Screen shots of games in action
- ug1ym0nk3y
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Screen shots of games in action
... there's not enough of them! How about an open invitation for the submission of screenshots which would make a perfect addition to the archives alongside cover scans and the like ... ?
James
- ug1ym0nk3y
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- CMcDougall
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- ug1ym0nk3y
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- ug1ym0nk3y
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Hey, if anyone wants to volunteer to take some screenies for use on the site that's fine by me!
I'd need to have everything in a common format, so how does this sound?:
1. Use BeebEm v3.x in Windowed Mode
2. Capture images at 640x512 in PNG format
3. Ensure Windows Mouse pointer is hidden
4. If games have decent Loading Screens and/or Title Screens, take grabs of these too!
5. If a game asks you for your name, enter 'STH'
6a. For Mode 7 screenshots, ensure 'Buffer in Video RAM' is turned on (so you get an authentic/smoothed font).
For example:
6b. For non-Mode 7 screenshots, ensure 'Buffer in Video RAM' is turned off (so the image is 8-colours max).
For example:
Comments?
Volunteers?
I'd need to have everything in a common format, so how does this sound?:
1. Use BeebEm v3.x in Windowed Mode
2. Capture images at 640x512 in PNG format
3. Ensure Windows Mouse pointer is hidden
4. If games have decent Loading Screens and/or Title Screens, take grabs of these too!
5. If a game asks you for your name, enter 'STH'
6a. For Mode 7 screenshots, ensure 'Buffer in Video RAM' is turned on (so you get an authentic/smoothed font).
For example:
6b. For non-Mode 7 screenshots, ensure 'Buffer in Video RAM' is turned off (so the image is 8-colours max).
For example:
Comments?
Volunteers?
- ug1ym0nk3y
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Would your idea be to have a thumbnail image next to listed games on the website and clicking could bring up a screenshot(s) of the game in action. With the new database search this could be feasible (would have been a pain and increased page display time too much on old system).
You don't need to have all the images in folders on the web site all called certain names either (to aid retrieval), if your search is now database drivern with MySQL/PHP then the images could be stored in there in blob fields and pulled out by php/mysql for display.
Of course if you don't want them stored in the DB itself you can just store a filepath in the record for a game in the DB itself and pull them out that way. Possibly better this way as if you want to take regular DB backups as could take some time with all those blobs in there.
You don't need to have all the images in folders on the web site all called certain names either (to aid retrieval), if your search is now database drivern with MySQL/PHP then the images could be stored in there in blob fields and pulled out by php/mysql for display.
Of course if you don't want them stored in the DB itself you can just store a filepath in the record for a game in the DB itself and pull them out that way. Possibly better this way as if you want to take regular DB backups as could take some time with all those blobs in there.
Note to self - don't assume everyone uses the internet in the same way as me...sorvad wrote:Beats me, never heard of it, perhaps we're in the minority of none users.
Yeah, Flickr is one of the better online photo hosting services. It's free to upload 20MB of pictures a month and the tagging mechanism in it is just superb (similar to del.icio.us if you've ever used that). You can create groups within it to share and submit photos (it just links to your particular photo that you share in that group).
I just suggested it because I thought "images, now they tend to be big" and was worried about Dave's hosting costs spiralling out of control? You can link to pictures easily on flickr without hosting them on your own server. It was just a thought - if Dave's happy to host them then that's fine.
Also, agree with all this talk of game pictures. I like Dr Beeb's efforts at http://www.bbcmicrogames.com/. I always thought it was a shame he didn't put more up.
- CMcDougall
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- CMcDougall
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http://s1.upload.sc/request/d525ea901ef ... 6c12/owner
heres the end, so u can hear the tune, and play again from start
heres the end, so u can hear the tune, and play again from start
- billcarr2005
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Ricochet ending
I've uploaded a UEF for the ending of Ricochet
http://s1.upload.sc/request/6610f17e15a ... dd6e/owner
http://s1.upload.sc/request/6610f17e15a ... dd6e/owner
- billcarr2005
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I made it using BeebEM 3.2, but I think that it probably requires the disc image with Ricochet on.
[Checked] It needs to load the file RICDIM6. Unfortunately, I've tried it with the archived version and it gives me an error (although not a complete crash!).
I'll sort out the disk image to upload too, which means that the snapshot is redundant, since the game + view ending sequence cheat can be loaded from the image!
Uploaded to here (and tested it on a few emulators! )
http://s1.upload.sc/request/162eaf2f0be ... eb1a/owner
[Checked] It needs to load the file RICDIM6. Unfortunately, I've tried it with the archived version and it gives me an error (although not a complete crash!).
I'll sort out the disk image to upload too, which means that the snapshot is redundant, since the game + view ending sequence cheat can be loaded from the image!
Uploaded to here (and tested it on a few emulators! )
http://s1.upload.sc/request/162eaf2f0be ... eb1a/owner
- CMcDougall
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- billcarr2005
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Hmmmm, shouldn't have any problems running it... it's just the original disc with the BASIC loader modified slightly to make the cheat. Don't remember doing anything else to it. Works on Watford DFS 1.44 at least
I also had the FireTrack teletype finish / congratulations screen running from a BASIC hack, but i can't find that anywhere
I also had the FireTrack teletype finish / congratulations screen running from a BASIC hack, but i can't find that anywhere
- CMcDougall
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