Search found 944 matches
- Sun Jul 26, 2020 9:41 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
I have made Calypso target either standard Inform or Puny Inform, and built against the current latest (1.3) of Puny, if you want to give this another go Steve just let me know.
- Fri Jul 24, 2020 12:37 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Not sure if it's related to the previous error, but:
Code: Select all
GET GLOVE AND WEAR IT
FATAL ERROR: 10
- Fri Jul 24, 2020 9:02 am
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Apologies if I'm spamming you with bug reports on something which you know isn't fully tested, but on Ozmoo (but not frotz), doing "X FURNITURE" in the living quarters dies with FATAL ERROR: 10. This is "bad property length". This happens on the C64 version of Ozmoo too. It may ...
- Thu Jul 23, 2020 11:51 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Haha you didn't waste any time finding one of the problems!
Originally this was "LookUnder" action but Puny doesn't have that so I (temporarily) changed this to "Smell" to get it building while I sort it out!
Originally this was "LookUnder" action but Puny doesn't have that so I (temporarily) changed this to "Smell" to get it building while I sort it out!
- Thu Jul 23, 2020 11:49 pm
- Forum: the complete BBC games archive
- Topic: Disassembly problem
- Replies: 11
- Views: 5768
Re: Disassembly problem
Many thanks Richard, the LDA one is certainly working for me now.
I was going to use EXMON which is great but having it online I can just paste into emacs is great
I was going to use EXMON which is great but having it online I can just paste into emacs is great
- Thu Jul 23, 2020 10:32 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
- Thu Jul 23, 2020 10:31 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Wow fantastic work Steve, great progress! I attached a build further up, it's not quite "Punified" yet as there are a few things to tidy up, some things I need to fix, and I'm wondering whether to just leave the Puny stuff in a branch or "IfDef Puny" it, but hopefully it will loa...
- Thu Jul 23, 2020 9:38 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Out of curiosity, have you tried running it with Jon Welch's Z-Code Interpreter?: I think it was V3 only wasn't it? It also seemed a very closed source project so that put me off a bit if I'm honest. That said, Fredrik has been very helpful and I've managed to get the file down to 48128 (still as v...
- Wed Jul 22, 2020 11:05 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Down to 52736 bytes now! Been getting some help off Fredrik so I may have a crack at doing a Z3 version which should in theory get the game on our favourite 8 bit platform
- Wed Jul 22, 2020 10:11 pm
- Forum: the complete BBC games archive
- Topic: Disassembly problem
- Replies: 11
- Views: 5768
Disassembly problem
Sorry if this has been reported before, but the disassembly doesn't seem to be working quite right...
eg on PaperBoy ( http://www.bbcmicro.co.uk/explore.php?id=535 ), in the file PROG the first bytes are A9 0C which disassembles to TAY #&0C which clearly isn't right, not sure if there are others?
eg on PaperBoy ( http://www.bbcmicro.co.uk/explore.php?id=535 ), in the file PROG the first bytes are A9 0C which disassembles to TAY #&0C which clearly isn't right, not sure if there are others?
- Tue Jul 21, 2020 9:45 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
It should certainly work eventually, but the current state of the Acorn ozmoo port is that it has no virtual memory, so the game has to fit entirely in RAM. I suspect 60928 bytes is just a hair too large. If compiling for z3 makes it smaller that might make all the difference here. Edited to add: U...
- Tue Jul 21, 2020 9:41 pm
- Forum: 8-bit acorn software: other
- Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
- Replies: 139
- Views: 35041
Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Yep this looks great, I don't have very many discs at all (gave away all mine when I sold my BBC sadly), but I have one or two. I am a simple man with a simple drive but happy to help out!
- Mon Jul 20, 2020 1:29 pm
- Forum: introduce yourself
- Topic: Hello from Sheffield!
- Replies: 10
- Views: 1882
Re: Hello from Sheffield!
And a "hello" (also from Sheffield) to you, Martin!
- Sun Jul 19, 2020 9:58 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Thanks Fredrik,
I've chopped and changed a few bits (and had to remove a parsing bodge I did, which I'll have to redo somehow), but it does compile now. Generates a v5 file of 60928 bytes, is that too big for Steve's work to do the magic?
I've chopped and changed a few bits (and had to remove a parsing bodge I did, which I'll have to redo somehow), but it does compile now. Generates a v5 file of 60928 bytes, is that too big for Steve's work to do the magic?
- Sun Jul 19, 2020 9:29 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Having taken a quick read of the Puny manual, I'm now down to just the one error: Inform 6.34 (21st May 2020) line 1015: Error: Expected routine name but found GamePreRoutine So hopefully not too big a job to sort this one out, and Calypso may build with Puny!
- Sun Jul 19, 2020 8:20 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
- Sun Jul 19, 2020 8:12 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Well this is all very exciting :lol: Game code written in PunyInform is about 97-99% the same as code using the standard library. One of the details that differ is the name of the include-files. For the standard library, you include "parser", "verblib" and "grammar". Fo...
- Sat Jul 18, 2020 10:55 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Hmm.. I get the same errors even with those switches, I'm using 6.34 too Perhaps I'll drop the chap an email. [edit] I briefly saw a list of pre-compiled versions before the post was deleted - interesting that those were compiled very recently, as opposed to mine. I've just pulled the latest and got...
- Sat Jul 18, 2020 10:32 pm
- Forum: introduce yourself
- Topic: Hello from Oslo
- Replies: 14
- Views: 2273
Re: Hello from Oslo
Haha now then me old son
- Sat Jul 18, 2020 10:10 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
I had a quick go at this, couldn't get Calypso to build (2 header files missing, so I think it might be more work than a quick recompile) So I had a go at building their demo, and got a load of errors: Inform 6.34 (28th June 2018) "lib/globals.h", line 222: Error: Expected '->', '-->', 'st...
- Sat Jul 18, 2020 9:58 pm
- Forum: new projects in development: games
- Topic: Conversion of Atari 2600 game Robot Tank
- Replies: 4
- Views: 1743
Re: Conversion of Atari 2600 game Robot Tank
Looking good, I have the original cart somewhere!
- Fri Jul 17, 2020 1:38 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
Could certainly give that a go... Wonder how much work is involved?
- Fri Jul 17, 2020 12:53 pm
- Forum: 8-bit acorn software: other
- Topic: PunyInform and Ozmoo
- Replies: 1118
- Views: 159943
Re: PunyInform
This is great, I tried Inform 6.something a while back and thought it was a fantastic language for making this sort of thing!
- Wed Jul 15, 2020 9:24 pm
- Forum: 8-bit acorn software: classic games
- Topic: Vindaloo - success at last!
- Replies: 31
- Views: 7565
Re: Vindaloo - success at last!
Bravo
Loving the beer and poppadoms too, a good jalfrezi would've topped the night off I reckon!
Loving the beer and poppadoms too, a good jalfrezi would've topped the night off I reckon!
- Tue Jul 14, 2020 10:40 pm
- Forum: archive submissions
- Topic: Mysterious "lost" game or weird hoax?: The SIGMA Experiment (1983?)
- Replies: 54
- Views: 11580
Re: Mysterious "lost" game or weird hoax?: The SIGMA Experiment (1983?)
This looks promising, although some of the lingo seems awfullly modern, as well as 'X' to examine, isn't that a fairly modern thing?
Anyway, I got stuck at the panel, I did INSERT DISC and lost the disc to an invisible media player
Will try again tomorrow
Anyway, I got stuck at the panel, I did INSERT DISC and lost the disc to an invisible media player
Will try again tomorrow
- Sat Jul 11, 2020 10:12 am
- Forum: archive submissions
- Topic: Eggsasperation
- Replies: 0
- Views: 783
Eggsasperation
A recently discovered 80s title - attached here as per request.
Cheers,
Dave
Cheers,
Dave
- Thu Jul 09, 2020 1:43 pm
- Forum: 8-bit acorn software: other
- Topic: Beeb graphics ripper
- Replies: 25
- Views: 7055
Re: Beeb graphics ripper
Great work Rob I'm going to get cracking with this!
What's the easy way to get files out the .SSD images? I've normally only gone the other way
What's the easy way to get files out the .SSD images? I've normally only gone the other way
- Wed Jul 08, 2020 11:25 am
- Forum: 8-bit acorn software: classic games
- Topic: Blue Meanie hits 30, but is it buggy?
- Replies: 13
- Views: 3342
Re: Blue Meanie hits 30, but is it buggy?
That's a confusing game - everything looks so similar even after an hour of playing my brain couldn't understand what objects did what and I never made it off level 1
Mind you I had drank a San Miguel
Mind you I had drank a San Miguel
- Sun Jul 05, 2020 10:02 am
- Forum: new bbc and electron games from 'retro software'
- Topic: Mountain Panic NuLA Edition
- Replies: 7
- Views: 5136
Re: Mountain Panic NuLA Edition
Looks really nice, top job that man! Yes I had a lot of memory issues and the game ended up being a lot smaller than I originally intended. Ho hum! This is crying out for a blog post / presentation about how you did it - some details on the NULA itself would be great as well because if I ever do ano...
- Sat Jun 27, 2020 1:23 pm
- Forum: new projects in development: games
- Topic: RPG project
- Replies: 104
- Views: 28640
Re: RPG project
That is indeed him! His lust for diamonds has led him down a dark path... Actually, drawing this picture gave me an idea - there will be a hidden Acorn tribute dungeon, where you will meet certain characters from various Acorn games over the years (probably minus our little green friend due to copy...