On Thursday there will be an ABUG Dev night, at 7, on zoom.
This will be the last Dev Night of the year - but not the last ABUG, that's next week, on Tuesday.
I wonder if we could manage anything by way of an annual round up - the projects and progress of 2021?
Come and discuss your Acorn-related dev projects, whether they be creating things, breaking things, or digging into things. Or even if your project is stuck... and if you haven't got a project, come along to hear about what's going on. Because somewhere, surely, someone has been doing something mighty interesting.
Hardware, software, tooling, emulators, games - all kinds of development, debugging, reverse engineering and investigation are on topic.
For a flavour of a typical meeting, see this previous thread.
For a bit of a heads-up nearer the time, subscribe to this thread using the spanner gadget below. I'll bump this thread the day before and on the day, if I remember.
(We're no longer sending out calendar invitations, so be sure to manage your own calendar!)
ABUG Dev night #32, Thursday 16th December 2021, 7pm - 10pm (GMT)
ABUG Dev night #32, Thursday 16th December 2021, 7pm - 10pm (GMT)
Last edited by BigEd on Fri Dec 17, 2021 7:19 am, edited 1 time in total.
Re: (Tonight!) ABUG Dev night #32, Thursday 16th December 2021, 7pm - 10pm (GMT)
Tonight at 7!
I made a list of new Dev-relevant threads this year, and a few perennial ones, as a sort of reminder and perhaps a prompt for some conversation. Apologies to those I didn't find. I seem to have quite a few of my own threads, so what can I say... I'll go alphabetically but put mine at the end.
The aim here of course is not to praise or shame anyone on the basis of quantity of threads (or projects) but just to remind ourselves of how many very interesting and ingenious things have been built.
First, a few evergreen threads worth noting for activity this year:
I made a list of new Dev-relevant threads this year, and a few perennial ones, as a sort of reminder and perhaps a prompt for some conversation. Apologies to those I didn't find. I seem to have quite a few of my own threads, so what can I say... I'll go alphabetically but put mine at the end.
The aim here of course is not to praise or shame anyone on the basis of quantity of threads (or projects) but just to remind ourselves of how many very interesting and ingenious things have been built.
First, a few evergreen threads worth noting for activity this year:
- RGB to HDMI using a Pi Zero and a small CPLD
- beebjit-0.9.6 release: a story in pictures
- Pi-based Co-Pro on the cheap - 100MHz 6502 for £10? (now 290MHz)
- The Master List for New Retro Hardware
- A blitter for the beeb?
- Beeb 1MHz Bus FPGA Adaptor
- Subtilis: A new BASIC-like compiler for RiscOS
- BeebAsm
- Atom Software Archive
- Stock Car meets Thrust (Elk/Beeb)
- Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)
- Manic Miner (Electron)
- Lode Runner (Electron)
- 3 new BBC BASIC ultra short 10Liners for Elk/Beeb
- EF9345 based video card
- My attempt at an Electron Emulator
- ROMFS rom generator
- ADFS multi platform/multi target + faster IDE FS
- beebScreen - a PiNativeArm & ARM7TDMI library
- CHIP-8 Simulator BBC/Master
- Rick Dangerous and The Great Escape (PitTubeDirect and ARM7TDMI)
- BQUAKE - PiTubeDirect Native ARM
- DOOM - ARM7TDMI version
- Elite - The New Kind BBC Micro + PiTubeDirect + ARM7TDMI (BeebEm)
- 6845 Quirks (and FPGA implementation)
- OnliBasic
- Extending the MMB format beyond 511 disks
- Bug(s) in Master plotting code
- Psion Edit/Debug ROM
- Fast Raytracing on the Native ARM Mode of PiTube direct (oh no it's a few days before 2021)
- New BBC demo written in TRSE
- 8-16-32 bits math-lib
- Creating a racing game
- Atomic AGD Pack52
...all the way through to... - Atomic AGD Pack62
- BBC BASIC on the Raspberry Pi Pico
- BBC BASIC: Use of VDU as a function
- BBC BASIC string slicing
- Saving and restoring the VDU 'state'
- 2D Game Library for BBC BASIC
- Direct Links to In-Browser Demos
- py8dis - a programmable static tracing 6502 disassembler in Python
- basictool - a command-line tool to tokenise, de-tokenise, pack and analyse BBC BASIC
- Disassemblies of BBC Micro Games
- Jet Set Willy 2021 Edition
- Hardware scrolling part of the screen
- Fun with Bezier curves in BASIC
- Manic Miner 2021
- Disassembly of Manic Miner
- Mini-challenge: Rotating 8-byte character definitions
- Type-in challenge - landing Christopher Evans on the Moon
- In search of William Stott's adventures (Goblin, Fairytale)
- Elk with homebrew 68000 second processor
- The Beeb's cassette storage input circuit
- Semi-OT: what comes after 80 bit long doubles
- Three big type-in compilers to type in
- Does the Beeb's system clock miss ticks?
- New tricks on the 6847
- Idea: Fastest Conway's Game of Life in BBC Basic
- How do the various emulators pace themselves?
- Old posts from comp.sys.acorn
Last edited by BigEd on Thu Dec 16, 2021 9:28 pm, edited 2 times in total.
Re: (Tonight!) ABUG Dev night #32, Thursday 16th December 2021, 7pm - 10pm (GMT)
You've been very busy Ed .....
Re: ABUG Dev night #32, Thursday 16th December 2021, 7pm - 10pm (GMT)
Cheers Kees! A good evening of dev chat, I thought - 10 of us, eventually.
As it turns out that will probably be my last ABUG of the year, because my book group has moved to Tuesday and, if it goes ahead, that collides with next week's General session.
Have a good one, everyone!
As it turns out that will probably be my last ABUG of the year, because my book group has moved to Tuesday and, if it goes ahead, that collides with next week's General session.
Have a good one, everyone!