Search found 116 matches

by BeebInC
Thu Dec 15, 2022 11:45 am
Forum: 8-bit acorn emulators
Topic: Printer Emulation..(ie ESC P printer emulation)
Replies: 41
Views: 13155

Re: Printer Emulation..(ie ESC P printer emulation)

Fairly sure my original emulator used to just output all the printer output to "printer.log"
by BeebInC
Thu Dec 15, 2022 11:37 am
Forum: 8-bit acorn software: classic games
Topic: Dr Who ROM
Replies: 20
Views: 2727

Re: Dr Who ROM

MAP DATA (128 bytes wide, 54 high) map location &a500+ Y*128 + X = BG Block at that coords each value is an encoded BG sprite number (table at &8100) which defines a 16x32 sprite Map Row 00 A500 C9 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 1B 39 39 ..............99 A510 39 39 39 39 39 39 39 39 39 ...
by BeebInC
Thu Dec 15, 2022 11:37 am
Forum: 8-bit acorn software: classic games
Topic: Dr Who ROM
Replies: 20
Views: 2727

Re: Dr Who ROM

Sprite strips for the encoded data, &9d00 + strip number * 8 encoded char row strips (each 8 bytes is stored consecutively in a char row, so is 8 vertical pairs of pixels) BG Sprite Column 01 9D00 ** ** ** ** ** ** ** ** 30 30 30 30 0F 0F 0F 0F 0000.... BG Sprite Column 02 9D10 0F 0F 0F 0F 00 00...
by BeebInC
Thu Dec 15, 2022 11:36 am
Forum: 8-bit acorn software: classic games
Topic: Dr Who ROM
Replies: 20
Views: 2727

Re: Dr Who ROM

BG Sprite 00 8100 FC FD FC FD FC FD FC FD FC FD FC FD FC FD FC FD ................ 8110 16 16 16 16 16 16 16 16 60 60 60 60 60 60 60 60 ........```````` BG Sprite 01 8120 00 00 01 FD FC FD FC FD 60 63 00 00 01 FD FC FD ........`c...... 8130 60 60 60 63 00 00 00 00 60 60 60 60 60 60 60 60 ```c....``...
by BeebInC
Thu Dec 15, 2022 11:35 am
Forum: 8-bit acorn software: classic games
Topic: Dr Who ROM
Replies: 20
Views: 2727

Re: Dr Who ROM

The ROM is the graphics/map..... ENCODED BG sprite DATA map byte value *32 +#&8100 e.g. sprite 0 at &8100 Col 0 Col 1 Col 2 Col 3 Col 4 Col 5 Col 6 Col 7 char row 0 FC FD FC FD FC FD FC FD (first 8 bytes) char row 1 FC FD FC FD FC FD FC FD (second 8 bytes) char row 2 16 16 16 16 16 16 16 16 ...
by BeebInC
Wed Jan 12, 2022 8:40 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Micromud
Replies: 39
Views: 13498

Re: Micromud

Note this was the c64 version of micromud I disassembled - I brought a copy off ebay years ago, with all the docs etc in it.
by BeebInC
Wed Jan 12, 2022 8:33 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Micromud
Replies: 39
Views: 13498

Re: Micromud

Disc 2 format #&0 battle messages lookup (3 bytes each) #&400 battle messages data start #&a00 room flags start (2 bytes per room,LSB of drop object room?,ROOM flags) #&d00 please don't hack this msg :) #&e00 room names lookup (3 bytes each) #&1300 room names data start #&...
by BeebInC
Wed Jan 12, 2022 8:25 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Micromud
Replies: 39
Views: 13498

Re: Micromud

Needs tidying up before I ever release it, but heres a bit Computer player message strings COMMAND=00 CHANCE=32 ( 50) MSG=04dc FLAGS=ff Hello." COMMAND=00 CHANCE=65 (101) MSG=04dd FLAGS=ff Hi!." COMMAND=00 CHANCE=98 (152) MSG=04de FLAGS=ff Hiya." COMMAND=00 CHANCE=cb (203) MSG=04df FL...
by BeebInC
Wed Jan 12, 2022 8:22 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Micromud
Replies: 39
Views: 13498

Re: Micromud

I disassembled this years ago... :)
by BeebInC
Wed Jan 12, 2022 8:12 pm
Forum: 8-bit acorn emulators
Topic: Index of links to 8-bit Acorn Emulators
Replies: 47
Views: 39157

Re: Index of links to 8-bit Acorn Emulators

For example :)
image_2022-01-12_201204.png
by BeebInC
Wed Jan 12, 2022 8:10 pm
Forum: 8-bit acorn emulators
Topic: Index of links to 8-bit Acorn Emulators
Replies: 47
Views: 39157

Re: Index of links to 8-bit Acorn Emulators

This does actually exist. I just never released it into public.

C# and monogame.

Cheers

Dave
image_2022-01-12_201006.png
by BeebInC
Thu Jun 23, 2016 10:38 pm
Forum: 8-bit acorn software: classic games
Topic: Galaforce Disassembly
Replies: 4
Views: 2593

Re: Galaforce Disassembly

I probably will disassemble something else in the future, bit busy with work at the moment though.

You never know I might one day release an updated emulator too :) It must be around 20 years since I first release it...
by BeebInC
Sun Jun 19, 2016 12:52 pm
Forum: 8-bit acorn software: classic games
Topic: Galaforce Disassembly
Replies: 4
Views: 2593

Galaforce Disassembly

Kevin gave his blessings for me to post this, and he also said the game is 30 years old in September - I'm sure that makes everyone feel much better and not at all old!

I am interested how my labelling of things differs from his...
by BeebInC
Sat Jun 04, 2016 12:43 pm
Forum: 8-bit acorn software: classic games
Topic: Fortress Scrolling
Replies: 13
Views: 6185

Re: Fortress Scrolling

I sent Kevin Edwards a pm on here, if he gives his blessing, I will post the Galaforce disassembly...
by BeebInC
Fri Jun 03, 2016 11:07 pm
Forum: 8-bit acorn software: classic games
Topic: The Savestate thread!
Replies: 53
Views: 46191

Re: The Savestate thread!

Many years ago I manage to reach about Level 255 on Chuckie Egg on my Electron, I just played it one Sunday and kept going and going, and coming back to it and got to Level 255 then it crashed on me, but I don't recall 2 ducks flying about. I converted chuckie egg years ago, and then experimented a...
by BeebInC
Fri Jun 03, 2016 10:57 pm
Forum: 8-bit acorn software: classic games
Topic: Fortress Scrolling
Replies: 13
Views: 6185

Re: Fortress Scrolling

Oh I did quite a few including:

Chuckie egg (you can find this on bagshot row)
Citadel
Galaforce (I even rewrote this in c#/opengl - completely works - pixel perfect conversion, just no sound)
Knightlore
Jetpac
Wizadore

If I feel generous I may even stick them online one day :)
by BeebInC
Fri Jun 03, 2016 8:00 pm
Forum: 8-bit acorn software: classic games
Topic: Thrust Disassembly
Replies: 64
Views: 19141

Re: Thrust Disassembly

For what its worth, I disassembled it a while ago...
thrust.txt
(586.49 KiB) Downloaded 358 times
by BeebInC
Sun Aug 28, 2011 3:22 pm
Forum: 8-bit acorn hardware
Topic: Drive emulator
Replies: 2
Views: 1358

Drive emulator

Anyone seen these?

http://www.ebay.co.uk/itm/SD-Floppy-Emu ... 6051647660

One that worked for the beeb would be nice
by BeebInC
Tue Feb 22, 2011 11:30 pm
Forum: 8-bit acorn emulators
Topic: Emulators
Replies: 7
Views: 2848

Re: Emulators

You could always try the old BeebInC :)
by BeebInC
Tue Nov 16, 2010 3:03 pm
Forum: 8-bit acorn software: classic games
Topic: Chuckie Egg... with more colour!
Replies: 28
Views: 21019

Re: Chuckie Egg... with more colour!

It's about time you did something with those disassemblies I gave you :)
by BeebInC
Thu Oct 14, 2010 9:02 am
Forum: 8-bit acorn emulators
Topic: More curious 6502 behaviour
Replies: 4
Views: 2491

Re: More curious 6502 behaviour

I believe I noticed it a while back, and did post about it :) BeebInC Post subject: PostPosted: Sat Jul 22, 2006 4:35 pm Joined: Sun Mar 19, 2006 12:58 pm Posts: 97 After further dabbling I noticed that the documented "interrupt must be enabled at least 2 cycles before the end of the current in...
by BeebInC
Tue Apr 06, 2010 2:24 pm
Forum: 8-bit acorn hardware
Topic: This Beeb will self-destruct in 30 seconds...
Replies: 31
Views: 13190

Re: This Beeb will self-destruct in 30 seconds...

Mine just did this :(
by BeebInC
Sat Apr 03, 2010 2:02 pm
Forum: 8-bit acorn emulators
Topic: BBC Micro Transfer Data Issue
Replies: 24
Views: 6803

Re: BBC Micro Transfer Data Issue

The easiest way to get a cable in my experience is just get a modem lead from the beeb, 5 pin domino to 25 pin rs232, then just plug that into a pc null modem lead. 25/9 pin to 25/9 pin. No soldering needed :)
by BeebInC
Tue Feb 02, 2010 3:24 pm
Forum: introduce yourself
Topic: Hi there!
Replies: 7
Views: 2849

Re: Hi there!

I wrote a version of repton 1 for the pc and pocket pc a few years ago. It's never been released though...
by BeebInC
Tue Feb 02, 2010 3:22 pm
Forum: off-topic
Topic: A job
Replies: 28
Views: 6552

A job

I need one :o
by BeebInC
Fri Sep 11, 2009 2:53 pm
Forum: past events & exhibitions
Topic: ACORN WORLD @ Retro Reunited/12-13 Sep/Hudd'field
Replies: 205
Views: 54687

Re: ACORN WORLD @ Retro Reunited/12-13 Sep/Hudd'fi

I shall be there, tomorrow afternoon - my ticket arrived yesterday.

Be on the look out for the black sheep! :o
by BeebInC
Tue Sep 08, 2009 5:13 pm
Forum: past events & exhibitions
Topic: ACORN WORLD @ Retro Reunited/12-13 Sep/Hudd'field
Replies: 205
Views: 54687

Re: ACORN WORLD @ Retro Reunited/12-13 Sep/Hudd'fi

I should be there for at least Saturday afternoon - if my ticket arrives in time!

:)
by BeebInC
Mon Sep 07, 2009 12:22 pm
Forum: past events & exhibitions
Topic: ACORN WORLD @ Retro Reunited/12-13 Sep/Hudd'field
Replies: 205
Views: 54687

Re: ACORN WORLD @ Retro Reunited/12-13 Sep/Hudd'fi

Whoops - was thinking about getting one :o
by BeebInC
Tue Jun 23, 2009 2:33 pm
Forum: 8-bit acorn software: classic games
Topic: Data Compaction
Replies: 23
Views: 7207

Re: Data Compaction

Some citadel stuff for you, I did disassemble it somewhere in the past... citadel sprite decoding routine is at &30ad, with the compressed sprites stored at &0955-&139f The display room X code is at &3423 The compressed room data is stored at &13a0-&23ff Some common room name...

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