Search found 740 matches
- Mon May 20, 2024 5:16 pm
- Forum: new projects in development: games
- Topic: Apache Valley - possible new Electron game
- Replies: 31
- Views: 938
Re: Apache Valley - possible new Electron game
It looks fantastic so far. It's probably a silly idea, but could you save cycles on the scenery by only drawing it every other line - so it was sort of a stippled pattern?
- Wed Mar 06, 2024 7:22 am
- Forum: programming
- Topic: Disassemblies of BBC Micro Games
- Replies: 197
- Views: 105748
Re: Disassemblies of BBC Micro Games
I notice Level7 has done one of my favourite games from BITD, Elixir. I really loved this game as it's a hybrid sprites and 2D vector graphic game that was rather like a load of things I later coded in Flash 2 when I used to do Flash games. I always wondered how it worked. I'm going to really enjoy ...
- Sat Oct 21, 2023 1:27 pm
- Forum: new projects in development: games
- Topic: Ghostbusters (Activision)
- Replies: 158
- Views: 19855
Re: Ghostbusters (Activision)
Software Invasion's "Attack on Alpha Centuri" used green and magenta stripes for "grey". On a CRT it looked absolutely fantastic.
- Thu Sep 28, 2023 5:23 pm
- Forum: programming
- Topic: Disassemblies of BBC Micro Games
- Replies: 197
- Views: 105748
Re: Disassemblies of BBC Micro Games
I wonder if level7 will ever look at the tape version of Skirmish, which has probably the BBC Micro's best ever tape loader. The cassette version of Uridium would probably be interesting too. However the game I am most curious about is Elixir. I often wonder how that worked.
- Fri Sep 01, 2023 9:56 am
- Forum: new projects in development: games
- Topic: Bird Strike GameMaker Edition
- Replies: 14
- Views: 2759
Re: Bird Strike GameMaker Edition
It's really interesting to do something like this. I made Fruity Freddy in the Godot Engine...
https://github.com/DaveJeffery/FruityFreddy
https://github.com/DaveJeffery/FruityFreddy
- Sun Jul 30, 2023 1:40 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge Nominations - Season 21
- Replies: 10
- Views: 2963
- Fri Jul 07, 2023 6:25 am
- Forum: programming
- Topic: Alien Wave Patterns
- Replies: 19
- Views: 2253
Re: Alien Wave Patterns
Roland Waddilove covered this exact topic in The Micro User, in his series about Writing 6502 Machine Code Games (this series was a sequel to Kevin Edward's original series). At the weekend I'll be able to find which issue this was in and send you a link.
- Sun Jun 11, 2023 1:33 pm
- Forum: new bbc and electron games from 'retro software'
- Topic: Electron Version Of Repton:The Lost Realms Review
- Replies: 3
- Views: 4068
Re: Electron Version Of Repton:The Lost Realms Review
It's such a shame the reviewer never saw the Acorn Electron 3.5" disc version. If you have 16K of sideways RAM it looks and plays exactly like the BBC version.
- Sun May 21, 2023 7:03 am
- Forum: 8-bit acorn software: classic games
- Topic: Electron games that require more than 32k
- Replies: 16
- Views: 2885
Re: Electron games that require more than 32k
Yes, there's an enhanced version of Repton The Lost Realms (ADFS disc version) that can use the extra memory so you get the BBC Micro graphics. It's quite incredible and I really don't know how Sarah managed it.
- Sat May 13, 2023 6:49 am
- Forum: 8-bit acorn software: classic games
- Topic: Acorn - A World in Pixels - new (final) edition now available
- Replies: 14
- Views: 4235
Re: Acorn - A World in Pixels - new (final) edition now available
I didn't buy a physical copy of this because once the customs, postage and travelling to the customs place had been taken into consideration it would have worked out costing me double. So I was delighted that a download was released (I was hoping against hope that one would be) and I am thoroughly e...
- Sun Jan 30, 2022 5:16 pm
- Forum: 8-bit acorn software: classic games
- Topic: Repton Infinity - why was it so slow in-game?
- Replies: 15
- Views: 2342
Re: Repton Infinity - why was it so slow in-game?
When writing games for Repton Infinity you soon realised that there were certain REPTOL commands that were very slow, the slowest being the ones that checked the map. The optimum game for the engine was Robbo, as that had no curved elements, no pursuing monsters, and was mainly pushable items where ...
- Fri May 07, 2021 8:00 pm
- Forum: programming
- Topic: Elk: Assembly equivalent of simple BBC Basic
- Replies: 23
- Views: 2682
Re: Elk: Assembly equivalent of simple BBC Basic
I was trying to find this on the ABUG dev night to throw into the conversation, but couldn't find it at the time. I think this page is a very nice way to teach 6502.
https://skilldrick.github.io/easy6502/
- Sat Apr 24, 2021 4:55 pm
- Forum: general
- Topic: Today I received.....
- Replies: 7247
- Views: 2067460
Re: Today I received.....
I always wanted to have this as a t-shirt…
- Fri Apr 16, 2021 10:05 am
- Forum: modern implementations of classic programming languages
- Topic: BBC BASIC string slicing
- Replies: 27
- Views: 6323
Re: BBC BASIC string slicing
My experience over the years has been that Acorn enthusiasts are generally of the opinion that the only 'legitimate' BBC BASICs are those created by Sophie. No, not at all. When I think of BBC BASIC I immediately think of you. I owned a Z88 so I have enjoyed using one of your BBC BASICs almost as l...
- Mon Apr 12, 2021 8:07 pm
- Forum: new projects in development: games
- Topic: Lady Bug
- Replies: 936
- Views: 132947
Re: Lady Bug
ive tried gimp before but I never really looked through all the settings, but today I went through everything and found a way who would have thought you could control the pixel aspect ratio through the print size menu ! madness Yes, I'd have never thought of that! Sometimes I also use BeebSpriter b...
- Mon Apr 12, 2021 12:30 pm
- Forum: new projects in development: games
- Topic: Lady Bug
- Replies: 936
- Views: 132947
Re: Lady Bug
That's really interesting. I've been using GIMP to design graphics for the Beeb for years, but what I had been doing was using a 2x1 pixel grid and a 2x1 pixel brush. This doesn't stop you from getting a pixel half way between two pixels, so your method is much better.
- Sun Apr 11, 2021 8:05 pm
- Forum: new projects in development: games
- Topic: Stock Car meets Thrust (Elk/Beeb)
- Replies: 21
- Views: 2972
Re: Stock Car meets Thrust (Elk/Beeb)
My goodness, you are incredibly prolific, I can't keep up - I'm mapping Electrobots at the moment so that I can do the cover art for it and it's massive ! I've just discovered the very spiky underwater area with the magenta key and the huge area at the top of the land section where the game turns in...
- Sun Mar 28, 2021 7:24 pm
- Forum: 8-bit acorn software: classic games
- Topic: The worst commercial game...
- Replies: 27
- Views: 4347
Re: The worst commercial game...
It'll always be Melbourne House's Gyroscope for me. It was so bad, when we took it back to Boots they gave us back our money and let us keep the tape!
- Thu Mar 18, 2021 6:22 pm
- Forum: new projects in development: games
- Topic: Electrobots - new game for Elk/Beeb/Master
- Replies: 108
- Views: 27739
Re: Electrobots - new game for Elk/Beeb/Master
Wonderful surprise to see the game released and I've had a lot of fun with this today; it's interesting how you have to play the three areas in parallel in order to unlock places you can't get to. This was exactly the sort of game that went down well on the BBC and Elk BITD and I think it's a huge a...
- Tue Mar 16, 2021 5:50 am
- Forum: past all-day virtual ABugs
- Topic: All-day 'Virtual' Acorn session #13, Saturday 3rd April 2021, 9am - midnight (BST) FULL!
- Replies: 91
- Views: 20957
Re: All-day 'Virtual' Acorn session #13, Saturday 3rd April 2021, 9am - midnight
Morning and afternoon for me if possible, please.
- Mon Mar 01, 2021 7:36 pm
- Forum: past all-day virtual ABugs
- Topic: All-day 'Virtual' Acorn session #12, Saturday 6th March 2021, 9am - midnight
- Replies: 88
- Views: 18580
Re: All-day 'Virtual' Acorn session #12, Saturday 6th March 2021, 9am - midnight
Morning and Afternoon please, if possible.
- Mon Mar 01, 2021 4:50 am
- Forum: miscellaneous new bbc and electron games
- Topic: Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)
- Replies: 17
- Views: 5873
Re: Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)
One of the most interesting things I found in your listing was how you had to move some bits of code out of what might be the most obvious order to put them in, so that you could keep the lines within the character limit. It's a really remarkable little program!
- Sun Feb 28, 2021 5:48 pm
- Forum: miscellaneous new bbc and electron games
- Topic: Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)
- Replies: 17
- Views: 5873
Re: Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)
I had a quick play with getting the game to work on BBC Basic for SDL (attached). You'll need to rename it to OUTBREA.bbc. It was interesting as the centre of the "O" character is not in the centre of the "O" on this version of BBC Basic so the collision detection didn't work. Wh...
- Fri Feb 26, 2021 1:40 pm
- Forum: past weeknight 'general' acorn sessions
- Topic: Weekday 'Virtual' General session #17, Tuesday 16th February 2021, 7pm - 10pm (GMT)
- Replies: 10
- Views: 4271
Re: Weekday 'Virtual' General session #17, Tuesday 16th February 2021, 7pm - 10pm (GMT)
I'd be happy to attend the 2nd March meeting if you'd like me to come.
- Tue Feb 23, 2021 12:17 pm
- Forum: new projects in development: games
- Topic: Electrobots - new game for Elk/Beeb/Master
- Replies: 108
- Views: 27739
Re: Electrobots - new game for Elk/Beeb/Master
Just noticed this and had a quick play (about an hour!). I would definitely have bought this BITD, it's fantastic and precisely the sort of game I enjoy. Congratulations!
I'll have to download ClockSignal now and try the Elk version!
I'll have to download ClockSignal now and try the Elk version!
- Thu Feb 18, 2021 8:02 pm
- Forum: new projects in development: games
- Topic: Lady Bug
- Replies: 936
- Views: 132947
Re: Lady Bug
Good choice; I'd love to see a faithful conversion of Lady Bug. My favourite version is Bumble Bee, although it's a little bit different to the original. It's one of the most addictive of the old MicroPower titles.
- Tue Feb 16, 2021 3:57 pm
- Forum: new ideas wishlist & general chat
- Topic: Why was dizzy series not on the Beeb
- Replies: 91
- Views: 16165
- Mon Feb 15, 2021 8:03 am
- Forum: 8-bit acorn software: classic games
- Topic: Was Bird Strike ever fixed?
- Replies: 115
- Views: 17563
Re: Was Bird Strike ever fixed?
I've been reading this with interest as I actually bought Birdstrike BITD from Gill's newsagents in Chard; they had a rack of Firebird games. The thing that impressed me about Birdstrike was the smoothness of the sprite movement but it never seems to get a mention so I'm glad you've given it some (q...
- Thu Feb 11, 2021 1:06 pm
- Forum: scanning of books, magazines, ads and letters
- Topic: Advanced Master Reference Manual [Remastered PDF]
- Replies: 36
- Views: 12170
Re: Advanced Master Reference Manual [Remastered PDF]
Many thanks for this - I have your entire collection on my PocketBook and I'm currently reading through Ian Birnbaums's 6502 book and cross referencing the User Guides and Advance User Guides as I go through. It simply amazes me the amount of work you are putting into this project. I assure you that...
- Wed Feb 10, 2021 4:27 pm
- Forum: scanning of books, magazines, ads and letters
- Topic: ePUB3 Kevin Edwards Micro User series
- Replies: 0
- Views: 998
ePUB3 Kevin Edwards Micro User series
I've made Kevin Edwards' 1985 Micro User series "Writing Machine Code Games" into a little ePUB 3 file as I wanted to read it on my PocketBook. I know it is available as a PDF file, but ePUB files are much easier to read on an eBook reader. https://drive.google.com/file/d/1gqCClXECKabo6nt1...