Search found 719 matches

by Cybershark
Wed May 15, 2024 10:42 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Satan's Challenge - Can we get it working?
Replies: 38
Views: 1199

Re: Satan's Challenge - Can we get it working?

I wonder if the author of this title was playing the long game, and the name "Satan's Challenge" actually referred to the debugging process? Also it's funny to note how conspicuous leenew has been by his absence since he asked if "we" could get this working :lol: Anyways, a bit o...
by Cybershark
Wed May 15, 2024 3:24 pm
Forum: 8-bit acorn software: classic games
Topic: BBC Micro games with the best music
Replies: 16
Views: 231

Re: BBC Micro games with the best music

Forgot to say that Cute to Kill is also worth a mention, and this page on The Stairway should keep you busy too :wink:
by Cybershark
Wed May 15, 2024 3:10 pm
Forum: 8-bit acorn software: classic games
Topic: BBC Micro games with the best music
Replies: 16
Views: 231

Re: BBC Micro games with the best music

Both of Julian Avis' games have stunning pre-game music. Icarus: https://bbcmicro.co.uk/game.php?id=1090 Dunjunz: https://www.youtube.com/watch?v=mHnKvJ1OfIU (music only on disc version of the game) All the Firebird games with Melvyn Wright's loaders are well worth your time too. Think that's everyt...
by Cybershark
Sat May 04, 2024 10:49 pm
Forum: new projects in development: games
Topic: Open House
Replies: 6
Views: 367

Re: Open House

oh2.jpg Finding this quite addictive, and that's my new personal best on The Foyer :) Only other comments I have to add are that I sometimes wish there was an undo option. Not looking to be able to take back every move but there are a few occasions where I've hit the keys a bit too fast and realise...
by Cybershark
Thu May 02, 2024 11:43 pm
Forum: 8-bit acorn software: classic games
Topic: Palace of Magic Cheat Help
Replies: 10
Views: 268

Re: Palace of Magic Cheat Help

Thanks Gerald. That map's fantastic, and really shows the size of the game. I did complete it back in 80s using a rather crude map I drew myself on pieces of paper sellotaped together. I suppose it was functional but your one made up of actual screenshots is far better. I seem to recall a hand-draw...
by Cybershark
Thu May 02, 2024 11:37 pm
Forum: new projects in development: games
Topic: Open House
Replies: 6
Views: 367

Re: Open House

As you've had no other comments on the game then I felt I ought to. This is a very fresh concept, which plays smoothly and is packed with colour - great use of multi-MODE split-screening there/. Takes a bit of getting to grips with the ins and outs, but worth the effort :) Here's one of my best effo...
by Cybershark
Wed May 01, 2024 3:52 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge - S22 - Round 9 - Uncle Claude
Replies: 79
Views: 1562

Re: High Score Challenge - S22 - Round 9 - Uncle Claude

The first post has the instructions. It mentions what all the objects are, and how many levels it has. I was looking forward to seeing the graphics for the BBCs. LOL, tripped myself up by not reading the instructions once again! I thought the "cruise missiles" look more like swords TBH. T...
by Cybershark
Wed May 01, 2024 10:46 am
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge - S22 - Round 9 - Uncle Claude
Replies: 79
Views: 1562

Re: High Score Challenge - S22 - Round 9 - Uncle Claude

I see that 11 is the last level and you collect BBC Model Bs, so maybe it only works if it's running on one :D You are correct on both counts - the game wraps around for level 12 - but how were you able to determine those two facts? electro.jpg It turns out that the alt version of this game - Elect...
by Cybershark
Tue Apr 30, 2024 11:28 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge - S22 - Round 9 - Uncle Claude
Replies: 79
Views: 1562

Re: High Score Challenge - S22 - Round 9 - Uncle Claude

I just played through the tape version from The Stairway - using save states - and the exact same thing happens. Could this be The Beeb's answer to Pac Man level 256? :lol: Somewhere I have a disc image (from my own collection) where I copied my original tape over onto disc but I imagine that will d...
by Cybershark
Mon Apr 29, 2024 12:36 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge - S22 - Round 8 - Microbe
Replies: 41
Views: 982

Re: High Score Challenge - S22 - Round 8 - Microbe

You can use the shift key to fire too in this game. That's what I'm doing. Thank the 8-bit deities for that concession! Thought I was going to have to remap some emulator keys - although I can't say I really used up and down all that much. Had this one BITD and always loved the noise, colour and th...
by Cybershark
Sun Apr 28, 2024 7:56 pm
Forum: archive submissions
Topic: 30th Anniversary BBC and Electron Collection
Replies: 891
Views: 2985855

Re: 30th Anniversary BBC and Electron Collection

And will there be a 10th Anniversary Collection of the collection next month?
Or does it update to become the "40th Anniversary Collection"?

Hope I've not spoiled any intended surprises!
by Cybershark
Fri Apr 26, 2024 5:16 pm
Forum: general
Topic: Lack of knowledge and stupid pricing in shops
Replies: 27
Views: 965

Re: Lack of knowledge and stupid pricing in shops

vexorg wrote: Fri Apr 26, 2024 10:37 am When they have BBCs, spectrums, dragon 32s, and very old PCs on the shelf then it's not unreasonable to think they may have old memory.
Aye, but an equivalent would be spotting some old stereo equipment and expecting the shop staff to know the ins and outs of thermionic valves :)
by Cybershark
Thu Apr 25, 2024 11:45 pm
Forum: new projects in development: games
Topic: Hexapelago (working title)
Replies: 74
Views: 1849

Re: Hex Islands (working title)

It was a board game called Escape From Colditz that started it for me. Hexagons are certainly closer to circles for range of movement purposes. They are also just a bit more interesting to look at than squares for me. Never played that one, but I have fond memories of Lost Valley of the Dinosaurs a...
by Cybershark
Mon Apr 22, 2024 11:34 pm
Forum: miscellaneous new bbc and electron games
Topic: Ghostbusters
Replies: 16
Views: 1146

Re: Ghostbusters

Great to finally read the instructions :lol: It's been fabulous to watch this one come together, and the enhanced version is the icing on the cake. Hadn't actually seen the NuLA in action before but this prompted me to grab an emulator that supported it :D after playing this for a bit (and loving it...
by Cybershark
Sun Apr 21, 2024 12:52 pm
Forum: new projects and releases: demoscene
Topic: Voxel Landscape
Replies: 32
Views: 1853

Re: Voxel Landscape

Astonishing! Really enjoyed scooting around at 5x emulator speed and, with less distance displayed, it actually runs ok in real time :D
by Cybershark
Sun Apr 21, 2024 12:48 pm
Forum: new projects in development: games
Topic: Apache Valley - possible new Electron game
Replies: 16
Views: 472

Re: Apache Valley - possible new Electron game

rasto1968 wrote: Sat Apr 20, 2024 3:54 pm Another option would be a Starship Command type view and maybe ditching the valley aspect - so an open desert ?
Always found Starship Command a bit monotonous. Would be cool to see something open though, with enemy bases, refuel points, objectives, etc :)
by Cybershark
Fri Apr 19, 2024 6:50 pm
Forum: new projects in development: games
Topic: Hexapelago (working title)
Replies: 74
Views: 1849

Re: Hex Islands (working title)

I noticed that the cursor was white, otherwise I'd have guessed MODE 4 also. :-) I assumed that was why you'd drawn that conclusion and actually had to go check the native behaviour - as I was confused why the > prompt was green but the cursor line was white. It surprised me too, but I found that t...
by Cybershark
Fri Apr 19, 2024 4:36 pm
Forum: new projects in development: games
Topic: Hexapelago (working title)
Replies: 74
Views: 1849

Re: Hex Islands (working title)

Already looking promising, and visually distinctive compared to other beeb games. Mode 1 for the win. I assumed it was monochrome MODE 4. Gives a lot more memory to play with and, based on the look of that screenshot, no other colours are required :) My first assumption was a tactics or advance war...
by Cybershark
Thu Apr 18, 2024 10:51 pm
Forum: new projects in development: games
Topic: Hexapelago (working title)
Replies: 74
Views: 1849

Re: Hex Islands (working title)

When creating a new message, scroll down to the Attachments tab, then simply add your image file. No need for external hosting :)
by Cybershark
Mon Apr 15, 2024 10:43 am
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge - S22 - Round 7 - Challenger
Replies: 40
Views: 1028

Re: High Score Challenge - S22 - Round 7 - Challenger

This could've been a much better game if it wasn't spoilt by the inconsistent control system. It's definitely got something to it and one can't help but wonder what a more professionally coded version would've been like. I did have a few goes last week but, as with everyone else, I didn't really ge...
by Cybershark
Mon Apr 15, 2024 10:36 am
Forum: 8-bit acorn software: classic adventure games
Topic: Retro Adventurers Podcast
Replies: 20
Views: 629

Re: Retro Adventurers Podcast

Haven't listened to the show, as it's not of huge appeal to me, but I will just throw my 2p in and comment on what Vexy said. ...the first 70 minutes... I see the initial episode is around 1hr45. Personally - and this may just be me - I prefer podcasts that are a bit shorter. If you're going to stre...
by Cybershark
Fri Apr 12, 2024 5:47 pm
Forum: new ideas wishlist & general chat
Topic: More Boulder Dash!
Replies: 94
Views: 2949

Re: More Boulder Dash!

Yes indeed, Raspberry and I have been having a lot of back and forth and labouring away behind the scenes. For one thing we've both now created 3 new sprites sets each . On my end I've updated both my cave and sprite editors. Changes are: Cave editor: Added all the parameters for level randomisation...
by Cybershark
Thu Apr 11, 2024 3:50 pm
Forum: 8-bit acorn software: classic games
Topic: Disabling Firetrack auto-fire?
Replies: 9
Views: 277

Re: Disabling Firetrack auto-fire?

I wonder if the OP wants to try to play without any weapons firing, or wants to modify the game so that a key has to be pressed to fire? NOP-ing out the fire routine would suit the former, checking some key for being held would suit the latter. Ha, yes, disabling fire entirely might be considered o...
by Cybershark
Thu Apr 11, 2024 11:14 am
Forum: 8-bit acorn software: classic games
Topic: Disabling Firetrack auto-fire?
Replies: 9
Views: 277

Re: Disabling Firetrack auto-fire?

I guess I could get disassembling if only I had the time! Meant to say that Level 7 have saved you the trouble. You'll find such a disassembly here: https://www.level7.org.uk/miscellany/firetrack-disassembly.txt The fire routine (which presumably just needs NOP-ing out) is found at &29C2 :)
by Cybershark
Wed Apr 10, 2024 9:29 pm
Forum: 8-bit acorn software: classic games
Topic: Sideways RAM Elite - explained
Replies: 24
Views: 834

Re: Sideways RAM Elite - explained

vexorg wrote: Wed Apr 10, 2024 10:16 am I feel conned, I only every had the tape version.
Imagine being owner of the Elk version, and never having met a Thargoid! :shock:
Should've just called that one E-Lite :lol:
by Cybershark
Wed Apr 10, 2024 9:25 pm
Forum: 8-bit acorn software: classic games
Topic: Disabling Firetrack auto-fire?
Replies: 9
Views: 277

Re: Disabling Firetrack auto-fire?

You can't, it's part of the game. It's loosely based on the arcade game Star Force which also has auto-fire. Auto-fire is being used to describe two completely different behaviours here. As it's traditionally defined, yes, Star Force - and many other games - have it. That being the ability to hold ...
by Cybershark
Tue Apr 02, 2024 9:59 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge - S22 - Round 7 - Challenger
Replies: 40
Views: 1028

Re: High Score Challenge - S22 - Round 7 - Challenger

KarateEd wrote: Mon Apr 01, 2024 5:11 pm Season Twenty Two: Round Seven
Challenger chosen by Fwibbler

Image
Oo-er! I hope that's not a space shuttle :o
by Cybershark
Tue Apr 02, 2024 9:57 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge - S22 - Round 6 - Bug Blaster
Replies: 38
Views: 982

Re: High Score Challenge - S22 - Round 6 - Bug Blaster

KarateEd wrote: Mon Apr 01, 2024 9:09 pm So, I did get a new high score but unfortunately the game finished 7 minutes after the top of the hour so though I've posted it, I won't put it on the HST....which would be slightly higher than your score CyberShark.......:-)
You're a gentleman and a scholar!
by Cybershark
Tue Apr 02, 2024 9:55 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Satan's Challenge - Can we get it working?
Replies: 38
Views: 1199

Re: Satan's Challenge - Can we get it working?

Did you simply try dropping PAGE a bit?

The (flawed) bbcmicro.co.uk version seems to run with it at &1500 but the later version that you posted doesn't.
by Cybershark
Sun Mar 31, 2024 11:14 pm
Forum: the complete BBC games archive
Topic: BBC B Games Icons
Replies: 9
Views: 4767

Re: BBC B Games Icons

thedark wrote: Sun Mar 31, 2024 10:47 pm I like them but wanted to say that there 2400 games to make icons for. That a compliment 🤣👍
You're complimenting a guy who hasn't been active on these forums for 3 years. Great job! =D>

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