Castle Defender -> Atari conversion
Re: Castle Defender -> Atari conversion
Hi Jose, long time no see
I am working on other stuff at the moment, but I will consider your proposal.
Problem is that the STATS bar (that is on the bottom of BBC Micro screen) does not fit to atari screen (PAL). I just realized I have not checked how it behaves on NTSC.
Anyway I have developed dynamic DL/DLI which is showing the STATS bar on the top or at the bottom of screen depends on which tower is currently selected and it is designed in gray shades... so I'm not sure whether it would look good when also the bottom wave stats will be black and white.
I will post some screens here after I get further.
I am working on other stuff at the moment, but I will consider your proposal.
Problem is that the STATS bar (that is on the bottom of BBC Micro screen) does not fit to atari screen (PAL). I just realized I have not checked how it behaves on NTSC.
Anyway I have developed dynamic DL/DLI which is showing the STATS bar on the top or at the bottom of screen depends on which tower is currently selected and it is designed in gray shades... so I'm not sure whether it would look good when also the bottom wave stats will be black and white.
I will post some screens here after I get further.
Re: Castle Defender -> Atari conversion
@Jose:
This is the screen incl. statusbar: left and right columns of gray statusbar are redundant since the data is transposed to missile columns: I think it could be better if I remove that info from statusbar and maybe use normal font for the tower parameters (instead of this half-wide font)...to increase readability on real hw.
It could also be applied on the enemy health and shield (the very bottom bar).
Something like this: What do you think? Would you be able to do some REAL mockup ?
This is the screen incl. statusbar: left and right columns of gray statusbar are redundant since the data is transposed to missile columns: I think it could be better if I remove that info from statusbar and maybe use normal font for the tower parameters (instead of this half-wide font)...to increase readability on real hw.
It could also be applied on the enemy health and shield (the very bottom bar).
Something like this: What do you think? Would you be able to do some REAL mockup ?
Re: Castle Defender -> Atari conversion
enemybar changed
Re: Castle Defender -> Atari conversion
statusbar/enemybar changed
Re: Castle Defender -> Atari conversion
....and here we go:
Re: Castle Defender -> Atari conversion
OMG that is cool. That titlescreen looks sick! love it. Nicely done sir.
Re: Castle Defender -> Atari conversion
If you are interested, here is additional info about the project progress:
http://matosimi.websupport.sk/atari/201 ... -defender/
http://matosimi.websupport.sk/atari/201 ... -defender/
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Re: Castle Defender -> Atari conversion
Enjoyed the write up - thanks for posting the link!
—Tom
—Tom
b2 BBC B/B+/Master emulator: https://github.com/tom-seddon/b2; BeebLink filing system: https://github.com/tom-seddon/beeblink; more BBC Micro stuff: https://github.com/tom-seddon?tab=repos ... :bbc-micro
Re: Castle Defender -> Atari conversion
Fantastic job and a nice write up on the conversion. You've put in an awful lot of work to covert this - well done.
Castle Defender, Untitled Dungeon Game, Night Ninja, Wordle, Waffle, Acorn Island, Beebchase, Ghostbusters
Re: Castle Defender -> Atari conversion
It was really very nasty. But on the other hand it was cool to be able to reuse all the game logic and "only" focus on how to put it on screen. You created hell of a great game, it was a challenge to bring it to Atari.