Is there any emulator capability that is on your personal wishlist?
( My wishes are CRT shaders and monitor barrel distortion.
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FILE -> HARD RESET
-> SOFT RESET
-> LOAD STATE
-> SAVE STATE
-> AUTOSAVE STATE SETTINGS
-> LOAD PREFERENCES
-> SAVE PREFERENCES
-> QUIT
EDIT -> SAVE SCREENSHOT -> NATIVE SIZE
-> SMOOTHING
-> FORMAT
-> RECORD VIDEO CAPTURE -> NATIVE SIZE
-> SMOOTHING
-> FORMAT
-> STOP RECORDING VIDEO
-> SAVE AUDIO -> FORMAT
-> PATHS
-> CONFIGURE KEY SHORTCUTS
-> PRINT TO FILE
-> PRINT TO CLIPBOARD
-> PASTE TEXT
DISC -> AUTOBOOT FLOPPY 0
-> AUTOBOOT FLOPPY 1
-> INSERT FLOPPY 0
-> INSERT FLOPPY 1
-> EJECT FLOPPY 0
-> ELECT FLOPPY 1
-> NEW BLANK FLOPPY 0
-> NEW BLANK FLOPPY 1
-> WRITE PROTECT 0
-> WRITE PROTECT 1
-> EDIT CATALOG 0
-> EDIT CATALOG 1
-> IMPORT FILE TO DISC 0
-> EXPORT FILES FROM DISC 0
-> IMPORT FILE TO DISC 1
-> EXPORT FILES FROM DISC 1
TAPE-> LOAD TAPE
-> RECORD TAPE
-> EJECT TAPE
-> REWIND TAPE
-> SPEED -> NORMAL
-> FAST
VIDEO -> FULL SCREEN
-> HIDE HOST MOUSE POINTER
-> MONITOR CRT TYPE -> STANDARD
-> MULTISYNC
-> VGA
-> CRT SHADER
-> BARREL DISTORTION
-> SHADOW MASK
-> ADJUST PALETTE
-> BLEEDING
-> FRAME PERSISTENCE
-> MONITOR CHROMATICS -> RGB
-> GREEN SHADES
-> AMBER SHADES
-> GREY SHADES
-> BORDER SIZE -> NO BORDERS
-> NATIVE BORDERS
-> FIXED BORDERS
-> SCANLINE EFFECT -> BLACK GAPS
-> LINE DOUBLING
-> RENDERER -> SOFTWARE
-> OPENGL
-> SCALING -> INTEGER x1
-> INTEGER x2
-> INTEGER x3
-> INTEGER x4
-> INTEGER x5
-> INTEGER x6
-> INTEGER x7
-> INTEGER x8
-> DYNAMIC AVERAGING
-> PIXEL ASPECT RATIO -> SQUARE 1:1
-> PAL 16:15
-> NTSC 10:11
-> OVERLAYS -> AUTOHIDE OVERLAYS
-> SHOW COMPUTER LEDS
-> SHOW PERIPHERAL DEVICE LEDS
-> SHOW VIRTUAL MONITOR CRT SURROUND
-> SHOW FPS
-> SHOW SPEED PERCENTAGE
-> OVERLAY VIRTUAL KEYBOARD-> OPAQUE
-> 50% TRANSPARENT
SOUND -> STEREO
-> VOLUME -> FULL
-> 75%
-> 50%
-> 25%
-> OFF
-> EMULATE FLOPPY DRIVE SOUNDS -> FULL
-> 75%
-> 50%
-> 25%
-> OFF
-> EMULATE CASSETTE DECK SOUNDS -> FULL
-> 75%
-> 50%
-> 25%
-> OFF
-> EMULATE HARD DISK SOUNDS -> FULL
-> 75%
-> 50%
-> 25%
-> OFF
-> EMULATE KEYBOARD SOUNDS -> FULL
-> 75%
-> 50%
-> 25%
-> OFF
-> EMULATE JOYSTICK SOUNDS -> FULL
-> 75%
-> 50%
-> 25%
-> OFF
HARDWARE -> BASE MODEL
-> CPU -> TYPE
-> WARP SPEED
-> OVERCLOCK 6400%
-> OVERCLOCK 1600%
-> OVERCLOCK 400%
-> OVERCLOCK 200%
-> SPEED 100%
-> UNDERCLOCK 200%
-> UNDERCLOCK 400%
-> UNDERCLOCK 1600%
-> UNDERCLOCK 6400%
-> ADVANCE FIELD
-> ADVANCE FRAME
-> PAUSE
-> MAGIC REWIND 20 SECONDS
-> MAGIC REWIND 5 SECONDS
-> VIDEO CHIP
-> SOUND CHIP
-> MAIN RAM SIZE
-> RAM/ROM BANKS
-> OS VERSION
-> HARD DRIVE 0 -> SIZE
-> HOST MOUNT POINT
-> HARD DRIVE 1 -> SIZE
-> HOST MOUNT POINT
CONTROLS -> KEYBOARD-> MAP KEYS
-> USE PHYSICAL MAPPING
-> USE LOGICAL MAPPING
-> JOYSTICK 0-> CALIBRATE
-> AUTOFIRE
-> JOYSTICK 1-> CALIBRATE
-> AUTOFIRE
-> SWAP JOYSTICK 0 AND 1
-> MOUSE -> X MOVEMENT SCALING
-> Y MOVEMENT SCALING
-> MAP MIDDLE MOUSE BUTTON
MISC ->TOOL ASSISTED SPEEDRUN -> RECORD P1
-> PLAY BACK P1
-> RECORD P2
-> PLAY BACK P2
->SYNTHESIZE INPUT -> VIRTUAL P1-> PLAY BACK KEYBOARD P1
-> PLAY BACK JOYSTICK P1
-> RECORD INPUT P1
-> RANDOM P1 -> TRUE RANDOM
-> SEED PRNG
-> PRNG
-> VIRTUAL P2-> PLAY BACK KEYBOARD P2
-> PLAY BACK JOYSTICK P2
-> RECORD INPUT P2
-> RANDOM P2 -> TRUE RANDOM
-> SEED PRNG
-> PRNG
NET -> JOIN NETPLAY
-> HOST NETPLAY SETTINGS
-> DISCONNECT FROM NETPLAY
DEBUGGER -> ENABLE
-> SET BREAKPOINTS
-> LIST BREAKPOINTS
-> EDIT BREAKPOINTS
-> REMOVE BREAKPOINTS
-> SEEK TO
-> RUN TO CURSOR
-> BREAK
-> RUN
-> NEXT STEP
-> SHOW STATUS FLAGS
-> DISASSEMBLE RANGE
-> MARK AS DATA
-> SHOW STATUS FLAGS
-> MEMORY WATCH
-> SHOW STACK
-> ADD ADDRESS BOOKMARK
-> NAME ADDRESS BOOKMARK
-> DELETE ADDRESS BOOKMARK
-> IMPORT SYMBOLS
-> EXPORT SYMBOLS
-> TRACE TO FILE
-> SHOW PROCESSOR REGISTERS
-> SHOW MEMORY-MAPPED REGISTERS
-> SYNTHESIZE RASTER BEAM
COMMAND LINE SWITCHES -> HELP
-> VERSION