After seeing Prince of Persia and even Stunt Car Racer on the BBC Micro, and I also saw some ingenious fella on the Commodore 64 actually manage to produce Super Mario Bros I was wondering if the beeb could be pushed that far.
I know it's a stretch and would most likely require a BBC Master and/or a beefed up B+.
Has anyone ever thrown this idea around?
Super Mario Bros
- aferenbach
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Re: Super Mario Bros
They have
I have a landscape prototype and a demo on YT, it used a similar system to my version of Scrabble.
Master/Compact would make it easier, at least to remove flicker as it has proper double buffering for the screen.
The main reason that I didn't go any further was thrat I thought that it would immediately get shut down by Nintendo. It is also a massive game, so would require disc or even hard disc support and I like single load games.
I have a landscape prototype and a demo on YT, it used a similar system to my version of Scrabble.
Master/Compact would make it easier, at least to remove flicker as it has proper double buffering for the screen.
The main reason that I didn't go any further was thrat I thought that it would immediately get shut down by Nintendo. It is also a massive game, so would require disc or even hard disc support and I like single load games.
- Lardo Boffin
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Re: Super Mario Bros
The Commodore version was shut down I believe. And I’m certainly not going to admit to still having a copy somewhere.
Adventure Language on GitHub
Atom, issue 5, YARRB + video noise killer
Elk
A number of econetted (is that a word?) Beebs
BBC Master, Datacentre + HDD, pi co-proc, econet, NULA
Atom, issue 5, YARRB + video noise killer
Elk
A number of econetted (is that a word?) Beebs
BBC Master, Datacentre + HDD, pi co-proc, econet, NULA
Re: Super Mario Bros
They should change it a bit and re-release it as Super Drain Mania.Lardo Boffin wrote: ↑Thu Mar 16, 2023 2:05 pm The Commodore version was shut down I believe. And I’m certainly not going to admit to still having a copy somewhere.
- aferenbach
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Re: Super Mario Bros
Can you post a link so I can see this demo on Youtube?tricky wrote: ↑Thu Mar 16, 2023 11:47 am They have
I have a landscape prototype and a demo on YT, it used a similar system to my version of Scrabble.
Master/Compact would make it easier, at least to remove flicker as it has proper double buffering for the screen.
The main reason that I didn't go any further was thrat I thought that it would immediately get shut down by Nintendo. It is also a massive game, so would require disc or even hard disc support and I like single load games.
Re: Super Mario Bros
Sorry, was on phone and couldn't copy URL.
Watch at 720p50 for best results.
quick demo of pixel scrolling and level compression
Scramble, although the landscape is quicker to draw.
Demo of what can be drawn with double buffering.
Just realised that this scroll also relies on an hsync pulse trick, but the scrolling landscape and spirits do fit at 50fps like all my released games.
And one that doesn't work on LCD scart and still needs to scroll two square pixels at a time.
Watch at 720p50 for best results.
quick demo of pixel scrolling and level compression
Scramble, although the landscape is quicker to draw.
Demo of what can be drawn with double buffering.
Just realised that this scroll also relies on an hsync pulse trick, but the scrolling landscape and spirits do fit at 50fps like all my released games.
And one that doesn't work on LCD scart and still needs to scroll two square pixels at a time.