Super Breakout emulator/source code port without the source

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tricky
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Super Breakout emulator/source code port without the source

Post by tricky »

I've just finished a new port for the beeb of Super Breakout.
Like my other "emulator" games it is actually a source code port, but with source code that comes from me disassembling the arcade ROM.
I don't want *. to get accused of distributing arcade ROMs, so the game loads the original ROMs and patches them to attach my beeb layer.
It expects three files that would be what you would get if you loaded your ROMs into MAME and then saved the memory range.
033453C is the ROMs that decode and load from &2800-&2FFF inclusive.
033454D is the ROMs that decode and load from &3000-&37FF inclusive.
033455E is the ROMs that decode and load from &3800-&3FFF inclusive.
N.B. MAME names used to make identification easier.
The game will be in simulated arcade colours (depends on cellulose used) on a NuLA, but the NuLA can be disabled by running *NoNuLA.

https://youtu.be/XC3QX4lL-Z4 best watched in 720p on a 50Hz monitor.
If you have a legal copy of the ROMS and are having difficulty making the appropriate files, please PM me.
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kieranhj
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Location: Farnham, Surrey, UK
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Re: Super Breakout emulator/source code port without the source

Post by kieranhj »

So many games! You have been busy Tricky. :wink: Great work once again, and also enjoyed the video a lot hearing about your history with the game and the details of how it works. Good stuff. =D>
Bitshifters Collective | Retro Code & Demos for BBC Micro & Acorn computers | https://bitshifters.github.io/
drfloyd
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Re: Super Breakout emulator/source code port without the source

Post by drfloyd »

Great job Tricky

I post a news in France about your releases :

http://www.gamopat.com/2020/10/tricky-l ... micro.html
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