Search found 1998 matches
- Mon Sep 11, 2023 9:31 am
- Forum: programming
- Topic: ZP location magically changes its value
- Replies: 43
- Views: 5690
Re: ZP location magically changes its value
It was only when I decided to disassemble what was actually in memory that I found the problem. The assembler that I was using was inserting the wrong opcode for the conditional jump instruction… Even as recently as within the last year, I've had Visual Studio 2022 generate incorrect code! In this ...
- Sun Sep 10, 2023 5:27 pm
- Forum: programming
- Topic: ZP location magically changes its value
- Replies: 43
- Views: 5690
Re: ZP location magically changes its value
I guess the question here is what was causing the error in BBC BASIC, given that the line as posted looked perfectly reasonable. Agree that an error shouldn't cause it to stop, but why was that line causing an error at all? Was BeebEm getting input faster than it could be consumed, or was there some...
- Sun Sep 10, 2023 4:00 pm
- Forum: programming
- Topic: ZP location magically changes its value
- Replies: 43
- Views: 5690
Re: ZP location magically changes its value
Do you still have the original file which was failing? There's no need to pin the blame on anyone, but you can help improve things for everyone by reporting the issue to the BeebEm team with a solid way to reproduce it. In my experience, part of being a programmer is to understand that all software ...
- Thu Aug 31, 2023 12:01 pm
- Forum: stardot FORUM
- Topic: stardot running slow?
- Replies: 38
- Views: 5917
Re: stardot running slow?
Have you tried pressing the Turbo button on the server?
- Wed Aug 30, 2023 4:50 pm
- Forum: stardot FORUM
- Topic: stardot running slow?
- Replies: 38
- Views: 5917
Re: stardot running slow?
Honestly a lot of bots in the forums at the moment. Right now I see Ahrefs [Bot], Bing [Bot], Bytespider [Bot], Google [Bot], GPTBot [Bot], Majestic-12 [Bot], PetalBot [Bot], Semrush [Bot] and YandexBot [Bot]. Don't know what half of them are, but it'd be good to sort out the bot group permissions a...
- Wed Aug 30, 2023 11:21 am
- Forum: off-topic
- Topic: Moving away from GitHub
- Replies: 21
- Views: 3023
Re: Moving away from GitHub
I wasn't aware of having 2FA set up on my Github accounts, although I just logged into an infrequently used one and it asked for a verification code sent to my email. Maybe that's 2FA, but it didn't involve needing a phone, if that's your pain point!
- Tue Aug 29, 2023 4:59 pm
- Forum: 8-bit acorn hardware
- Topic: Video Issue Mode 7, Row Duplication, Cursor Stretch and Screen Rolling
- Replies: 6
- Views: 345
Re: Video Issue Mode 7, Row Duplication, Cursor Stretch and Screen Rolling
To me this looks like interlaced sync and video not working correctly - I don't think the non-S 6845s support this either, so what you're effectively getting is a regular interlaced mode with 19 scanline high characters!
- Sun Aug 27, 2023 10:37 am
- Forum: programming
- Topic: [ARM] Fast normalization approximations.
- Replies: 13
- Views: 2794
Re: [ARM] Fast normalization approximations.
Yep, that's the alpha max plus beta min algorithm I linked to above! An amazing approximation!
- Wed Aug 23, 2023 1:03 pm
- Forum: off-topic
- Topic: Your Maths education - order of operations
- Replies: 25
- Views: 3200
Re: Your Maths education - order of operations
I think it's subtle but the convention seems to be: x 2 = 4 x = ±2 Here x clearly has two solutions, so the answer is ±2. x = 4 √x = 2 Here we just consider the principal value of the function. This is equally true of things like inverse trigonometric functions which in some sense have an infinite n...
- Wed Aug 23, 2023 10:14 am
- Forum: off-topic
- Topic: Your Maths education - order of operations
- Replies: 25
- Views: 3200
Re: Your Maths education - order of operations
Born in '75, grew up in Surrey. I don't remember BODMAS being explicitly used to teach this, although I remember the mnemonic. It's overkill for what is a simple concept, and also not particularly clear. Also what does the O stand for?! By the time you're writing expressions with 'proper' notation (...
- Wed Aug 23, 2023 9:53 am
- Forum: programming
- Topic: [ARM] Fast normalization approximations.
- Replies: 13
- Views: 2794
Re: [ARM] Fast normalization approximations.
Another thought, given your use case. Since you have a limited range of inputs, perhaps you can do this with two (and a half) tables: - One table mapping (dx,dy) -> arctan(dy/dx), scaled to 0...128 for 0...90 degrees - Another table mapping x -> sin(x/128 * pi/2), and an overlapping one for cos. So ...
- Tue Aug 22, 2023 3:44 pm
- Forum: programming
- Topic: [ARM] Fast normalization approximations.
- Replies: 13
- Views: 2794
Re: [ARM] Fast normalization approximations.
Looks great! The frustrating bit is still that I have to divide the existing components by the magnitude, unless I use a reciprocal lookup for the magnitude. But I'm using fixed point numbers so that would be quite a challenge. I don't think so - the fractional part of your fixed point values will c...
- Tue Aug 22, 2023 2:21 pm
- Forum: programming
- Topic: [ARM] Fast normalization approximations.
- Replies: 13
- Views: 2794
Re: [ARM] Fast normalization approximations.
This is another useful magnitude calculation hack, a bit better than just taking the maximum component: Alpha max plus beta min algorithm It can be expanded to handle 3d vectors in the following way: // get vector components in min, med, max value order min = abs(vec.x) med = abs(vec.y) max = abs(ve...
- Tue Aug 22, 2023 10:00 am
- Forum: 32-bit acorn software: classic games
- Topic: Hacker needed ... for Zarch ;-)
- Replies: 184
- Views: 77303
Re: Hacker needed ... for Zarch ;-)
I think the point is more that triangles are a kind of basic primitive - you can build any filled polygon from triangles - however, a dedicated quad renderer will always be faster than rendering the equivalent two adjacent triangles. But consider that such a quad renderer will almost certainly be ex...
- Mon Aug 21, 2023 12:35 pm
- Forum: 8-bit acorn software: other
- Topic: Emulator Accuracy and the T1 timer - explorations
- Replies: 18
- Views: 740
Re: Emulator Accuracy and the T1 timer - explorations
I'm not feeling well, but could you swap a and X and then cpx #3 ADC #&ff I don't think so - I was trying to find some way of doing that, but the carry flag needs to be inverted (where's the complement carry flag instruction?) and then ADC #0. I guess you could put EOR #255 either side... or CL...
- Sun Aug 20, 2023 8:31 pm
- Forum: 8-bit acorn software: other
- Topic: Emulator Accuracy and the T1 timer - explorations
- Replies: 18
- Views: 740
Re: Emulator Accuracy and the T1 timer - explorations
I have always just used LDA &FE64:LDX &FE65:CMP #3:BCS P%+3:INX:STA &80:STX &81 to read the 16-bit timer value. It doesn't quite run in constant time but I've never found it to matter much (if you really cared I guess you could align the code so that the taken branch crossed a page b...
- Fri Aug 18, 2023 2:28 pm
- Forum: 8-bit acorn hardware
- Topic: CRTC timing with 2MHz clock
- Replies: 17
- Views: 3605
Re: CRTC timing with 2MHz clock
The falling edge of 1MHzE and 2MHzE always coincide. Yellow = 2MHzE Blue = 1MHzE even case: https://stardot.org.uk/forums/download/file.php?id=49508&t=1 odd case: https://stardot.org.uk/forums/download/file.php?id=49507&t=1 Excuse the bump! I was looking at the circuit diagram and saw that ...
- Sat Jul 29, 2023 9:27 am
- Forum: 8-bit acorn software: other
- Topic: something weird !
- Replies: 60
- Views: 2650
Re: something weird !
[The 6522 datasheets are clear: writing ORB clears the CB1 interrupt flag. Ergo the CB1 IRQ can go missing in a small race window. With the caveat that, if you write the non-handshake version (&FE4F), that doesn't happen. And I think that's generally what the OS does, though I might be mistaken!
- Fri Jul 28, 2023 1:04 pm
- Forum: programming
- Topic: Printing hex values
- Replies: 11
- Views: 2796
Re: Printing hex values
Code: Select all
>P.STR$~255
FF
>
It's not really very obvious to be honest. ~ isn't really an operator in the sense that you can use it anywhere to turn a numeric value into a hex string - it's just a special case hacked into STR$ and PRINT.
- Fri Jul 21, 2023 3:31 pm
- Forum: programming
- Topic: Assembling large code
- Replies: 12
- Views: 2898
Re: Assembling large code
My old build system used to work something like this: File S.Core: 10 LOMEM=&3000:HIMEM=&5000:top%=TOP-2:code%=&1100 20 FOR pass%=4 TO 6 STEP 2 30 P%=code%:O%=HIMEM 40 FOR file%=1 TO 5 50 OSCLI"LOAD S.Part"+STR$file%+" "+STR$~top% 60 PROCassemble 70 NEXT 80 NEXT 90 OS...
- Fri Jul 21, 2023 11:33 am
- Forum: programming
- Topic: [ARM] Drawing a large amount of small (8x12) sprites.
- Replies: 4
- Views: 2239
Re: [ARM] Drawing a large amount of small (8x12) sprites.
Yeah I guess that's what I was thinking! Though you would probably want to pass the pointers in R0 and R1, and then use R13/14 as scratch registers once you've saved them somewhere. Note that in your case you were looking at plotting smaller sprites than 32 pixels wide, so you wouldn't use so many r...
- Wed Jul 19, 2023 10:53 am
- Forum: programming
- Topic: [ARM] Drawing a large amount of small (8x12) sprites.
- Replies: 4
- Views: 2239
Re: [ARM] Drawing a large amount of small (8x12) sprites.
I started a thread here on this subject which was interesting until it got disrupted by bickering. Maybe some useful stuff there to start with?
- Thu Jul 06, 2023 6:59 am
- Forum: 8-bit acorn hardware
- Topic: Who else is building a Beeb from scratch?
- Replies: 288
- Views: 227450
Re: Who else is building a Beeb from scratch?
What are homebrew Beeb builders doing for parts which are no longer available, like the Video or Serial ULAs? Raiding old dead Beebs for parts, or are there modern alternatives à la VideoNuLA?
- Mon Jul 03, 2023 7:22 am
- Forum: 8-bit acorn software: other
- Topic: Tripping up emulators with a special JSR
- Replies: 12
- Views: 1041
Re: Tripping up emulators with a special JSR
I think the more surprising thing about JSR (particularly from the perspective of an emulator author) is the order it does its memory accesses. Most absolute mode opcodes fetch the lab and msb of the operand on the second and third cycles, but if you look at Visual 6502, or the 6502 hardware manual,...
- Fri Jun 30, 2023 8:16 am
- Forum: new projects in development: games
- Topic: Possible new DigDug version for the BBC Micro
- Replies: 120
- Views: 18924
- Thu Jun 22, 2023 1:41 pm
- Forum: new ideas wishlist & general chat
- Topic: Ghostbusters (Activision)
- Replies: 38
- Views: 6576
Re: Ghostbusters (Activision)
I'm sure there's already a Beeb rendition of the theme tune out there somewhere!
(Edit: yes, of course there is...
https://www.youtube.com/watch?v=tvfu25w4hWg )
(Edit: yes, of course there is...
https://www.youtube.com/watch?v=tvfu25w4hWg )
- Wed Jun 07, 2023 5:01 pm
- Forum: programming
- Topic: ROM FS format
- Replies: 12
- Views: 800
Re: ROM FS format
Never really played with ROMFS or created anything for it, but could never really understand how or if it were possible to have a file spanning more than one ROM. Could one ROM hand off to another mid-file? Or how would two independent ROMs cooperate on providing ROMFS content if they would generall...
- Mon Jun 05, 2023 9:12 pm
- Forum: 8-bit acorn software: other
- Topic: Detecting machine type and multi-OS switchers
- Replies: 12
- Views: 776
Re: Detecting machine type and multi-OS switchers
Yes, I think I once concluded that the result of INKEY(-256) was undefined, but yielded different and consistent values in OS 0.1 and OS 1.20. And people realised they could use it as a hacky way of determining the OS version (maybe OS 0.1 didn't have OSBYTE 0?), so they did. And after that it was a...
- Sun May 28, 2023 10:19 am
- Forum: 8-bit acorn hardware
- Topic: 8271 floppy controller reverse engineer journey write-up
- Replies: 27
- Views: 4651
Re: 8271 floppy controller reverse engineer journey write-up
beebjit, while not implementing an instruction level emulator, does emulate the internal register usage and general timing implied by our reverse engineering effort. This is apparently enough to reproduce many, if not all, of the corner cases and hackery which we see on real hardware! It'd certainly...
- Fri May 19, 2023 11:36 am
- Forum: development tools
- Topic: beebasm v1.10
- Replies: 26
- Views: 5943
Re: beebasm v1.10
DEC wouldn't work though if the source block overlaps with the destination block (I don't know how big the block is that's being copied). Honestly the very simplest workaround if possible is to index with Y, and use X as a counter for the memory pages you copy.