Search found 712 matches
- Wed May 01, 2024 10:46 am
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge - S22 - Round 9 - Uncle Claude
- Replies: 17
- Views: 250
Re: High Score Challenge - S22 - Round 9 - Uncle Claude
I see that 11 is the last level and you collect BBC Model Bs, so maybe it only works if it's running on one :D You are correct on both counts - the game wraps around for level 12 - but how were you able to determine those two facts? electro.jpg It turns out that the alt version of this game - Elect...
- Tue Apr 30, 2024 11:28 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge - S22 - Round 9 - Uncle Claude
- Replies: 17
- Views: 250
Re: High Score Challenge - S22 - Round 9 - Uncle Claude
I just played through the tape version from The Stairway - using save states - and the exact same thing happens. Could this be The Beeb's answer to Pac Man level 256? :lol: Somewhere I have a disc image (from my own collection) where I copied my original tape over onto disc but I imagine that will d...
- Mon Apr 29, 2024 12:36 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge - S22 - Round 8 - Microbe
- Replies: 41
- Views: 947
Re: High Score Challenge - S22 - Round 8 - Microbe
You can use the shift key to fire too in this game. That's what I'm doing. Thank the 8-bit deities for that concession! Thought I was going to have to remap some emulator keys - although I can't say I really used up and down all that much. Had this one BITD and always loved the noise, colour and th...
- Sun Apr 28, 2024 7:56 pm
- Forum: archive submissions
- Topic: 30th Anniversary BBC and Electron Collection
- Replies: 888
- Views: 2977310
Re: 30th Anniversary BBC and Electron Collection
And will there be a 10th Anniversary Collection of the collection next month?
Or does it update to become the "40th Anniversary Collection"?
Hope I've not spoiled any intended surprises!
Or does it update to become the "40th Anniversary Collection"?
Hope I've not spoiled any intended surprises!
- Fri Apr 26, 2024 5:16 pm
- Forum: general
- Topic: Lack of knowledge and stupid pricing in shops
- Replies: 27
- Views: 936
Re: Lack of knowledge and stupid pricing in shops
Aye, but an equivalent would be spotting some old stereo equipment and expecting the shop staff to know the ins and outs of thermionic valves
- Thu Apr 25, 2024 11:45 pm
- Forum: new projects in development: games
- Topic: Hexapelago (working title)
- Replies: 62
- Views: 1442
Re: Hex Islands (working title)
It was a board game called Escape From Colditz that started it for me. Hexagons are certainly closer to circles for range of movement purposes. They are also just a bit more interesting to look at than squares for me. Never played that one, but I have fond memories of Lost Valley of the Dinosaurs a...
- Mon Apr 22, 2024 11:34 pm
- Forum: miscellaneous new bbc and electron games
- Topic: Ghostbusters
- Replies: 13
- Views: 781
Re: Ghostbusters
Great to finally read the instructions :lol: It's been fabulous to watch this one come together, and the enhanced version is the icing on the cake. Hadn't actually seen the NuLA in action before but this prompted me to grab an emulator that supported it :D after playing this for a bit (and loving it...
- Sun Apr 21, 2024 12:52 pm
- Forum: new projects and releases: demoscene
- Topic: Voxel Landscape
- Replies: 20
- Views: 1141
Re: Voxel Landscape
Astonishing! Really enjoyed scooting around at 5x emulator speed and, with less distance displayed, it actually runs ok in real time
- Sun Apr 21, 2024 12:48 pm
- Forum: new projects in development: games
- Topic: Apache Valley - possible new Electron game
- Replies: 8
- Views: 266
- Fri Apr 19, 2024 6:50 pm
- Forum: new projects in development: games
- Topic: Hexapelago (working title)
- Replies: 62
- Views: 1442
Re: Hex Islands (working title)
I noticed that the cursor was white, otherwise I'd have guessed MODE 4 also. :-) I assumed that was why you'd drawn that conclusion and actually had to go check the native behaviour - as I was confused why the > prompt was green but the cursor line was white. It surprised me too, but I found that t...
- Fri Apr 19, 2024 4:36 pm
- Forum: new projects in development: games
- Topic: Hexapelago (working title)
- Replies: 62
- Views: 1442
Re: Hex Islands (working title)
Already looking promising, and visually distinctive compared to other beeb games. Mode 1 for the win. I assumed it was monochrome MODE 4. Gives a lot more memory to play with and, based on the look of that screenshot, no other colours are required :) My first assumption was a tactics or advance war...
- Thu Apr 18, 2024 10:51 pm
- Forum: new projects in development: games
- Topic: Hexapelago (working title)
- Replies: 62
- Views: 1442
Re: Hex Islands (working title)
When creating a new message, scroll down to the Attachments tab, then simply add your image file. No need for external hosting
- Mon Apr 15, 2024 10:43 am
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge - S22 - Round 7 - Challenger
- Replies: 40
- Views: 1022
Re: High Score Challenge - S22 - Round 7 - Challenger
This could've been a much better game if it wasn't spoilt by the inconsistent control system. It's definitely got something to it and one can't help but wonder what a more professionally coded version would've been like. I did have a few goes last week but, as with everyone else, I didn't really ge...
- Mon Apr 15, 2024 10:36 am
- Forum: 8-bit acorn software: classic adventure games
- Topic: Retro Adventurers Podcast
- Replies: 15
- Views: 417
Re: Retro Adventurers Podcast
Haven't listened to the show, as it's not of huge appeal to me, but I will just throw my 2p in and comment on what Vexy said. ...the first 70 minutes... I see the initial episode is around 1hr45. Personally - and this may just be me - I prefer podcasts that are a bit shorter. If you're going to stre...
- Fri Apr 12, 2024 5:47 pm
- Forum: new ideas wishlist & general chat
- Topic: More Boulder Dash!
- Replies: 94
- Views: 2902
Re: More Boulder Dash!
Yes indeed, Raspberry and I have been having a lot of back and forth and labouring away behind the scenes. For one thing we've both now created 3 new sprites sets each . On my end I've updated both my cave and sprite editors. Changes are: Cave editor: Added all the parameters for level randomisation...
- Thu Apr 11, 2024 3:50 pm
- Forum: 8-bit acorn software: classic games
- Topic: Disabling Firetrack auto-fire?
- Replies: 9
- Views: 266
Re: Disabling Firetrack auto-fire?
I wonder if the OP wants to try to play without any weapons firing, or wants to modify the game so that a key has to be pressed to fire? NOP-ing out the fire routine would suit the former, checking some key for being held would suit the latter. Ha, yes, disabling fire entirely might be considered o...
- Thu Apr 11, 2024 11:14 am
- Forum: 8-bit acorn software: classic games
- Topic: Disabling Firetrack auto-fire?
- Replies: 9
- Views: 266
Re: Disabling Firetrack auto-fire?
I guess I could get disassembling if only I had the time! Meant to say that Level 7 have saved you the trouble. You'll find such a disassembly here: https://www.level7.org.uk/miscellany/firetrack-disassembly.txt The fire routine (which presumably just needs NOP-ing out) is found at &29C2 :)
- Wed Apr 10, 2024 9:29 pm
- Forum: 8-bit acorn software: classic games
- Topic: Sideways RAM Elite - explained
- Replies: 24
- Views: 796
- Wed Apr 10, 2024 9:25 pm
- Forum: 8-bit acorn software: classic games
- Topic: Disabling Firetrack auto-fire?
- Replies: 9
- Views: 266
Re: Disabling Firetrack auto-fire?
You can't, it's part of the game. It's loosely based on the arcade game Star Force which also has auto-fire. Auto-fire is being used to describe two completely different behaviours here. As it's traditionally defined, yes, Star Force - and many other games - have it. That being the ability to hold ...
- Tue Apr 02, 2024 9:59 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge - S22 - Round 7 - Challenger
- Replies: 40
- Views: 1022
- Tue Apr 02, 2024 9:57 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge - S22 - Round 6 - Bug Blaster
- Replies: 38
- Views: 972
- Tue Apr 02, 2024 9:55 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Satan's Challenge - Can we get it working?
- Replies: 12
- Views: 645
Re: Satan's Challenge - Can we get it working?
Did you simply try dropping PAGE a bit?
The (flawed) bbcmicro.co.uk version seems to run with it at &1500 but the later version that you posted doesn't.
The (flawed) bbcmicro.co.uk version seems to run with it at &1500 but the later version that you posted doesn't.
- Sun Mar 31, 2024 11:14 pm
- Forum: the complete BBC games archive
- Topic: BBC B Games Icons
- Replies: 9
- Views: 4027
- Sun Mar 31, 2024 3:56 pm
- Forum: the complete BBC games archive
- Topic: BBC B Games Icons
- Replies: 9
- Views: 4027
- Sun Mar 31, 2024 10:50 am
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge - S22 - Round 6 - Bug Blaster
- Replies: 38
- Views: 972
Re: High Score Challenge - S22 - Round 6 - Bug Blaster
Bit of a boost, I got stuck on a level where the snake was kind of trapped along the botton and left side and I couldn't get down far enough to pick the segments off until it start working it's way back up to get me. Had something similar - centipede segments walled in over on the left in a way tha...
- Fri Mar 29, 2024 1:51 pm
- Forum: general
- Topic: " *. " -- What does it mean?
- Replies: 16
- Views: 533
Re: " *. " -- What does it mean?
Is it just my imagination, or does the stardot forum emblem indicate that *. actually looks like the orbitals/nucleus/ Proton of an Atom with an Electon whizzing around it?... ;) (The Beeb was originally called the "Proton"...???) Hahaha, that's a very creative interpretation which manage...
- Mon Mar 25, 2024 8:12 am
- Forum: introduce yourself
- Topic: Elite-A Researcher
- Replies: 12
- Views: 383
Re: Elite-A Researcher
I would like to send Mr. Duggan a private message, but ... "We are sorry, but you are not authorised to use this feature {compose a PM}. You may have just registered here and may need to participate more in discussions to be able to use this feature." So, now I'm trying to jump through th...
- Sun Mar 24, 2024 2:38 pm
- Forum: general
- Topic: BBC micro in new ghostbusters film.
- Replies: 9
- Views: 666
- Sun Mar 24, 2024 2:35 pm
- Forum: introduce yourself
- Topic: Bladedancer
- Replies: 71
- Views: 17696
Re: Bladedancer
Guessing you don't have enough posts to PM the guy directly?
Eitherway, thanks for resurrecting the thread, as I'd never stumbled across this gem of a game before
Was fascinating to read about the history of it - and also the trials and tribulations involved in its archival!
Eitherway, thanks for resurrecting the thread, as I'd never stumbled across this gem of a game before
Was fascinating to read about the history of it - and also the trials and tribulations involved in its archival!
- Sun Mar 24, 2024 2:31 pm
- Forum: 8-bit acorn software: classic games
- Topic: Pirate "Compilation Games Disks" from the 1980s
- Replies: 12
- Views: 750
Re: Pirate "Compilation Games Disks" from the 1980s
I was wondering if anyone has any .SSD / .DSD files of original dodgy 1980s compilation games disks? I'm giving a talk/video on video game cheating and disability, and would love to get an original or two to grab a screen shot from. Looks like an innocent question, but maybe this is how the Federat...