High Score Challenge - S21 - R3 - Star Striker
Re: High Score Challenge - S21 - R3 - Star Striker
Had an absolute miracle game of this this morning (for me anyway). Literally with each level I couldn't believe I'd made it through.
Re: High Score Challenge - S21 - R3 - Star Striker
Just a 'smidge' better.....thought I was going to have a blockbuster and then it all fell apart.....
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S21 - R3 - Star Striker
A couple of goes today, on a game I didn't really fancy playing again.
I do slightly disagree with what ManiacMiner said, in that it's not as easy as waiting around for the enemies to drop off the bottom of the screen and reappear in the centre; sometimes they stick around just under your ship and force you into the corner, then they go into kamikaze mode and try their best to ram you.
I do slightly disagree with what ManiacMiner said, in that it's not as easy as waiting around for the enemies to drop off the bottom of the screen and reappear in the centre; sometimes they stick around just under your ship and force you into the corner, then they go into kamikaze mode and try their best to ram you.
Re: High Score Challenge - S21 - R3 - Star Striker
This has been my experience too.Venger wrote: ↑Sun Sep 17, 2023 2:21 pm I do slightly disagree with what ManiacMiner said, in that it's not as easy as waiting around for the enemies to drop off the bottom of the screen and reappear in the centre; sometimes they stick around just under your ship and force you into the corner, then they go into kamikaze mode and try their best to ram you.
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Re: High Score Challenge - S21 - R3 - Star Striker
A couple of thousand more......
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge - S21 - R3 - Star Striker
new high score - probably done with this one now.
- Cybershark
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Re: High Score Challenge - S21 - R3 - Star Striker
Token effort here. It's just a very boring game!
Looking forward greatly to next round though
Looking forward greatly to next round though
Re: High Score Challenge - S21 - R3 - Star Striker
High Score Tables Updated for Season 21, Round 3......
For someone like me, this game grew on me a bit, most likely because I was still struggling to have a perfect score for at least 2 rounds to boost my score. However, it can get stale after a while.
Well, we have a winner and that is, with a nice score of over 90k Venger . Congratulations on an excellent score and win Venger.
On a side note I'd like to thank all those who played this round. We had 11 playing this game this round so.....Thank you!!! It seems we are mostly averaging out at 11 so this participation is average.
As usual please check to ensure I've not missed anyone's scores because it's easy to miss things on this and I really don't want to do that for anyone's hard earned score.
For someone like me, this game grew on me a bit, most likely because I was still struggling to have a perfect score for at least 2 rounds to boost my score. However, it can get stale after a while.
Well, we have a winner and that is, with a nice score of over 90k Venger . Congratulations on an excellent score and win Venger.
On a side note I'd like to thank all those who played this round. We had 11 playing this game this round so.....Thank you!!! It seems we are mostly averaging out at 11 so this participation is average.
As usual please check to ensure I've not missed anyone's scores because it's easy to miss things on this and I really don't want to do that for anyone's hard earned score.
Ed......
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
- maniacminer
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Re: High Score Challenge - S21 - R3 - Star Striker
I guess I painted a rosy picture of "easy", what I meant was to suggest that letting the alien reappear and knowing where it is going to reappear is often better than pursuing it when it starts to descend below you. Nice win BTWVenger wrote: ↑Sun Sep 17, 2023 2:21 pm A couple of goes today, on a game I didn't really fancy playing again.
I do slightly disagree with what ManiacMiner said, in that it's not as easy as waiting around for the enemies to drop off the bottom of the screen and reappear in the centre; sometimes they stick around just under your ship and force you into the corner, then they go into kamikaze mode and try their best to ram you.
Big Model B Econet,Master 512,Electron,A3000,A540,Atom,Unilab 3-Chip Plus,6502,Z80,65C816,80186,32016,Matchbox,ARM7TDMI,Master 10/100,PiCoPro,Teletext,Music500,PiSCSI,Challenger3,Gotek,VideoNuLA,GoSDC,GoMMC,Integra-B,RGB2HDMIv4,Epson LQ-850 (for the win!)
Re: High Score Challenge - S21 - R3 - Star Striker
Thanks . On to Mr. Ee now. I can remember this being quite difficult in the latter stages, last time. Never really got to grips with it.maniacminer wrote: ↑Wed Sep 20, 2023 12:17 amI guess I painted a rosy picture of "easy", what I meant was to suggest that letting the alien reappear and knowing where it is going to reappear is often better than pursuing it when it starts to descend below you. Nice win BTWVenger wrote: ↑Sun Sep 17, 2023 2:21 pm A couple of goes today, on a game I didn't really fancy playing again.
I do slightly disagree with what ManiacMiner said, in that it's not as easy as waiting around for the enemies to drop off the bottom of the screen and reappear in the centre; sometimes they stick around just under your ship and force you into the corner, then they go into kamikaze mode and try their best to ram you.