The Opal Lily

discuss classic text/graphic adventures for the bbc micro & electron
Post Reply
iamaran
Posts: 586
Joined: Tue Mar 14, 2006 8:08 pm
Contact:

The Opal Lily

Post by iamaran »

More details of Lurkio's massive efforts with this game here: viewtopic.php?f=9&t=6770&p=138107&hilit ... ly#p138107

So I thought I'd test it out. Problems encountered so far:

1. The verb TIE creates the object LASSO regardless of whether you carry the VINE.
2. At the cliff, I can't work out how to tie the vine to the cliff. This could be me, of course.
3. The verb DIG with a noun that doesn't exist, eg DIG FLOWER produces "no such line at line 2300". Because k is 0.

I realise that interest in this sort of thing is limited, but if anyone fancies collaborating let me know.
fuzzel
Posts: 1191
Joined: Sun Jan 02, 2005 1:16 pm
Location: Cullercoats, North Tyneside
Contact:

Re: The Opal Lily

Post by fuzzel »

Hi iamaran, I'm happy to give this game a shot but I probably won't be able to start until the weekend.
fuzzel
Posts: 1191
Joined: Sun Jan 02, 2005 1:16 pm
Location: Cullercoats, North Tyneside
Contact:

Re: The Opal Lily

Post by fuzzel »

I've posted a bug-fix and a solution to the game here:
viewtopic.php?p=66918#p66918
Post Reply

Return to “8-bit acorn software: classic adventure games”