Flashback
- Dimitris1980
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Flashback
I started playing Flashback on Archimedes via the Arculator. The problem is that although I put the cartridge in the generator, it doesn't load and it remains as zero so I cannot proceed across the bridge. Attached some pictures from Dos and Archimedes versions.
Any ideas ?
Any ideas ?
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Re: Flashback
Protection kicking in?
Re: Flashback
Copy protection that JUST ABOUT lets you play the game, is the very definition of evil. Blowpipe does that, you can complete half of level 1 but then you can’t do shit at the shop. It’s a crime. I’d rather they just played the captain pugwash theme…
Re: Flashback
Cartoon Line part one, Cyber Ape, Fire & Ice, Rockfall and Thundermonk also become more difficult or unplayable if the protection fails. Fire & Ice being the interesting one as it only passes the protection on very specific hardware.
Flashback has Manual based protection, it's possible the validity check is performed more than once throughout its code. I'd have to play-test with and without the Manual check removed to be certain it is the protection. It could just as easily be a Page Zero access bug that needs fixing.
It could also be the copy being used or something else that's loaded.
Flashback has Manual based protection, it's possible the validity check is performed more than once throughout its code. I'd have to play-test with and without the Manual check removed to be certain it is the protection. It could just as easily be a Page Zero access bug that needs fixing.
It could also be the copy being used or something else that's loaded.
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Re: Flashback
Is this Fire + Ice issue, where when you get to Level 2 (or 3) there is no exit - and you cannot complete the level ?sirbod wrote: ↑Thu Jul 06, 2023 8:04 am Cartoon Line part one, Cyber Ape, Fire & Ice, Rockfall and Thundermonk also become more difficult or unplayable if the protection fails. Fire & Ice being the interesting one as it only passes the protection on very specific hardware.
Flashback has Manual based protection, it's possible the validity check is performed more than once throughout its code. I'd have to play-test with and without the Manual check removed to be certain it is the protection. It could just as easily be a Page Zero access bug that needs fixing.
It could also be the copy being used or something else that's loaded.
Re: Flashback
It is indeedMatthewThompson wrote: ↑Thu Jul 06, 2023 10:19 am Is this Fire + Ice issue, where when you get to Level 2 (or 3) there is no exit - and you cannot complete the level ?
Re: Flashback
I'd love to see some write-ups on the copy protection schemes -- Fire and Ice sounds especially interesting, I'd love to know why it only works on one specific type of hardware.
I've got an original boxed copy around here somewhere and I vaguely remember the disk format being pretty wild compared to most other Arc protection schemes. It's also the only time I can recall coming across the copy protection scheme they used, which seemed to be a commercial bought-in product.
I've got an original boxed copy around here somewhere and I vaguely remember the disk format being pretty wild compared to most other Arc protection schemes. It's also the only time I can recall coming across the copy protection scheme they used, which seemed to be a commercial bought-in product.
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Re: Flashback
Thought so, I think i first became aware of it when it was mentioned in, or I wrote to Acorn User. It was a shame as I really liked that game, and that I barely could get anywhere.sirbod wrote: ↑Thu Jul 06, 2023 11:02 amIt is indeedMatthewThompson wrote: ↑Thu Jul 06, 2023 10:19 am Is this Fire + Ice issue, where when you get to Level 2 (or 3) there is no exit - and you cannot complete the level ?
- SarahWalker
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Re: Flashback
One of the protection sectors is high density (on a double density disc). Doesn't work brilliantly on 1772 machines. IIRC the bitcells are a bit non-standard as well.
Re: Flashback
Protection methods that I've noted, with example games:
1 - Protection wheel (eg The Legend of the Lost Temple)
2 - General unformatted track (eg The Last Ninja)
3 - General sector CRC error (eg Air Supremacy)
4 - General read track (eg Slappit)
5 - Oregan Developments (eg Arcturus)
6 - SoftLock (eg Gods)
7 - Daniel Simms X Lock2 (eg Gribbly)
8 - DSPS (eg Xenon II)
9 - Daniel Simms X Lock (eg Populous)
10 - Peter Gillett ZFiler module 1.0 (eg Chock Away Extra Missions)
11 - Variation on X Lock (9) (eg Wolfenstein)
12 - R.A. North (eg Zarch)
13 - Variation on Gordon J.Key (18) (The Dungeon)
14 - Gordian Lock (eg Fire & Ice)
15 - Protector (eg Pandora's Box)
16 - DM Protection Systems (eg Darkwood)
17 - Martin Piper Protection_Module 3.12 (eg Formula 2000)
18 - Gordon J. Key (eg Drop Ship)
19 - Variation on Protector (15) (eg Cataclysm)
20 - Fuzzy bits (eg The Crystal Rainforest)
There's also games that bypass the OS and talk directly to the FDC, such as original Eterna games or the RO2 version of Chequered Flag. They're still covered by the list above though.
Code: Select all
Fire & Ice disc 1 (14) - Sectors are rotated one full sector from previous track
- Track 157, no sectors
- Track 158, 19 x 256 byte sectors ID order: 2 > 19, 1
- Track 159, 19 x 256 byte sectors 0 > 18 all bad ID CRC
- Track 160 extra track
- Track 161 quad density track
Read Track: &316 (&C5800) - 158 (10, 5, 2, 2, &D00C00) slow sector
Verify: &400 from &31B (&C6C00) - 159.0 (10, 5, 2, 2, &D00C00) << ID CRC slow sector
Read: &1400 from &320 (&C8000) - 160.0 (10, 5, 2, 2, &D00C00) slow sector
Read: &1400 from &A1 (&284000) - 161.0 (14, 1, 2, 4, &D00C00) << data CRC slow sector
* CHECK * Level 3 has no enemies if disc check fails
Fire & Ice disc 2 (3) - Track 0, sector 1 bad CRC
- DiscOp 3 (Read Track) to return a list of sector ID's - not the track data
- An FDC that supports Quad density
- A drive that will read beyond track 159
- A specific read speed on the protection sectors
- vanpeebles
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Re: Flashback
Have you charged the cartridge? If I remember right, you have to charge it with power like the shield.