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Here's an assembly language program for the Acorn Electron to draw a circle in Mode 0:
```
; Circle drawing program for Acorn Electron in Mode 0
.ORG &900 ; Program starts at memory address &900
; Initialize variables
CIRCLE_X = &70 ; X coordinate of circle center
CIRCLE_Y = &50 ; Y coordinate of circle center
CIRCLE_R = &20 ; Radius of circle
; Set up Mode 0
LDA #0 ; Mode 0
JSR &FFF4 ; Call OSWRCH to set mode
; Draw the circle
LDX #0 ; X coordinate
LDY #0 ; Y coordinate
LOOP:
TXA ; Transfer X to A
CLC ; Clear carry flag
ADC #CIRCLE_X ; Add circle X coordinate
STA &E0 ; Store X coordinate
TYA ; Transfer Y to A
ADC #CIRCLE_Y ; Add circle Y coordinate
STA &E1 ; Store Y coordinate
LDA #&C1 ; PLOT command
JSR &FFF1 ; Call OSWORD to plot pixel
INX ; Increment X
CPX #CIRCLE_R ; Compare X to radius
BNE LOOP ; Loop if not equal
DEX ; Decrement X
LOOP2:
TXA ; Transfer X to A
CLC ; Clear carry flag
SBC #1 ; Decrement X
TAX ; Transfer X back
TYA ; Transfer Y to A
CLC ; Clear carry flag
ADC #1 ; Increment Y
TAY ; Transfer Y back
JSR &FFF1 ; Call OSWORD to plot pixel
CPX #0 ; Compare X to 0
BNE LOOP2 ; Loop if not equal
CPY #CIRCLE_R ; Compare Y to radius
BNE LOOP2 ; Loop if not equal
; Program end
RTS ; Return from subroutine
```
This program sets the Acorn Electron to Mode 0, then uses a nested loop to draw a circle using the Bresenham circle algorithm. The circle is centered at the coordinates `(CIRCLE_X, CIRCLE_Y)` and has a radius of `CIRCLE_R`.
To use this program, you would need to assemble it and load it into the Acorn Electron's memory. You can then call the program by jumping to the start address `&900`.
Note that this is a basic example and does not include any error handling or user input. In a real application, you may want to add additional functionality and error checking.