Search found 739 matches

by Kecske Bak
Wed Mar 06, 2024 7:22 am
Forum: programming
Topic: Disassemblies of BBC Micro Games
Replies: 196
Views: 93566

Re: Disassemblies of BBC Micro Games

I notice Level7 has done one of my favourite games from BITD, Elixir. I really loved this game as it's a hybrid sprites and 2D vector graphic game that was rather like a load of things I later coded in Flash 2 when I used to do Flash games. I always wondered how it worked. I'm going to really enjoy ...
by Kecske Bak
Sat Oct 21, 2023 1:27 pm
Forum: new projects in development: games
Topic: Ghostbusters (Activision)
Replies: 158
Views: 14290

Re: Ghostbusters (Activision)

Software Invasion's "Attack on Alpha Centuri" used green and magenta stripes for "grey". On a CRT it looked absolutely fantastic.
by Kecske Bak
Thu Sep 28, 2023 5:23 pm
Forum: programming
Topic: Disassemblies of BBC Micro Games
Replies: 196
Views: 93566

Re: Disassemblies of BBC Micro Games

I wonder if level7 will ever look at the tape version of Skirmish, which has probably the BBC Micro's best ever tape loader. The cassette version of Uridium would probably be interesting too. However the game I am most curious about is Elixir. I often wonder how that worked.
by Kecske Bak
Fri Sep 01, 2023 9:56 am
Forum: new projects in development: games
Topic: Bird Strike GameMaker Edition
Replies: 14
Views: 1360

Re: Bird Strike GameMaker Edition

It's really interesting to do something like this. I made Fruity Freddy in the Godot Engine...

https://github.com/DaveJeffery/FruityFreddy
by Kecske Bak
Sun Jul 30, 2023 1:40 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge Nominations - Season 21
Replies: 10
Views: 1437

Re: High Score Challenge Nominations - Season 21

chrisn wrote: Sun Jul 30, 2023 12:14 pm Krakout
If you chose this, the image on bbcmicro.co.uk may need to be fixed so it retains the high scores in the top bar; it could be a bit frustrating otherwise.
by Kecske Bak
Fri Jul 07, 2023 6:25 am
Forum: programming
Topic: Alien Wave Patterns
Replies: 19
Views: 1720

Re: Alien Wave Patterns

Roland Waddilove covered this exact topic in The Micro User, in his series about Writing 6502 Machine Code Games (this series was a sequel to Kevin Edward's original series). At the weekend I'll be able to find which issue this was in and send you a link.
by Kecske Bak
Sun Jun 11, 2023 1:33 pm
Forum: new bbc and electron games from 'retro software'
Topic: Electron Version Of Repton:The Lost Realms Review
Replies: 3
Views: 2837

Re: Electron Version Of Repton:The Lost Realms Review

It's such a shame the reviewer never saw the Acorn Electron 3.5" disc version. If you have 16K of sideways RAM it looks and plays exactly like the BBC version.
by Kecske Bak
Sun May 21, 2023 7:03 am
Forum: 8-bit acorn software: classic games
Topic: Electron games that require more than 32k
Replies: 16
Views: 2008

Re: Electron games that require more than 32k

Yes, there's an enhanced version of Repton The Lost Realms (ADFS disc version) that can use the extra memory so you get the BBC Micro graphics. It's quite incredible and I really don't know how Sarah managed it.
by Kecske Bak
Sat May 13, 2023 6:49 am
Forum: 8-bit acorn software: classic games
Topic: Acorn - A World in Pixels - new (final) edition now available
Replies: 14
Views: 2746

Re: Acorn - A World in Pixels - new (final) edition now available

I didn't buy a physical copy of this because once the customs, postage and travelling to the customs place had been taken into consideration it would have worked out costing me double. So I was delighted that a download was released (I was hoping against hope that one would be) and I am thoroughly e...
by Kecske Bak
Sun Jan 30, 2022 5:16 pm
Forum: 8-bit acorn software: classic games
Topic: Repton Infinity - why was it so slow in-game?
Replies: 15
Views: 2329

Re: Repton Infinity - why was it so slow in-game?

When writing games for Repton Infinity you soon realised that there were certain REPTOL commands that were very slow, the slowest being the ones that checked the map. The optimum game for the engine was Robbo, as that had no curved elements, no pursuing monsters, and was mainly pushable items where ...
by Kecske Bak
Fri May 07, 2021 8:00 pm
Forum: programming
Topic: Elk: Assembly equivalent of simple BBC Basic
Replies: 23
Views: 2653

Re: Elk: Assembly equivalent of simple BBC Basic

BigEd wrote: Fri May 07, 2021 10:59 am A couple of ideas came up in the ABUG dev night when we talked about this situation
I was trying to find this on the ABUG dev night to throw into the conversation, but couldn't find it at the time. I think this page is a very nice way to teach 6502.

https://skilldrick.github.io/easy6502/
by Kecske Bak
Sat Apr 24, 2021 4:55 pm
Forum: general
Topic: Today I received.....
Replies: 7231
Views: 2049135

Re: Today I received.....

I always wanted to have this as a t-shirt…
20210423_152639.jpg
by Kecske Bak
Fri Apr 16, 2021 10:05 am
Forum: modern implementations of classic programming languages
Topic: BBC BASIC string slicing
Replies: 27
Views: 4671

Re: BBC BASIC string slicing

My experience over the years has been that Acorn enthusiasts are generally of the opinion that the only 'legitimate' BBC BASICs are those created by Sophie. No, not at all. When I think of BBC BASIC I immediately think of you. I owned a Z88 so I have enjoyed using one of your BBC BASICs almost as l...
by Kecske Bak
Mon Apr 12, 2021 8:07 pm
Forum: new projects in development: games
Topic: Lady Bug
Replies: 936
Views: 125429

Re: Lady Bug

ive tried gimp before but I never really looked through all the settings, but today I went through everything and found a way who would have thought you could control the pixel aspect ratio through the print size menu ! madness Yes, I'd have never thought of that! Sometimes I also use BeebSpriter b...
by Kecske Bak
Mon Apr 12, 2021 12:30 pm
Forum: new projects in development: games
Topic: Lady Bug
Replies: 936
Views: 125429

Re: Lady Bug

That's really interesting. I've been using GIMP to design graphics for the Beeb for years, but what I had been doing was using a 2x1 pixel grid and a 2x1 pixel brush. This doesn't stop you from getting a pixel half way between two pixels, so your method is much better.
by Kecske Bak
Sun Apr 11, 2021 8:05 pm
Forum: new projects in development: games
Topic: Stock Car meets Thrust (Elk/Beeb)
Replies: 21
Views: 2961

Re: Stock Car meets Thrust (Elk/Beeb)

My goodness, you are incredibly prolific, I can't keep up - I'm mapping Electrobots at the moment so that I can do the cover art for it and it's massive ! I've just discovered the very spiky underwater area with the magenta key and the huge area at the top of the land section where the game turns in...
by Kecske Bak
Sun Mar 28, 2021 7:24 pm
Forum: 8-bit acorn software: classic games
Topic: The worst commercial game...
Replies: 27
Views: 4314

Re: The worst commercial game...

It'll always be Melbourne House's Gyroscope for me. It was so bad, when we took it back to Boots they gave us back our money and let us keep the tape!
by Kecske Bak
Thu Mar 18, 2021 6:22 pm
Forum: new projects in development: games
Topic: Electrobots - new game for Elk/Beeb/Master
Replies: 108
Views: 23648

Re: Electrobots - new game for Elk/Beeb/Master

Wonderful surprise to see the game released and I've had a lot of fun with this today; it's interesting how you have to play the three areas in parallel in order to unlock places you can't get to. This was exactly the sort of game that went down well on the BBC and Elk BITD and I think it's a huge a...
by Kecske Bak
Mon Mar 01, 2021 4:50 am
Forum: miscellaneous new bbc and electron games
Topic: Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)
Replies: 17
Views: 4372

Re: Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)

One of the most interesting things I found in your listing was how you had to move some bits of code out of what might be the most obvious order to put them in, so that you could keep the lines within the character limit. It's a really remarkable little program!
by Kecske Bak
Sun Feb 28, 2021 5:48 pm
Forum: miscellaneous new bbc and electron games
Topic: Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)
Replies: 17
Views: 4372

Re: Breakout clone in 10 lines of BBC BASIC (max 80 chars per line)

I had a quick play with getting the game to work on BBC Basic for SDL (attached). You'll need to rename it to OUTBREA.bbc. It was interesting as the centre of the "O" character is not in the centre of the "O" on this version of BBC Basic so the collision detection didn't work. Wh...
by Kecske Bak
Tue Feb 23, 2021 12:17 pm
Forum: new projects in development: games
Topic: Electrobots - new game for Elk/Beeb/Master
Replies: 108
Views: 23648

Re: Electrobots - new game for Elk/Beeb/Master

Just noticed this and had a quick play (about an hour!). I would definitely have bought this BITD, it's fantastic and precisely the sort of game I enjoy. Congratulations!

I'll have to download ClockSignal now and try the Elk version!
by Kecske Bak
Thu Feb 18, 2021 8:02 pm
Forum: new projects in development: games
Topic: Lady Bug
Replies: 936
Views: 125429

Re: Lady Bug

Good choice; I'd love to see a faithful conversion of Lady Bug. My favourite version is Bumble Bee, although it's a little bit different to the original. It's one of the most addictive of the old MicroPower titles.
by Kecske Bak
Tue Feb 16, 2021 3:57 pm
Forum: new ideas wishlist & general chat
Topic: Why was dizzy series not on the Beeb
Replies: 91
Views: 12973

Re: Why was dizzy series not on the Beeb

This is as close as you can get to it at the moment...

http://bbcmicro.co.uk//game.php?id=1842
by Kecske Bak
Mon Feb 15, 2021 8:03 am
Forum: 8-bit acorn software: classic games
Topic: Was Bird Strike ever fixed?
Replies: 115
Views: 17505

Re: Was Bird Strike ever fixed?

I've been reading this with interest as I actually bought Birdstrike BITD from Gill's newsagents in Chard; they had a rack of Firebird games. The thing that impressed me about Birdstrike was the smoothness of the sprite movement but it never seems to get a mention so I'm glad you've given it some (q...
by Kecske Bak
Thu Feb 11, 2021 1:06 pm
Forum: scanning of books, magazines, ads and letters
Topic: Advanced Master Reference Manual [Remastered PDF]
Replies: 36
Views: 9441

Re: Advanced Master Reference Manual [Remastered PDF]

Many thanks for this - I have your entire collection on my PocketBook and I'm currently reading through Ian Birnbaums's 6502 book and cross referencing the User Guides and Advance User Guides as I go through. It simply amazes me the amount of work you are putting into this project. I assure you that...
by Kecske Bak
Wed Feb 10, 2021 4:27 pm
Forum: scanning of books, magazines, ads and letters
Topic: ePUB3 Kevin Edwards Micro User series
Replies: 0
Views: 989

ePUB3 Kevin Edwards Micro User series

I've made Kevin Edwards' 1985 Micro User series "Writing Machine Code Games" into a little ePUB 3 file as I wanted to read it on my PocketBook. I know it is available as a PDF file, but ePUB files are much easier to read on an eBook reader. https://drive.google.com/file/d/1gqCClXECKabo6nt1...
by Kecske Bak
Wed Feb 03, 2021 1:44 pm
Forum: scanning of books, magazines, ads and letters
Topic: Creative Assembler in EPUB3 format
Replies: 2
Views: 2154

Creative Assembler in EPUB3 format

I've made a version of the Jonathan Griffiths book Creative Assembler, as scanned originally by Chris Dewhurst in 2006, as an EPUB3 file so I could view it in my PocketBook eBook reader. I've tidied up the diagrams (I've redrawn them as SVG files), and fixed some scanning errors (a lot of v's were p...

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