeb (I think it was about the first time it'd been done), before the days that this kind of info was just a Google away?
It's amazing what you can achieve without the procrastination and misdirection of Google!
I borrowed a mobile VELA device from school
http://www.retro-kit.co.uk/VELA/ to do the sampling.
And I'd heard a c64 demo doing sample playback and wondered if the BBC could do the same. I may have hacked into the C64 demo, I really can't remember, but they change the volume to make the speakers move. That didn't work on the BBC, so I found that if you play a normal sound at really high frequencies it won't be audible, but if you then change the volume of the channel, the speaker will click into that position. So if you change volume at the sample rate you can simulate a waveform. Something like that anyhoo.
This thread's now unfortunately hijacked.
.