ABUG Dev night #47, Thursday 11th August 2022, 7pm - 10pm (BST)

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BigEd
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ABUG Dev night #47, Thursday 11th August 2022, 7pm - 10pm (BST)

Post by BigEd »

On Thursday there will be an ABUG Dev night, at 7, on zoom. (Dev Nights run on Thursdays, every three weeks.)

Come and discuss your Acorn-related dev projects, whether they be creating things, breaking things, or digging into things. Or even if your project is stuck... and if you haven't got a project, come along to hear about what's going on. Because somewhere, surely, someone has been doing something mighty interesting.

Hardware, software, tooling, emulators, games - all kinds of development, debugging, reverse engineering and investigation are on topic.

For a flavour of a typical meeting, see this previous thread.

For a bit of a heads-up nearer the time, subscribe to this thread using the spanner gadget below. I'll bump this thread the day before and on the day, if I remember.

(We're no longer sending out calendar invitations, so be sure to manage your own calendar!)
Last edited by BigEd on Fri Aug 12, 2022 10:21 am, edited 2 times in total.
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BigEd
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Re: (Tonight!) ABUG Dev night #47, Thursday 11th August 2022, 7pm - 10pm (BST)

Post by BigEd »

Bump! Tonight at 7, on zoom, usual coords, PM for details.
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tricky
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Re: (Tonight!) ABUG Dev night #47, Thursday 11th August 2022, 7pm - 10pm (BST)

Post by tricky »

I'm not sure if I'll be back in time, but was wondering if anyone was interested in some rendering code.
I've been looking at drawing masked sprites on a tile based background.
What I have so far will update 5 16x16 sprites at 50fps from one copy of the sprite data doing the shifting and making on the fly.
It will do 8-10 at 25fps without flickering and can do more but depending on alignment, some sprites will flicker.
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BigEd
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Re: (Tonight!) ABUG Dev night #47, Thursday 11th August 2022, 7pm - 10pm (BST)

Post by BigEd »

Sounds like a good one to bring to the session - hope you can join.
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Re: ABUG Dev night #47, Thursday 11th August 2022, 7pm - 10pm (BST)

Post by BigEd »

We're on!

Edit: a small group this time, eight I think, probably because of the heat wave.
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