Thought people might like to know that there is development on Elite 4, and this is from David Braben himself.<br>
But I think from what I can figure out that he is very keen to make this a much better game than the last two, from what I understand of the situation the last two were pushed in to publication early by the publishers and the game consequently wasn't 'finished' (if a game ever is finished). I believe at the moment it has a release date of next year sometime, incidentally you might have seen a game called Infestation which was released by his company in the recent past half-year, was very good by most accounts.<br>
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Have fun!<br>
Dewi Williams.<br>
--<br>
"Relatively speaking, when does Munich stop at this train?"
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Elite 4
Re:Elite IV
Not sure if you folks have noticed this yet but there's some vague acknowledgement that Frontier are in fact still developing Elite IV - it's a shame they didn't manage to get something out this year as it's 10 years since Elite was released on the BBC micro. <br>
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More news here:<br>
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<!--EZCODE AUTOLINK START--><a href="http://www.frontier.co.uk/press/release ... <!--EZCODE AUTOLINK END--><br>
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There's still another six months of the year left so maybe they'll surprise us? I think I'd personally prefer to wait for a worthy bug free sequel than another rushed-out-doesn't-quite-make-the-grade successor. Problem is, I guess, is that we all have such HIGH expectations on what should be in it. How do you write such a revolutionary game these days? Be interested to hear on "BBC people's" views on what should be included in Elite IV (considering some of the annoyances of the previous versions). As a starter for ten how about:<br>
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1) Please, please, please don't use REAL physics<br>
2) Multi-player <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br>
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<imaginationFailure/><br>
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More news here:<br>
<br>
<!--EZCODE AUTOLINK START--><a href="http://www.frontier.co.uk/press/release ... <!--EZCODE AUTOLINK END--><br>
<br>
There's still another six months of the year left so maybe they'll surprise us? I think I'd personally prefer to wait for a worthy bug free sequel than another rushed-out-doesn't-quite-make-the-grade successor. Problem is, I guess, is that we all have such HIGH expectations on what should be in it. How do you write such a revolutionary game these days? Be interested to hear on "BBC people's" views on what should be included in Elite IV (considering some of the annoyances of the previous versions). As a starter for ten how about:<br>
<br>
1) Please, please, please don't use REAL physics<br>
2) Multi-player <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br>
<br>
<imaginationFailure/><br>
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none
I agree with those 2 ideas but what I think it should do is aim to achieve the potential that the original artwork suggested - the realism and depth that the original couldn't do.
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